View Poll Results: What should the new look divisions look like?
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No change! I fear change!
Triplets! I love triplets!
GC's lovely 1-2-quad based tier system. It's clearly the best!
Results 3,921 to 3,940 of 8290
23-03-2012, 08:44 PM #3921
I agree with VV, if it's a lengthy pass you could mark the thrower and try to get a fumble or at least a scatter. If you can't make the pass a 5+ or 6+ roll then I'd go for the receiver. You get your intercept attempt, -1 on the catch (barring NoS), and you force the receiver to dodge away or be blitzed free.
I think standing in the middle is the least desirable unless you have a good chance at an intercept (some combination of high AGI, catch, very long legs).
23-03-2012, 10:44 PM #3922
Another 1-2 loss for the Top Brass, this time to Screwie's bashy dark elves. The first half was me maintaining a solid defence and thinking "Gosh, I wish I had some sort of cage-breaker", right till the last turn when I decided to leave the right flank wide open for a blitzer to scamper through completely unhindered.
Second half, I scored a classic 2 turn TD with my thrower and catcher linking up.
So once again I defended another cage. This time, I remembered I had a wizard from inducements (!), got excited and threw a fireball, perhaps somewhat prematurely. A seriously injured runner and a KO'd guard resulted which made the rest of the drive tilt from one end to the next.
First, I managed to sack his ball carrier and got the ball back.
Next turn, my own carrier promptly got knocked over and, some elfy play later, Screwie's blodging blitzer was 2 squares away with a guard beside him.
Next turn, I thwacked his blitzer to the ground, the ball bouncing clear where my thrower could pick up and launch a pass towards my linesmen in the other half, who decided not to catch the damn thing.
Next turn, Screwie recovered the ball easily, threw a short pass to his runner who had a simple dodge to run over for the TD.
I still had 2 turns to salvage something but my catcher hurt himself when GFIing and we both were too far away to get another score. In the end, another tight game that I could've won but lost. Still, no major injuries and another game to come, so there's a bright side!
23-03-2012, 10:59 PM #3923
Top Brass (HElf, Cacamas) vs Dread Pool (DElf, me)
The first half was a deliberately slow slog upfield through a blizzard by the Pool, who elected to received. Top Brass exhibited excellent defensive positions and slowed the drive right down, but they couldn't find a crack in the dark elf cage thanks to Dread Pool's trio of linemen Guard bastards. A single strategic error in Brass' 7th turn whistle allowed a dark elf blitzer to cut through a gap in the defense and place the ball over the line.
The blizzard cleared up after that, but the high elves couldn't make much use of the single turn they had before the half time whistle blew.
Half time score: 1-0 to Dread Pool
The high elves received at the next kick, and this time sent their runners deep into the dark elf half. Dread Pool countered by marking the two catchers (one with a blitzer with Tackle, the other with the NoS AG 5 runner, primed to intercept) and let the Pass Block runner stand between them, while their front line dived into the high elf flank to try and reach the thrower who had strayed close to the LoS.
In an inspired tactical display, one Brass catcher dodged away from the runner to blitz the tackler marking his comrade before spinning around and pinning down the Pass Blocker. The thrower escaped the tackle zones of the dark elves brething down his neck and completed the pass to the free catcher (the dark elf runner attempted his Pass Block, but two dodges were too much and he fell short). A moment later, Top Brass had equalised.
The next drive, the high elves set up in a loose formation that covered the wings, so the dark elf side decided to push right down the middle. The cage was solid and despte some shoving, the ball remained in dark elf hands.
It was here that finally, after nearly two seasons sitting at 15/16 SPP, the Pool's Pass Block runner finally completed a pass! :D
...And then on the next turn got hit by a fireball and took a -1 MA to the knee. Damn wizards >:(
Despite this set back, the dark elves recovered the ball and kept pushing. However with fewer numbers than their opponents and one of their Guardsmen sitting out the drive with a KO from the same fireball that crippled the runner, maintaining a cage in the centre of the pitch was beginning to get tricky.
Some solid blocking from the high elves knocked the ball out of the hands of the dark elf blodger. Top Brass' thrower sent the ball on a long flight down pitch, but the lineman at the other end fumbled his catch. Dread Pool leapt on the lineman and recovered the ball, which they sent the ball flying back upfield into the waiting arms of the surviving AG 5 runner, who skipped out of the TZ around him to score Dread Pool's second goal.
There were two turns to spare, plenty of time for Top Brass to equalise. They started strong, their Accurate thrower making a quick pass to a waiting runner who made a blitz down the left flank. After knocking down the nearest blitzer, the catcher tried to position himself as far from the remaining dark elf players as he could... but in doing so lost a GFI roll and badly hurt himself.
And that was that, with no players on either side in a position to score before the ref blew his whistle.
Final score: 2-1 to Dread Pool
This was a really challenging match-up, Cacamas showed great tactical flair and I came through mainly by virtue of my players' superior skills. Very good game.
And for the second season in a row, it comes down to me versus Kajo for the division! Last time we fought to a draw. This should be interesting...
Last edited by Screwie; 23-03-2012 at 11:04 PM.
23-03-2012, 11:26 PM #3924
I think if you two draw and I win, it'll go down to TDs.
24-03-2012, 01:10 AM #3925
"I was a pass block runner like you, until I took a fireball to the knee" eh? You going to fire him?
24-03-2012, 02:47 AM #3926
I do not know.... I can probably afford to replace him already after the last match, but I would be throwing away a level 3 player while my team is still developing.
On the one hand he will still be useful in the short term - but on the other, the sooner I hire another MA7 runner the sooner the new guy can start earning SPPs.
Last edited by Screwie; 24-03-2012 at 02:50 AM.
24-03-2012, 07:23 AM #3927
I'd at least wait and see what he rolls. If he gets an St+ or something, you'll be keeping him anyway.
24-03-2012, 09:48 AM #3928
Well yeah, that's a slight possibility. MA 6 isn't the end of the world, it's just a slight diminishment of efficiency. Shadowing was never on my runners' future skill lists anyhow.
Speaking of level ups, can an admin validate Div 5 Day 2 and roll it on please? :)
On the subject of Pass Block, I have to agree with the general consensus forming here. It seems that almost always the marking the catcher would be the best option simply for the many ways this affects the outcome - you get to apply your TZ modifier, an intercept attempt, a chance to catch a bouncing ball and potentially force a dodge too.
The thrower is maybe worth choosing if its a long pass, or the thrower has Safe Throw.
Last edited by Screwie; 24-03-2012 at 10:02 AM.
24-03-2012, 10:11 AM #3929
Shadowing is best buddies with pro. 50% chance of an extra shot at shadowing with no turnover risk. MA 6 doesn't sound so shoddy.
I've not checked but div E rollover to day 3 please.
Last edited by Heliocentric; 24-03-2012 at 10:14 AM.I'm failing to writing a blog, specifically about playing games the wrong way
24-03-2012, 10:34 AM #3930
Disturbing presence, very long legs, extra arm - if you can roll the double for pass block.
24-03-2012, 10:56 AM #3931
- Join Date
- Feb 2012
24-03-2012, 11:02 AM #3932
25-03-2012, 08:07 PM #3933
- Join Date
- Dec 2011
- SF CA
Div 4: Bishi Bashi Speshal (Orc) vs. Lucky Lycanthropes (Nec)
The Lycathropes elected to receive, with their star ghoul picking up and moving towards the scrimmage line. In a remarkable show of luck, the team's flesh golems, David Bowie and Ziggy Stardust, KO'd two Black Orcs in the first turn, and a lineman in the second. With the numbers advantage, the necros started pushing their way up the pitch, determined not to let the orcs' higher strength and armor take the bashing game. The Lycanthropes ground their way up the right side, eventually exploiting an opening to break away downfield. They then KO'd the orcs' star ST4 blitzer, and used the 11-on-7 advantage to beat up on the orcs before running in a turn 8 TD. (Although: I nearly derailed my own score with a careless turn 8 frenzy-block, using a reroll to transmute it into an injured orc. D'oh!)
The second half saw all but two orcs returning, on KO'd linesorc and one injured blitzer. The orcs caged up, moving down their left side; switched the cage over to the middle when they stalled, and then succeeded in KO'ing the indomitable David Bowie. More wrangling about the middle, and the Lycanthropes opened up a block on the ball carrier - but thanks to his Dodge, he just got himself chain pushed all the way behind the Lycanthrope lines. They reformed their cage, behind the entire Lycanthrope team, and the necros had no chance of getting enough players in to break it. Bishi Bashi Speshal scored the equalizer on turn 15. The Lycanthropes set up an aggressive passing play for their remaining two turns - then failed to pick up the ball on the first. And the throw scattered on the second, ending the game in a draw.
Bishi Bashi Speshal 1 - 1 Lucky Lycanthropes
An excellent match! Desvergeh was a very pleasant opponent, skilled and friendly. The dice felt unfair (towards me) during the game, we both agreed; checking the numbers, it seems they may have actually been a bit more even-handed than that, with a couple of short turns in the second half making up for my KO's at the start. Though BBM really doesn't emphasize the fact that Des rolled a LOT of pushes, and when he did break armor, it usually just stunned.
25-03-2012, 08:37 PM #3934
Div 7: Irrelevant Illnesses (Nur, me) 2 - 1 Beauty and the Beast (WE, Prester John)
Pretty much a bog standard 2-1 grind. I won the toss, elected to kick, and spent ~4 turns trying to exploit disturbing presence and prevent the elves from scoring. Prester John neatly managed to maneuver himself a clear lane down the right sideline, however, and an easy dodge and handoff saw him score the first TD of the match. Receiving with 4 turns to go, in spite of a wardancer leaping over my lines to blitz my ball carrying pestigor in the backfield, I managed to slip away and secure the ball in a cage. An unlucky turnover (double skulls from the treeman on the first action of the turn, I believe) enabled me to bash a clear path and send my pestigor forward with two rotters for escort, eventually running the ball in safely on the last turn of the half.
Receiving again, my second drive played out much like the first. A couple of casualties and a crowdpush or two thinned the elven numbers, and in spite of further attempted heroics from the wardancer (none of which were successful), the cage rumbled downfield. The wardancer eventually went off badly hurt, neutralizing the last real threat, and the game winning TD was scored in good order on the last turn of my drive.
Prester John's elves were in a bad way to start the match, with three mercenaries filling in for MNG's. On top of that, the dice really just did not favor him for one moment after I got my hands on the ball. Every shot he got at my ballcarrier resulted in a push or a skull, and the lack of rerolls seemed to tell badly on his turnover count. He fought bravely nonetheless, but fortune was not with him today. His one stroke of luck was that I only scored two casualties in the match, and both were only BH.
Better luck against your next opponent, Prester John!
26-03-2012, 07:11 AM #3935
Hey first time poster here. I'd be interested in joining the next season with a khemri team.
26-03-2012, 07:52 AM #3936
Looks like you've done the first two steps (posting here and adding your details to the sheet), have you played MP BB before? I only ask because if you haven't, you may find issues with hosting or joining a game.
Next season should be kicking off in about 2 weeks time, keep a close eye on this thread if you can since things tend to move fast around the start of a season...Admin for the RPS Divisions of Death
General Spreadsheet busybody
Chrom - PerpetuumWhen asked, he merely responded with a wry bleat followed by a swift kick to the testicles.- Rakysh
26-03-2012, 08:34 AM #3937
26-03-2012, 09:58 AM #3938
Can a benevolent admin please roll on Div 5 tonight? I'm not available this weekend so I'd appreciate it if I could resolve my last game in the beforehand.
Last edited by Screwie; 26-03-2012 at 10:58 AM.
26-03-2012, 10:54 AM #3939
I'll do it if noone else has by the time I get home tonight, Screwie.
For everyone else, official end of day 2 is this Thursday, so try to get your game organised by then. I'll start moving others on as they complete their game so you can get an extra day or 2 to play your third and final game. Looks like we have some close run things across the divisions this season, should be an exciting finish for many of you!Steam, PSN, Xbox Live: Groovychainsaw. Speak 'RPS' and enter.
26-03-2012, 01:57 PM #3940