View Poll Results: What should the new look divisions look like?

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  • No change! I fear change!

    12 29.27%
  • Triplets! I love triplets!

    9 21.95%
  • GC's lovely 1-2-quad based tier system. It's clearly the best!

    20 48.78%
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  1. #3461
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    By the way, I'd love some advice on where to take my team now development-wise. I've definitely got the cash now to get a 12th player, and I'm wondering what it should be.

    I started my team with both blitzers and one thrower. I believe one blitzer and the thrower are now level 3, and the second blitzer is level 2. I've also got a smattering of SPP around the lineselfs, I think I have one level 3, and maybe another level 2, plus several that are close.

    I know that catchers are meant to be the lynchpins of the high elf team, so part of me wants to bring one on board and start developing ASAP. On the other hand, I'm enjoying my ability to move the ball quickly away from my touchline, so I'm inclined to get my 2nd thrower to keep the team strong in that direction.

    Can any more experienced coaches offer a persuasive argument one way or the other?
    Last edited by Dentharial; 27-02-2012 at 09:58 AM.

  2. #3462
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Once you pass 11 players begin to specialise. The kickers you don't field to receive, the fouler you don't use vs undead, the leader you swap out once his reroll is gobbled up. All of these things allow you to keep them safe and limit the TV bloat they represent.

    Edit : auto correct fixed
    Last edited by Heliocentric; 27-02-2012 at 10:17 AM.
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  3. #3463
    Secondary Hivemind Nexus Screwie's Avatar
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    Quote Originally Posted by Jarvis View Post
    I like to go with a full set of jump up blodgers, even without extra skills an elf is a scoreing threat and with jump up they can keep throwing blocks even from the ground (and don't lose movement geting up as well of course).

    Your opponent can't concentrate of getting rid of key opponents like in most teams and this increases the chances of them overlooking a potential play you have.
    Yup, I love this about Dark Elves.

    Also much love for Jump Up! JU is often an underrated skill and is brutal in an AG 4 team.

    My current DE team is a little more experimental. It's still early days but I'm aiming to have a proliferation of skills like Shadowing, Pass Block, JU/Diving Tackle... generally speaking, a heap of tricks that interfere with my opponent's turn (and improve my own players' movement speed to boot).

  4. #3464
    Secondary Hivemind Nexus ChainsawHands's Avatar
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    Quote Originally Posted by Dentharial View Post
    By the way, I'd love some advice on where to take my team now development-wise. I've definitely got the cash now to get a 12th player, and I'm wondering what it should be.

    I started my team with both blitzers and one thrower. I believe one blitzer and the thrower are now level 3, and the second blitzer is level 2. I've also got a smattering of SPP around the lineselfs, I think I have one level 3, and maybe another level 2, plus several that are close.

    I know that catchers are meant to be the lynchpins of the high elf team, so part of me wants to bring one on board and start developing ASAP. On the other hand, I'm enjoying my ability to move the ball quickly away from my touchline, so I'm inclined to get my 2nd thrower to keep the team strong in that direction.

    Can any more experienced coaches offer a persuasive argument one way or the other?
    High elf throwers are pretty good (safe throw), but if you want to move the ball quickly then a MA8 AG4 player with catch (and ST3 even!) will help you a lot more. I'd get all 4 catchers before the second thrower; the MA8 is excellent, and any elf can throw the ball in a pinch so the second thrower's not so essential.

    (Of course I've mostly played elfs, who get the best catchers in the game, but high elf catchers aren't bad either.)

  5. #3465
    Secondary Hivemind Nexus President Weasel's Avatar
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    Quote Originally Posted by groovychainsaw View Post
    In a similar manner to Dentharial, my team look around them for promotion prospects...
    I'd been trying to assuage the disappointment of not getting promoted by telling myself it might be better to stay in Division 2 instead of getting promoted and mixing it up with the big boys when my team isn't ready. Stay here, get some easier matches, get some SPP on those chaos mans.
    And now you're telling me I have to play Hutton's Horrible Humans again? And your bashy ones too? I hope the dark elves haven't got any skills...

  6. #3466
    Lesser Hivemind Node ntw's Avatar
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    Quote Originally Posted by somanyrobots View Post
    ntw and I met up yesterday for the Division E championship match! No inducements, since the teams had almost-equal TV. But the Lycanthropes had the edge, as they only needed a tie to secure their promotion, while Insert Witty Team Name Here (henceforth IWTNH) needed an outright win.

    The match started off with the Lycanthropes receiving, in pouring rain; they moved for a right-side cage, and the two teams met up about the halfway line. Some light punching, until ntw rolled double skulls -> reroll -> double skulls on his first move of turn three. The Lycanthropes were in generous base contact, so they hammered their way through on the opportunity, getting a complete cage behind the skaven line and causing two KOs to boot. The necros continued to make great armor rolls, KO'ing another two rats as they parked the ball on the endzone and stalled for time. But with the entire skaven team KO'd or sleeping by the end of the first quarter, the Lycanthropes didn't have the heart to stall four whole turns, and ran in a TD, giving IWTNH four whole turns to try and equalize.

    The second quarter opened with IWNTH's KOs mostly waking up, and his team massing on the line; they promptly knocked down the necros and sent a gutter runner on through for a scoring threat. The skaven kept in the middle of the field, trying to block the Lycanthropes in their own half while a thrower sat in the backfield with the ball. But a werewolf ran his way around to mark up the ball-carrier, prompting them to blitz him off and make the passing play. The waiting gutter runner made the catch and promptly tied the match with two turns left in the half. The Lycanthropes tried (halfheartedly) to engineer a pass-to-the-werewolf two-turner, but to no avail, and the half ended at a tie.

    Both teams returned for the second half at full strength. IWTNH used the same strategy as before, throwing seven players on the line of scrimmage to bash their way through. And they did bash their way through, knocking down five necros, and squeaking a GR into the backfield to be the scoring threat. But the Lycanthropes matched the aggressive offense with aggressive defense. They made some risky GFIs, and marked up the ball carrier with both WWs, before putting a line of wights and ghouls in between the skaven line and their distant thrower. The skaven successfully threaded their way through though, with a pass to a gutter runner, who then ran the ball backfield to the would-be scorer. But the backfield GR failed his catch, putting the ball on the ground and giving the Lycanthropes a chance. Some zombies, a wight, and a ghoul scrambled back to the ball, KOing one GR in the process; and the other failed his pick-up the next turn, enabling a ghoul to get his grubby hands on it. At this point (turn 11), the Lycanthropes were feeling good; they had possession and a slight numbers advantage, and only needed to prevent another IWTNH score to win the division. The necros advanced with a loose cage, while IWTNH kept trying to get rats free to hit the ball carrier. And they did, twice, successfully bringing the ball-ghoul down in turn 16. The ball went off-field, but the throw-in was in the Lycanthropes favor - into the corner right by IWTNH's endzone, right next to where the ball carrier had been standing before. So the match concluding with said ghoul standing up, picking up the ball, and then running in the touchdown.

    Final Score: Insert Witty Team Name Here 1 - 2 Lucky Lycanthropes
    An excellent match from ntw! The dice did seem to go my way in key moments, certainly with his failed catch in the second half. I had been expecting to be playing catch-up for the last quarter, rather than making a leisurely six-turn drive. His skaven were a ruthless scoring threat (especially since I had no tackle), and if he'd made that catch it would've been a very different match.
    A bad start to the match with 5 rats KOed within 5 turns, then somanyrobots sportingly scoring to give us a chance, which we capitalised on with almost everyone waking up again so we could score a typically zippy Skaven TD (lots of running, with an "easy" pass which was also protected by having a RR in the bank).
    Receiving in the second half we stacked the line of scrimmage to make gaps (and hoping for injuries, but my MB StormVermin was ineffective all game) while hanging back with the Thrower. LL ran both WereWolves in from the weak flanks to mark up the Thrower (and both made both GFIs to reach him...) then put a second screen of players in the way, but some creative blocking opened up a "dodge, run, short pass, handoff, score" opportunity. Which naturally failed at the last handoff, and LL naturally beat the crap out of the Gutter Runners to secure the ball. Once again with a numbers disadvantage, the end result was all but inevitable - especially since LL only needed a draw to secure promotion. One brave GR managed to get a few blocks in on the Ghoul carrying the ball, even managing to knock him over once and send the ball out of bounds, but the throw-in was predictably bad for the rats and LL closed the game with an easy pickup and score.

    Does Nuffle have a problem with fickleness? Ever since my first two teams I have felt that he has it in for me. I mean, sure I'll win a game here and there, or pull of the occasional outrageous play, but generally it just doesn't feel that the dice roll my way. Perhaps I only remember the bad rolls, perhaps it's just the way the game is and I was lucky with my first teams, perhaps I'm just a whinger at heart?

    It felt like I couldn't break armour at all, whereas from my perspective somanyrobots seemed to roll nothing but POWs, which then went straight through the armour. With 8 KOs and one (luckily only Badly Hurt) casualty suffered vs 2 KOs and only one casualty (regenned IIRC) it was a brutally one-sided match, which we nonetheless tried to finesse as much as possible.

    Once again (despite my grumbling) a thanks to all my opponents this season for being jolly nice chaps.
    Last edited by ntw; 27-02-2012 at 01:07 PM.
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  7. #3467
    Lesser Hivemind Node ntw's Avatar
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    Welcome to the newbies out there, looks like all your details are correct on the sheet and sounds like you're all raring to go.

    We're looking to wind up this season within the week and based on past experience I'd expect next season to start by the end of next week at the latest. Re-read the first post, read all the info on the spreadsheet, signup to the groups, and most importantly, pay attention here - things tend to move fast once we start trying to get the season started...

    Sorry to see the leavers go, hope to see some of you back again. Cheers to Hughtower for the networking info (added to the sheet) and finally if anyone has any queries, feel free to other an admin (on Steam) or post here.
    Admin for the RPS Divisions of Death
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  8. #3468
    Secondary Hivemind Nexus ChainsawHands's Avatar
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    Quote Originally Posted by ntw View Post
    Does Nuffle have a problem with fickleness?
    A problem with fickleness? That's basically what he's the god of.

  9. #3469
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    Quote Originally Posted by ChainsawHands View Post
    High elf throwers are pretty good (safe throw), but if you want to move the ball quickly then a MA8 AG4 player with catch (and ST3 even!) will help you a lot more. I'd get all 4 catchers before the second thrower; the MA8 is excellent, and any elf can throw the ball in a pinch so the second thrower's not so essential.

    (Of course I've mostly played elfs, who get the best catchers in the game, but high elf catchers aren't bad either.)
    I can have four of them? And they have eight movement!? Why did I not know this already?

    I mean...er... *coughs* Of course, it was part of my coaching plan because I wanted to spread out the SPP across my team and not just score a billion touchdowns with my zippy, catching gods. And yes, I am taunting Nuffle in the hopes that my reverse psychology might make him continue my lucky streak.

  10. #3470
    Secondary Hivemind Nexus ChainsawHands's Avatar
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    Quote Originally Posted by Dentharial View Post
    yes, I am taunting Nuffle
    Oh, you poor fool...

  11. #3471
    Network Hub Prester John's Avatar
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    Beauty and the beast, sans Beauty and the Beast limp into the last match, confident that the 4 mercenaries would be team players and the Wizard they hired would bring along his mates as promised. Sadly nether was true and the superior High Elves took the Wood Elves apart. Barely a sniff at a touchdown, oh well better luck next time!

    Good Game Dentharial!

  12. #3472
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    HughTower, thank you very much for posting these helpful tech notes. Maybe it would be a good idea to check if there are any troubles with my connection before I start into the season.

  13. #3473
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    The server has just come back up for those who've been waiting on it. Only just over two hours late... Cyanide are improving :)

  14. #3474
    Secondary Hivemind Nexus President Weasel's Avatar
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    I still cannot connect, bah

  15. #3475
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    I managed it 2nd time

  16. #3476
    Secondary Hivemind Nexus Vexing Vision's Avatar
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    So what are the changes? WHAT ARE THE CHANGES?
    NETWORKING 101 SIGNATURE INCOMING
    Playing games with each other makes for the best business contacts, so feel free to add me on LinkedIn.
    You should also follow me on Twitter.

  17. #3477
    Activated Node smaug81's Avatar
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    I may live to regret this. . .

    Once the server returns to life I shall be preparing the no doubt unoriginally and not all that amusingly named Irrelevant Illnesses [Nurgle] for a long and hopefully illustrious career in the Divisions. Or I may just get frustrated with the complete lack of basic skills and drop them within weeks. No doubt it will take some adjustment after my block-heavy Brolafs, but I'm looking forward to trying out a team with perhaps a bit more long term potential. We shall see how it goes. . .

  18. #3478
    Secondary Hivemind Nexus Wolfenswan's Avatar
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    Queens of the Neighbourhood (Wolfenswan) 2 - 1 Dead Can-Can (Dragon-Reborn)

    All together Nuffle disliked both of us but Dragon oh so slightly more.

    In my receiving turn (where I forgot to place my 2 Blitzers and put down 2 unskilled Linos instead...)I got lodged at the left side and it slowed down to an annoying shuffle even though a lino managed to KO a mummy that stayed down for nearly the rest of the game. It looked as if everything had come to a grinding halt when Dragon rolled an Attacker Down on the left side and allowed me to barely squeeze through with my ST4 Thrower and score in the eight turn.

    The second half saw me going for his ball carrier in the back field a bit too eagerly, failing a dodge shortly after and leaving the center widely open for him to score on his turn 14. In turn I began my 14th turn with focusing all my best girls at one flank, receiving a lucky kick that fell shortly behind the LOS, squeezing through with my ST4 catcher, followed by some Blitzers only to have the Thrower fumble the Ball. Dragon managed to shadow said thrower with his Tackle Wight and park a ghoul close to the ball. But with some lucky dices the ghoul was blitzed away, the thrower managed the dodge, picked up the ball and threw it right towards my catcher who made a dash for the finish line. In my last turn I risked a turn over by passing the ball to the Blitzer to have her get the SPP but everything worked out fine and I scored my winning touchdown.

  19. #3479
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    We so Dom vs Gridiron Maidens


    In the battle of mediocrity of Div E, the dark elves of We So Dom met the amazons of the Gridiron Maidens. In order to avoid federal laws (as well as to facilitate some "friendly wagers") the match was played on ships in international waters. The fans were expecting a blood bath and it was rumored that the betting pool almost sank one of the ships in the flotilla prior to kickoff.

    The details of the match are a little blurry as your faithful Blood Bowl beat-writer does not have sea legs (Editors Note: maybe it was the complimentary grog??). There were some awful passing "attempts" by the amazons which were promptly scooped up by the elves, creating an early 1-0 advantage. The rest of the match was a blur of a slap-fight in the middle of the pitch in which the amazons created gaps and scored twice, securing a consecutive 3rd place finish in the Divisions of Death.

    The amazons suffered one casualty during the match (miss next game) and the elves lost some of their hired mercs they picked up off the docks. Rumors have said that the elves sailed off into the sunset in search of... something. We'll see if they are back in time for next season...

    Final Result: 2-1 Gridiron Maidens


    Well played match! My apologies for not taking better notes, but I look forward to seeing your next team in the DoD!

  20. #3480
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    Quote Originally Posted by WhiskeyTangoFox View Post
    The rest of the match was a blur of a slap-fight in the middle of the pitch in which the amazons created gaps and scored twice, securing a consecutive 3rd place finish in the Divisions of Death.
    Actually, WTF, I think you might have 2nd place on casualties? You're tied for points with ntw, so it gets into the tiebreaker rules. You guys had the same records (and actually the same scorelines!) everywhere, but I think you edge him out on maimings 6-5. If I'm reading everything right, which is a bit of an if, I'm still pretty new at this business.

    And (again, if I'm reading everything right) BBM seems to confirm ntw's suspicions about our match - he was distinctly unlucky on armor rolls, while I was a bit above-average. Nothing compared to the mauling I dished out last match, but oh well, you can't brutally crush 'em all.
    Last edited by somanyrobots; 28-02-2012 at 03:31 AM. Reason: typo

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