View Poll Results: What should the new look divisions look like?
- 41. You may not vote on this poll
No change! I fear change!
Triplets! I love triplets!
GC's lovely 1-2-quad based tier system. It's clearly the best!
Results 3,901 to 3,920 of 8290
22-03-2012, 08:56 PM #3901
I find MA 7 is generally enough to be threatening with Shadowing, as it has uses beyond chasing down catchers/runners. Like Diving Tackle it's a great booby trap of a power, too. One of my favourites is completely screwing over opposing players with Break Tackle.
(Although Diving Tackle and Jump Up are things I will probably invest in too.)
22-03-2012, 09:42 PM #3902
Against all advices, I'm thoroughly tempted to get Shadowing on some of my tackling Amazons. Even if it only has a 30% chance of triggering against faster opponents, it's still a 30% chance of getting another tackle attempt....
22-03-2012, 10:13 PM #3903
- Join Date
- Jun 2011
22-03-2012, 10:35 PM #3904
I'm using the Legendary Edition. The problem may just have been that I wasn't persistent enough. I joined one of the public leagues and made a few challenges, but no one responded. Perhaps completely the wrong way to go about it, but, as people seem to point out frequently, the game's interface is rubbish and it isn't at all obvious how to go about these things. Hence, I thought it would be a great idea to join a properly organised league.
Anyway, I'll check out the networking guide, but I don't think I have any problems with that as I play other multiplayer games.
22-03-2012, 10:51 PM #3905
I see you're online now. If you want we can have a practice match - hit me up on steam, same name, avatar is the penny arcade cat.
22-03-2012, 11:21 PM #3906
Oh, I see. You're probably fine then, but I'd suggest joining the Naggaroth public league for some games using matchmaking, to check your connection is all right.
22-03-2012, 11:52 PM #3907
Drew 1-1 with Kajo, very tense. We learned that Necros are a lot better at cracking cages than making them, both turnovers having been scored against the run of play.
23-03-2012, 12:29 AM #3908
My Lizards v ntw's Skaven was very much a game a two halves. He received, got nuffled, I broke a load of rats, half time score 1-0 me. Second half, I received, skinks got hurt, melee lost, full time score 1-1. A fair result, overall.
23-03-2012, 10:30 AM #3909
My perspective -
I decided to receive to try and avoid getting my fragile rats crushed by boots' fearsome wall of BlockoSauruses, blitz on the kickoff and one (of my two!) +ST GR's gets KO-ed immediately, the game continues to go downhill from there, eventually conceding a TD at the end of turn 8 to end the half.
Second half and it still feels like I'm pissing against the wind for the next 3-4 turns, something must be going right though because all of a sudden I have a numbers advantage and an opportunity to bust the ball free. A bit of bashing and pushing later and the ball rolls off the pitch, to be thrown in near a Saurus but not near any of my Rats. Some more creative blocking and my Thrower runs around, scoops up the ball and passes to a GR marked by a Saurus, the GR dodges clear and runs to camp by the endzone until the clock runs out.
I'm not convinced I deserved the draw, but I guess it proves Skaven are always a threat...
23-03-2012, 11:51 AM #3910
23-03-2012, 06:09 PM #3911
Well, I played Skydacer. I was excited to play my first mp match. It was pretty crazy, with lots of insane good and bad luck on both sides (although I had better luck overall) and not many players from either his rookie lizards or my rookie gobbos left on the pitch by the end of the match. Ended in a 2-2 draw.
23-03-2012, 06:15 PM #3912
@ mrpier - I think your team is worth more than mine actually! Also, I didn't realise I had 2 +ST GR's until I started the match last night, I was utterly convinced that my freshly levelled GR was the only player I'd ever got a +ST on... Says a lot about my poor memory and perspective on things :S
23-03-2012, 06:20 PM #3913
Sovereign Right (Dentharial - HElf) 1-1 Barebone Bareboners (Skydancer - Khe)
Quite the balanced match, implying that the first half was utterly in favor of Dent, sending half my team out and scoring, while the second half saw me scoring on the last turn (with the refree having let the clock run on a kick - I might have had time for a second td otherwise) with only two stunned elves remaining on the pitch, half the team beaten and the rest shoved out the sidelines from a wall of toilet paper.
I knew I should have used that wizard in the first half. Darn.
EDIT: Div E can roll on!
Last edited by Skydancer; 23-03-2012 at 06:25 PM.
23-03-2012, 06:38 PM #3914
Apologies if this is ridiculously patronising but as no one else seems to have mentioned it I thought I better had: Basically, you can only apply to the Divisions of Death with a virgin team, so that particular goblin team no longer qualifies. Hope you knew that already and that was just a practise team!
Okay, a quick strategy quiz:
A pass triggers your Pass Block. Your PBer is within reach of the thrower and the catcher, but cannot reach both. Assuming that neither opponent is standing in any TZs already, what do you do? Mark the thrower, the catcher, or line yourself up in a TZ-free space in between them for an intercept?
(There are many other variables to consider of course, like skills and pass range... If it helps, assume that the only skill in play here is Pass Block and all participants have equal AG.)
Last edited by Screwie; 23-03-2012 at 06:46 PM.
23-03-2012, 07:03 PM #3915
I hosted, so all should be fine.
23-03-2012, 07:05 PM #3916
Yes, it was just a practice team, so no worries... I'd forgotten that I'd even set it up in fact!
23-03-2012, 07:07 PM #3917
Well, in our game you went for the mark on the receiver, so that one cause you'll have to force a blitz or dodge even if you don't force the drop and can usually try for the intercept as well.
23-03-2012, 07:25 PM #3918
Yeah, a pass block on a thrower would only means he gets a -1 for your TZ and not even that if he has nerves of steel. Maybe if you put it in the middle he can try to intercept with less penalties from TZ?
23-03-2012, 07:30 PM #3919
- Join Date
- Jun 2011
On anything but AG4+ an intercept will only happen on a 6 anyway, so you might as well slap a TZ on the receiver if possible.
23-03-2012, 07:42 PM #3920
If the pass is 5+, I'd slap the TZ on the Thrower in hopes of a fumble. If it's less, onwards to the receiver to at least force him to dodge after he makes the catch.