View Poll Results: What should the new look divisions look like?

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  • No change! I fear change!

    12 29.27%
  • Triplets! I love triplets!

    9 21.95%
  • GC's lovely 1-2-quad based tier system. It's clearly the best!

    20 48.78%
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Thread: RPS Blood Bowl League - The many, many Divisions of Death!

  1. #2761
    So I've got the game installed, and am giving it my first bash tonight after work (about 4 hours time).

    I've in the Steam group as gu.Braindance. If anyone sees me start the game up, feel free to say hi, and give me a lesson in the school of hard knocks, but be willing to let me know what I've done wrong that would be great :).

  2. #2762
    Activated Node Alethron's Avatar
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    The closing without saving technique has always worked for me in the past, but I think this time it stuck because I clicked confirm and then exited out without saving. I guess I'll just start pitch clearing. With High Elves. Ahem.

  3. #2763
    Activated Node Cacamas's Avatar
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    Division 4: Cheese Dip Chompers 1-1 Dead Can-Can

    A game not as tight as the scoreline suggests, I feel I got away with this one. Dragon scored his TD with ease, taking apart my defence from the kickoff and getting his ghoul free after 3 turns. He managed to delay the TD for two more turns before my closing ranks forced him over. A deep kick meant my little guys simply didn't have the legs to reply, despite some nice hits on the LOS, and the first half finished 1-0 to the undead horde.

    I tried to vary my approach for the second half, splitting my attack onto both flanks and leaving a skimpy cage around my ball carrier. Initially, it looked like it was working and two casualties thinned the undead ranks also. But once I committed down a side, Dragon was able to recover and nearly managed to stop my attack in it's tracks. Knowing I couldn't protect the ball another turn, I blitzed a hole and ran through, leaving Dragon 3 turns to score with an outnumbered side. Matters were not helped by his ghoul failing to pick up the ball on his first attempt. Despite all this, his three mummies bashed through my left flank and the ghoul handed off to a wight who ran in GFI range of the end zone. With the mummies offering a very large screen and not enough defenders to stop a last turn blitz, I only had one good option. So my strip ball runner ran directly into the crowd and hit the wight in a 2D block against. Amazingly, this worked! He managed to push the wight back, knocking the ball one square behind him. This was just enough and so the game finished in a (lucky) draw.

  4. #2764
    Lesser Hivemind Node ntw's Avatar
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    Validated.
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  5. #2765
    Activated Node smaug81's Avatar
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    Snoozer and I just finished our Div A match. 1-0 to the Brolafs.

    The dwarfs received and started off the match well, getting a freebie KO on an Ulfwerener due to me setting up too close to the sidelines. He never recovered from the crowd push. As the first half wore on, however, the copious amounts of fend and some less than stellar block results made it difficult for Snoozer to make any headway. A few lucky injuries to one of his Troll Slayers and a Blocker made progress even harder, and the last few turns of the half trickled away with skirmishing over the loose ball.

    As our teams were quite close in TV, there was no bribe to keep the Deathroller around. That plus the earlier casualties led to me starting the half at a 2 player advantage. Unfortunately for the dwarfs, that advantage only grew as the half went on, with KOs and casualties leaving only 4 or 5 dwarf players on the pitch by the end of the second half. The match more or less ended with my new Thrower running the ball in on my last turn.

  6. #2766
    Network Hub JayTee's Avatar
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    Division 3

    Rok-Ard Nobz (Orc - Grinn) vs. The Dead Comic Society (Khe - JayTee)

    0 - 1

    Bit closer in TV value this time around, with the Nobz getting 210k on inducements which they spent on a Wizard and a Babe. The Nobz had a couple of scary players from the Comic's perspective, an Str4 Blitzer and an Agi4 Lineorc but thankfully only had Block on a single Black Orc.

    Kickoff gave the Comics an extra re-roll and in classic Khemri fashion failed to pick up the ball as it sat on their ride sideline. Some clever blocking (Resulting in an MNG for one of the Blitz-Ras thanks to a failed regen. Guess that's justice for all the successful regen rolls last game...) and a potentially risky move from a Thrower left the Nobz stealing the ball out from the Comics and successfully passing it over to the other side of the pitch where the Agi4 Lineorc easily catches the ball and is largely in the clear. The Comics scrambled to intercept and managed to knock over the new Ball Carriera, managing a Badly Hurt and the bouncing ball lands in the hands of a Thro-Ra but some silly placement and following up on Blocks leaves a clear route in on him.

    Quick dodge away and support from a Black Orc allows the Nobz to blitz down and KO the Thro-Ra, with the Blitzer snaffling the ball up. He then tries to dodge away from his marker only to fall over despite burning a re-roll and the ball pops free once again. The Comics quickly surround the ball and the second Thro-Ra blitz clear of his marker and nabs the ball leaving 5 Khemri facing 2 orcs, one of which is on the floor. The Orcs respond by KOing the Comic's Dirty Player/Sneaky Git fouler (Who notably has failed to cause any injury from fouling. Sigh) and manage to get 3 players in contact with the ball carrier, and promptly lose a Black Orc to KO from a BD causing a Turnover. From this point till the whistle a lot of ineffectual pushing and shoving happens with the Comics failing to break through the Orc lines and the Nobz failing a couple of dodges/GFIs causing early turnovers with the only interesting result being a KOed Tomb Guardian.

    Second half starts off with 2 KOed Comics, the Tomb Guardian waking up, and the single KOed Black Orc waking up so both teams field a full 11 players. Kickoff gives the Comics another re-roll and a shoddy kick leaves the Nobz collecting the ball and caging up directly in the centre. The Comics manage to get a Tomb Guardian in contact with the ball carrier and mark up, causing no real damage to the Orc line. The Orcs easily push aside the ball carrier's marker and with clever blocking allow a handoff to a Lineorc who races away towards the line, only to fail his GFI leaving the ball just 5 squares from the TD line. The Comics scramble to cover it, just managing to squeak a Skeleton in contact with the fallen-over Line orc and mostly mark up the Orcs.

    The Nobz however manage to knock over most of the markers, Blitz down and stun the Skeleton and then fail to collect the ball themselves. The Comics respond by KOing the gutsy Lineorc and put 2 tackle zones around the ball, and mark up all but one of the Nobz. The Nobz manage some ineffectual blocks and fail a crucial 3+ dodge, resulting in a disappointing Turnover. The dice at this point seemingly abandon the Nobz and the Comics manage to nab the ball, KO a Black Orc, and form a cage just before the halfway mark.

    Of course there's some brilliant misclicking which results in a Tomb Guardian attempting an "unlikely" 6+, 6+, 6+ set of dodges. Somehow he actually manages the first but the Comics not willing to burn a re-roll on a stupid move he collapses to the floor freeing up the two Orcs he was marking. But with Nuffle being a cruel master, the Nobz roll up double-skulls on their Blitz to break into the cage and their scary Block/Guard Black Orc falls to the floor. The Comics capitalise on this, breaking their ball carrier free and marking up the nearest Orcs heavily. The Wizard strikes out and lightning-bolts the carrier to the floor, but with Nuffle entirely abandoning them the Nobz roll snake-eyes on the armour roll and then cause a turnover with a Bothdown.

    At this point the match is all but over, the Comics nab the ball again and knock over the closest Orcs leaving it impossible for the Nobz to even get in contact with the carrier let alone Blitz him. The Comics stall at the TD not wanting to risk a Riot kickoff or something equally annoying and the first action from the Nobz is double-skulls leaving the Comics to walk in the winning TD.

    Really exciting first half there, we both had chances to score but with a bit of bad luck on both of us and some clever play we both managed to hem each other in. The second half started off in a similar vein, I was sure Grinn was going to score but that GFI fail really left him in a tight spot and from that point onwards the dice just seemed to go against him.

    Slightly annoyed one Blitz-Ra is now missing my match with the woodies, and that MVP landed on a crapass skeleton again so no skillups, but definitely not regretting getting my third Wrestle Skeleton who seemed to really tie up the non-Block Black Orcs nicely despite the Str difference. Looking back at the replay (Which is how I typed up the match report) I saw a couple of silly mistakes I made on player positioning, that nearly-TD from Grinn could have been easily prevented by remembering to cover the whole pitch and not leave a route down the side with no TZs; not like that Skeleton I moved up did anything in the end. Gah.

  7. #2767
    Secondary Hivemind Nexus Wolfenswan's Avatar
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    The Queens managed a lucky 2-2 draw against drawlien's woodelves. It was the first time I was facing a player-controlled AGI-focused team and I literally had no idea how to deal with them. Out-run and out-dodged left and right I had a few very lucky rolls in my favour that allowed me to break through his lines and form some kinds of running cages on the outer lines. The first half hardly saw any KOs or injuries besides my thrower getting MNG and only at the end of the second half several elf lineman went KO with one of his wardancers and his leader lino getting MNG.
    Play Arma2:CO with us. (It isn't nearly as difficult as you might think.)

    It's okay to not like things.

  8. #2768
    Network Hub desvergeh's Avatar
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    low_drums -

    Are you out there? Been trying to contact you on the Division 6 message board to organise our match.


    Or has low_drums dropped out? I notice that the week 1 match between him and clavin does not have a score attached.

  9. #2769
    Quote Originally Posted by smaug81 View Post
    Snoozer and I just finished our Div A match. 1-0 to the Brolafs.

    The dwarfs received and started off the match well, getting a freebie KO on an Ulfwerener due to me setting up too close to the sidelines. He never recovered from the crowd push. As the first half wore on, however, the copious amounts of fend and some less than stellar block results made it difficult for Snoozer to make any headway. A few lucky injuries to one of his Troll Slayers and a Blocker made progress even harder, and the last few turns of the half trickled away with skirmishing over the loose ball.

    As our teams were quite close in TV, there was no bribe to keep the Deathroller around. That plus the earlier casualties led to me starting the half at a 2 player advantage. Unfortunately for the dwarfs, that advantage only grew as the half went on, with KOs and casualties leaving only 4 or 5 dwarf players on the pitch by the end of the second half. The match more or less ended with my new Thrower running the ball in on my last turn.
    It should be emphasized that all the dwarfs that were not on the field were casualties. No KOs. At least two are missing the next game, but no long term injuries which is a silver lining. So Thick Skull and AV 9 = approximately snotling level armour.

    The amount of Fend was very difficult to deal with. I think my team just needs a few extra seasons of development TBH. Almost everyone is Lvl 2, but that's really not cutting the mustard in Div A - need some stand firm, more MB and some other skill varieties to assist in some of these games.

  10. #2770
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    low_drums and Clavin did play their match, they just didn't update the spreadsheet and appear to have dropped off the rader entirely. In fact neither of them has posted at all in the group thread, so the odds are pretty high they've both dropped out. A shame really, as nice as a default victory is for the wallet, they're both playing squishy teams you could have got some all-important SPP against.

  11. #2771
    Quote Originally Posted by DarkFenix View Post
    low_drums and Clavin did play their match, they just didn't update the spreadsheet and appear to have dropped off the rader entirely. In fact neither of them has posted at all in the group thread, so the odds are pretty high they've both dropped out. A shame really, as nice as a default victory is for the wallet, they're both playing squishy teams you could have got some all-important SPP against.
    In the case of a dropout, what's the procedure? Do you get your team to score a victory in game vs a dummy team to get the cash etc.?

  12. #2772
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    A defaulted game, whether against a dropout or someone who's simply awol, is set to 2-0 by the admins (no need for anyone to stand in). The team awarded the win gets 3SPP on two random players for the TD's, 5SPP on two random players for both MVP awards and double cash winnings (ie. the no-show team forfeits its MVP and winnings to you).

    It can be very handy if you have a new team trying to build up money and not very good at earning SPP, or if you have a bunch of players injured. My current Chaos team benefitted enormously from this, of my first two seasons 3 of my games were forfeits in my favour :D.
    Last edited by DarkFenix; 12-01-2012 at 01:40 PM.

  13. #2773
    Quote Originally Posted by DarkFenix View Post
    A defaulted game, whether against a dropout or someone who's simply awol, is set to 2-0 by the admins (no need for anyone to stand in). The team awarded the win gets 3SPP on two random players for the TD's, 5SPP on two random players for both MVP awards and double cash winnings (ie. the no-show team forfeits its MVP and winnings to you).
    That's great, I didn't know the admins could do that in game!

  14. #2774
    Network Hub alh_p's Avatar
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    Quote Originally Posted by Indefatigible Snoozer View Post
    The amount of Fend was very difficult to deal with. I think my team just needs a few extra seasons of development TBH. Almost everyone is Lvl 2, but that's really not cutting the mustard in Div A - need some stand firm, more MB and some other skill varieties to assist in some of these games.
    That may be, but it sounds more like you had crap dice. I've experienced the same as you and the reverse. If you're not rolling Pow's against a "skill" team (Amazon, Norse) then it all feels a bit futile. On the other hand, if you get the (at worst) 1 in 6 chance, things can be radically different as such team's players tend to be a little...brittle.

  15. #2775
    Activated Node smaug81's Avatar
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    The dice really were strongly in my favor most of the match. Aside from the one KO'd Ulfwerener at the beginning of the game (which was caused by the crowd, even), I suffered no other casualties. Even though my players did get knocked about a bit, they never suffered worse than a 2 turn stun. Meanwhile, Snoozer's AV8 and 9 seemed to make no difference at all, which was rather unexpected. It also didn't help that Nuffle decided to punish any risky play Snoozer undertook with skulls and injuries. Better luck with the dice could have made the game much, much harder for me.

  16. #2776
    Lesser Hivemind Node ntw's Avatar
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    Few results validated and Div3 rolled on to Day 3
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  17. #2777
    Network Hub HughTower's Avatar
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    Quote Originally Posted by Indefatigible Snoozer View Post
    It should be emphasized that all the dwarfs that were not on the field were casualties. No KOs. At least two are missing the next game, but no long term injuries which is a silver lining. So Thick Skull and AV 9 = approximately snotling level armour.

    The amount of Fend was very difficult to deal with. I think my team just needs a few extra seasons of development TBH. Almost everyone is Lvl 2, but that's really not cutting the mustard in Div A - need some stand firm, more MB and some other skill varieties to assist in some of these games.
    Of course, objectively, I emphasise with your loss. As your next opponent, my fragile uber skilled woodies are delighted to be facing your team missing at least two of your overly muscled, steroid-fueled Weebles.

  18. #2778
    Secondary Hivemind Nexus President Weasel's Avatar
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    Quote Originally Posted by DarkFenix View Post
    low_drums and Clavin did play their match, they just didn't update the spreadsheet and appear to have dropped off the rader entirely. In fact neither of them has posted at all in the group thread, so the odds are pretty high they've both dropped out. A shame really, as nice as a default victory is for the wallet, they're both playing squishy teams you could have got some all-important SPP against.
    Just out of interest, have their opponents sent them PMs? It might be worth doing as they may not quite have grasped the way the group works.

  19. #2779
    Network Hub alh_p's Avatar
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    IN Div F, I'm also concerned that WhiskeyTangoFox hasn't got back to me on our match. He added me on steam a few days ago but hasn't answered my posts on the group page. I PM'd him today. Slightly conceerned becasue I'll only be able to play him on Sunday evening and will be away for the rest of the weekend...

  20. #2780
    Sigh, what is the lesson when playing elves? Don't let them have the ball. The Altdorf Army ignored that lesson and so duffin ran out a 2 - 1 victor in our match. Fucking Agility 5 elves. At least I killed one of them an put a Witch Elf in the hospital.

    Afte about 100 games of Blood Bowl that game raised the total number of times I've fouled from 2 to 5, it all started when the Elves tried a 5 man foul on my Ogre that failed, it threw some switch in my head and the rage poured forth.

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