View Poll Results: What should the new look divisions look like?
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GC's lovely 1-2-quad based tier system. It's clearly the best!
Results 2,221 to 2,240 of 8290
24-11-2011, 12:26 PM #2221
Thinking of switching teams next season. I'm just not getting the hang of necros.
Against a bashy team I can't outbash, and I do not have speed to keep my distance or the skills to pass.
Against an agility I simply don't have enough power to put them down, and over half my team just cannot keep pace.
Don't get me wrong, have undoubtedly learnt a lot, but it just always feels like I am just trying to keep up with whatever team I play against.
It also hasn't helped that it seems to somehow be my zombies skilling up. Yet again MVP went to a zombie!
Time to try something else I think, will take a look to see what is free.
Thanks for the game President, a deserved win!
24-11-2011, 12:34 PM #2222
tl;dr: fun is subjective, TV bloat is real.
Or, as this is an internet forum: lol you have fun levelling up your little mans, some of us want to play BB properly, n00b.
Last edited by ChainsawHands; 24-11-2011 at 12:38 PM.
24-11-2011, 12:38 PM #2223
24-11-2011, 12:41 PM #2224
I just like to wind Al up. (This is true for many values of "Al").
BUY FROZEN SYNAPSE, AL!
24-11-2011, 12:59 PM #2225
chainsawhands - Most diplomatic answer of the week.
nulkigan - it wasn't that bad of a game. In the second half you managed to dispossess me once and because of my idiocy you could have got a second block on him with a 5+ (ish) dodge.
TV bloat is definitely a factor I consider. I'd say I'm aware of it and try and get my SPP where I want it (for example Lizardmen are a team where you will very quickly become aware of TV bloat). But I wouldn't go so far as to say a level 2 lineman is tv bloat, especially given how good elf linemen are. A concern I have with my delfs is the worth of having 1 or 2 witch elfs. Yes they are good but incredibly fragile and expensive, I would say having two unlevelled witch elfs is more of a tv bloat than anything on your team, Nullkigan.
Last edited by duff; 24-11-2011 at 01:02 PM.
24-11-2011, 01:06 PM #2226
I'm not actually THAT concerned by bloat or my poor performance, I'm planning on getting an assassin eventually :)
Besides, I like having the Witch Elves to scare people away from the sidelines. It Also lets me free up blitzers for the centre, and a sidestep Blitzer with Witch Elf support on each flank is pretty terrifying for anyone without grab/Stand Firm.
24-11-2011, 01:49 PM #2227Admin for the RPS Divisions of Death
General Spreadsheet busybody
Chrom - PerpetuumWhen asked, he merely responded with a wry bleat followed by a swift kick to the testicles.- Rakysh
24-11-2011, 01:49 PM #2228
I love levelling up my linesmen. A scrimmidge line covered in block/guard humans is a beautiful sight. Especially with two MB/guard blitzers nearby.“Technology is a bad thing, people”
24-11-2011, 02:10 PM #2229
24-11-2011, 02:30 PM #2230
24-11-2011, 02:52 PM #2231
That's an interesting perspective on the Necros, Des, because I was thinking the exact opposite - that your team had more speed and agility than mine in the wolves and ghouls, and that your roadblock golems and your cheap, disposable (but not completely fragile, at AV8) skeletons let you screen your runners quite effectively.
Turn your wolves into killers (tackle to make sure you slaughter elfy teams, block, mighty blow, and maybe piling on for the sheer joy of elbow dropping someone's star player and sending them to the casualty box), and then you should be able to do enough damage to the opposition that they can't just bash you off the pitch.
You don't actually need to be able to outpace the enemy's faster players with your entire team - as long as you can get a couple of players to the runner you should be golden.
They're not as ridiculously specialised as the lizards (big guys with no agility and agile guys with no big) but they're a generalist team with decent specialists (if that makes any sense?). I wouldn't suggest trying a passing game unless you get +agi on a ghoul though.
24-11-2011, 03:42 PM #2232
I actually find that I can usually mount a decent defence, last night was a bit of an exception.
The trouble I find is offence.
I generally end up closed in by the opponents defence. I can then either try to bash my way out (and find I am not bashy enough), or try to dodge out (and find I don't have the agility). As a result I always find myself pushed into risky plays, which pretty much never pan out.
I also think the necros punish inexperienced coaches. Stupid mistakes can get one of your positionals knocked out of the game, which can prove devastating.
I'm sure Necros can be a good team in the right hands. I'm just thinking another team might be a slightly less steep learning curve.
24-11-2011, 04:06 PM #2233
I noticed you seemed to tend to form a many-player cage, like
where x are your players and 0 is the ball. That might explain your getting closed in - make a cage with just the corners, and you could dedicate those other three guys to helping your team screen off some space or being a handoff option and drawing away some of my players to cover.
24-11-2011, 04:13 PM #2234
Also means you can't have your ball carrier pushed out of the cage. There a block on the bottom middle x could push the o into the open.
24-11-2011, 04:28 PM #2235
- Join Date
- Sep 2011
Unless you're fighting elves, in which case they will roll into you tackle zones, blitz your ball carrier, grab the ball and then dash out or pass it.
24-11-2011, 04:29 PM #2236
I've not had huge success with mine, but generally I think they're a solid side. Defense is easier with them than offense (the Flesh Golem's make wonderful road blocks while the wolves hunt down anything juicy), certainly I've found it difficult to score in a number of games.
I'm not absolutely convinced that Necros are a good caging team, I think they're probably better at applying threat and moving quickly - rather than run a cage down the pitch (difficult with slow/strong and fast/feeble players) try to set up a central cage to defend the ball while the wolves and wights push down each side of the pitch. The wolves only need two turns to comfortably run the ball in, so long as you stay within hand-off distance of the ball carrier they're both threats that need covering in addition to shutting down the cage.
The other option is hugging the edges of the pitch - Necro's excel at this thanks to frenzy on the wolves and stand firm on the golems. I do this more often than I should probably, and it's no good if you need to run down the clock (after 3 or 4 turns you'll almost certainly be fully blocked in), but it can be brutally effective against slower teams.
24-11-2011, 04:36 PM #2237
I generally start with a central cage, then transition that into a faster running play when the opportunity presents. The trouble is getting that opportunity.
And if you go for a run and get bogged down again it is problematic due to the differing speeds of the team. If I end up stuck in the opposing end of the pitch I find it really difficult to get myself out of that position.
24-11-2011, 04:40 PM #2238
True, if you've got both wolves in the other end you've gotta make sure you can hang on to the ball otherwise you'll almost certainly concede a TD. I've had more success setting up on one side rather than ploughing through the middle, but yeah, it's tricky. If it works it's almost impossible to stop, but what determines how well or not is works is how the other guy manages space, which is largely out of your hands.
Course, the other thing is that being good on defense often opens up the possibility of a defensive TD.
24-11-2011, 05:05 PM #2239
- Join Date
- Jun 2011
Last edited by Alistair Hutton; 24-11-2011 at 05:11 PM.
24-11-2011, 05:11 PM #2240
- Join Date
- Jun 2011