Its weird how similar your team and mine is al, right down to 'no stat ups' :-(
No change! I fear change!
Triplets! I love triplets!
GC's lovely 1-2-quad based tier system. It's clearly the best!
Its weird how similar your team and mine is al, right down to 'no stat ups' :-(
Benevolent dictator of the RPS Blood Bowl Divisions of Death - Join us!
Okay Groovy, application is in. Now to see if I can still remember where to find the groups page...
You're in - have fun (interesting starting team set up, by the way! ;-))
Benevolent dictator of the RPS Blood Bowl Divisions of Death - Join us!
Yeah, the patented laggy server/stubborn coach formation :) It will be boringly orthodox by the time it takes the field, but as I refuse to play with automatically named players I'll finish it once the server isn't hanging so much.
The Tiny Dancers took on the uber-elfie three-time Championship winners, Beyond the Pale, yesterday in a thrilling contest that I suspect Jolima thinks he should have won.
He took the advantage early on with a ballsed-up elven drive caused mainly by my own utter incompetence and a string of failed dodges, and never really looked like giving it away till he got to about T11 as he was 2-1 up and driving nicely down the pitch. He's in scoring range so I resort to leaping the wardancer into the cage for a 1 block strip. And succeed. And score.
But it comes round to T13, scores are level, he's got the ball again, my line is weak and the Pale cage it up and drive it down into strolling distance of my line with consumate ease. I've got no option but to rinse and repeat with the wardancer, and, by jiminy, the ball pops out like I'm back in Patpong in '97.
And, it really does pop out, completely free of any TZs, 2 yards from a sure handed thrower and 2 eager receivers lurking handily upfield. Bish, bash, bosh, wait a turn in the corner, and The Dancers score at the end of T15 to take it to a virtually unassailable 3-2.
Jolima doesn't get the riot he needs and the woodies pick a notable pocket.
Thanks for game, J. I had fun at least.
Last edited by HughTower; 06-02-2012 at 09:14 PM.
Rok-Ard Nobz (Orc, Grinn) vs. Read in Tooth and Claw (Necro, me)
A game with overall perfectly balanced luck. However just for a giggle Nuffle decided this would be achieved by awarding one player fantastic luck and the other terrible luck at all times, randomly switching between the two.
The Nobz kicked off after losing the toss, with Claw completely flubbing their set up (a cunning plan to get two dice blocks on the Black Orcs was undermined by forgetting to put enough players next to them). Fortunately Nuffle was smiling on Claw for now, as he was for pretty much all the first half and most the second. A cage was built along the sidelines, which involved breaking the jaw of a blitzer, followed by a looser cage in the middle. The thinking here was to avoid the wizard the Nobz had induced, but the cage was so loose there were several massive gaps in it that let two Orcs through. A swift blitz later and the ghoul was on the ground, leading to several turns scrabbling over the ball (including a Wight going down with a Pinched Nerve and multiple skull based turnovers).
Finally the Nobz got a thrower onto the ball and a blitzer downfield – all that was needed was a successful pass and Claw would be in serious trouble. Of course the catch was spilled, leading to the first of the Unlikely Touchdowns®. An Ag4 ghoul pelted after the ball, picked it up in a tackle zone, made the dodge and GFI needed to escape, then threw a perfect 8 square short pass to a wolf. A Black Orc failed the interception and the wolf made both the catch and the GFI needed to score – 1-0 with three turns left in the first half.
The Orcs set up aggressively and pushed hard to equalize before half time, running blitzers in behind the Necros and pushing through the middle with the Black Orcs. This time the throwers let them down though, first fumbling a pass, then spilling a hand off, giving a wolf and a ghoul just enough time to ruin their day with the second Unlikely Touchdown®. The ghoul ran in, made a GFI, picked up the ball in a tackle zone, made another GFI and dodged out, threw an accurate quick pass that another Black Orc failed to intercept which was caught by the wolf despite being in a tackle zone. The wolf then dodged out and ran in another touchdown, all without a single re-roll being used – 2-0. The last turn of the half was devoted to trying to kill the wolf who scored, though he survived both blitz and foul.
Claw kicked off in the second half and Nuffle continued to laugh at the poor Orcs, a blitz result allowing a blitzer to be crowd surfed. The ball went deep, and several turns of argy-bargy (including a badly hurt Orc thrower) lead to a large ruck only a few squares away from the end zone. Finally Nuffle decided to persecute the Necros rather than the Orcs, a succession of turnovers caused by double skulls, a failed GFI and another failed GFI, plus a series of successful pick ups, blitzes and passes, allowing the Orcs to run in a touchdown on turn 15 – 2-1. Then, just for a giggle, on the final kick off a Black Orc was killed by a rock from the crowd, apo'd to a gouged eye.
Grinn got Nuffled, no two ways about it. In a way he was “lucky” that it didn't end 3-0, but overall he had very little to feel grateful for – the final rock to the eye pretty much summed up his whole game. Both teams are going to miss the injured players, doubly so as the rest of the division is made up of Chaos bastards.
Words of wisdom, watch the turn counter while you are playing like an elf bastard line skipper.
I lost to the fresh necro team Kajers ran by Kajo 1 to 0, but true to form, I didn't lose without killing someone, taking a lowered AV on my blodge ghoul in return.
The loss taught me something about not playing strategy games tired, but more about making more use of my blitz and block players. So, I grow in TV and my opponent drops, but I lost because I didnt pay attention.
I'm failing to writing a blog, specifically about playing games the wrong way
http://playingitwrong.wordpress.com/
Sack that ghoul, sack him now. A low AV ghoul will be hunted down and brutally targeted by every bashy team you encounter, and half the skill teams as well. Every match he unexpectedly survives is a match where the replacement ghoul you are definitely going to need isn't getting SPP.
Niggling injuries are bad on ghouls, but at least with those you're only in danger from the kind of opponent who checks your team beforehand to look for niggles (yes, I often do this). With -AV everyone can see your ghoul's an easy target.
As PW said, AV 6 is a massive handicap to be sure. I would replace the ghoul but only when you can afford to and your team has filled out a bit. No sense in making yourself a man short. Since he also has Block you can find other uses for him in the short term.
I have the dubious honour of facing your Undead next. I do hope you don't have 4 ghouls already...
Or two mummies.
Or any wights.
:(
Last edited by Heliocentric; 07-02-2012 at 09:40 AM.
I'm failing to writing a blog, specifically about playing games the wrong way
http://playingitwrong.wordpress.com/
Every game you play him is a game his replacement isn't getting SPP's towards block, that's all I'm saying. You might as well fire him now rather than be sad when he has far more SPPs and gets inevitably ruined. No point sacking him if you can't buy another, but as soon as you can, I would.
Yeh but you can gurantee the minute he replaces the ghoul he'll lose another player and end up being one short.
I'm failing to writing a blog, specifically about playing games the wrong way
http://playingitwrong.wordpress.com/
Good game, i had fun at least.
Brief summary:
I tried a GFI on turn 2, failed it, rerolled it and failed again. Turnover. Then Helio blitzed the Werewolf carrying the ball and sent him on the grave :(
The next 5 turns he kept me down, with 3 players -at most- standing up; I managed to injury a zombie, and he somehow failed to score at 1 box away from TD.
So 0-0 on half time was a great result for me.
On match start a fan throwed a rock on his ghoul, and his other one tryed a run on the poorly defended right side. The only zombie guarding managed to knock him down on with only a D1.
My ghoul got the ball and threw a pass on his ghouly teammate: an unexpected touchdown at 5 turns from the end.
He had a chance to score on the last turn, but he haven't got any reroll left to repair the unlucky last block roll.
BBManager says that before the last turn i got 7/12 GFI rolls :(
With a chance of 2.67 against a one of 10.something (is that good or bad?)
Finally, no level ups for me, and without the werewolf the tv it's 880 from the starting 1000.. I just hope nobody dies in the next matches :D
Well, he's got *most* of them, but I've got a +ST and two +AGs on other elfs, too.