View Poll Results: What should the new look divisions look like?

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  • No change! I fear change!

    12 29.27%
  • Triplets! I love triplets!

    9 21.95%
  • GC's lovely 1-2-quad based tier system. It's clearly the best!

    20 48.78%
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Thread: RPS Blood Bowl League - The many, many Divisions of Death!

  1. #4541
    Activated Node smaug81's Avatar
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    Seems Cacamas and I will actually need one further day to get our Div 6 match in. We had left the timing for this afternoon somewhat open, and by the time I got home (it took me longer than usual) he was running up against a prior engagement. We've rescheduled for tomorrow afternoon. Hope that's not a problem.

  2. #4542
    Network Hub boots468's Avatar
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    Came across a bug I hadn't seen before playing the AI tonight (damn you overloaded GW2 beta servers!) whereupon we had three half times! It seems that if the ref puts the clock back as a kick off event in turn 8, it goes to another turn 7 and when turn 7 finishes again, you get half time again. Not as game breaking as some of the bugs the game used to have, but mightily annoying when you've KO'd a bunch of blodging elves...

  3. #4543
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Good catch, that'd be easy enough to fix too. You should email cyanide support,
    I'm failing to writing a blog, specifically about playing games the wrong way
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  4. #4544
    Network Hub 20phoenix's Avatar
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    Quote Originally Posted by boots468 View Post
    Came across a bug I hadn't seen before playing the AI tonight (damn you overloaded GW2 beta servers!) whereupon we had three half times! It seems that if the ref puts the clock back as a kick off event in turn 8, it goes to another turn 7 and when turn 7 finishes again, you get half time again. Not as game breaking as some of the bugs the game used to have, but mightily annoying when you've KO'd a bunch of blodging elves...
    I got a good 2-3 hours in this evening however my session was cut short when my internet dropped off for about 10s and I got logged out :(

  5. #4545
    Network Hub 20phoenix's Avatar
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    I did however manage a cheeky late night session with an elementalist - the profession is awesome!

  6. #4546
    Network Hub Prester John's Avatar
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    Can someone validate my week 1 div 7 match v Darkweeble? Ta !

  7. #4547
    Secondary Hivemind Nexus LowKey's Avatar
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    as our match hasn't been defaulted yet me and phil will be playing in a moment, thanks for waiting!

  8. #4548
    Lesser Hivemind Node sketchseven's Avatar
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    My version of the game is indeed of the legendary variety. I think I need to apply to the challenge league; but I thought for a starting player in the Divs of D you should have a 1000p team max?

  9. #4549
    Secondary Hivemind Nexus President Weasel's Avatar
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    You need to create a new team to apply to the Divisions, yes. It'll be a couple of weeks til the current season is over and the new people can join in; in the meantime, if you fancy joining for next season you should put your details on the spreadsheet.

  10. #4550
    Secondary Hivemind Nexus Vexing Vision's Avatar
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    So. I have played Jiiiiim's most painful collection of strength 5 players, and the matter was not helped by the fact that my girls ran around like headless chickens.

    While I spectacularly failed to do anything in the game apart from fumbling passes, blocks, dodges and pick-ups, I figured the best way to get back at Jiiiiim is to cause him heavy mental anguish.

    So. Here you go: http://www.mediafire.com/?tvqbyb4nrx2ojfy


    Couldn't block; wouldn't die; couldn't catch; couldn't pass; couldn't kill a skink today.
    Couldn't stun; couldn't dodge; wouldn't hurt; couldn't score; couldn't win a fight today.

    Inducements so bright, the winds of fate bring Zara's hate, to fight.

    A skink runs past, but the chances are vast.

    Couldn't block; wouldn't die; couldn't catch; couldn't pass; couldn't kill a skink today.
    Couldn't stun; couldn't dodge; wouldn't hurt; couldn't score; couldn't win a fight today.
    Couldn't block; wouldn't die; couldn't catch; couldn't pass; couldn't hurt a skink today.
    Couldn't stun; couldn't dodge; wouldn't hurt; couldn't score; couldn't stop a score today.

    A fumbled pass, two touchdowns are lost without a cost, the halftime is past.

    A short pass failed, and the game is nailed.

    Couldn't block; wouldn't die; couldn't catch; couldn't pass; couldn't kill a skink today.
    Couldn't stun; couldn't dodge; wouldn't hurt; couldn't score; couldn't win a fight today.
    Couldn't block; wouldn't die; couldn't catch; couldn't pass; couldn't hurt a skink today.
    Couldn't stun; couldn't dodge; wouldn't hurt; couldn't score; couldn't stop a score today.

    (solo)

    And in the fires of battle,
    The lizards have their way.
    No cage is held, no ball unscored
    That lizards hold sway.

    And the battle is lost.

    (solo)


    Couldn't block; wouldn't die; couldn't catch; couldn't pass; couldn't kill a skink today.
    Couldn't stun; couldn't dodge; wouldn't hurt; couldn't score; couldn't win a fight today.
    Couldn't block; wouldn't die; couldn't catch; couldn't pass; couldn't hurt a skink today.
    Couldn't stun; couldn't dodge; wouldn't hurt; couldn't score; couldn't stop a score today.



    (My most sincere apologies to Sirenia for my violating of one of my favourite songs. Jiiiiim's 3-0 massacre (only without the blood, really) deserved this.)
    My games-related Twitter: VexingVision

    Currently playing: Gothic 2; Blood Bowl: Chaos Edition; Waking Mars; Anno Online

  11. #4551
    Lesser Hivemind Node Jiiiiim's Avatar
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    the strength I had plus the agility I had did screw over VV's team quite majorly. He only cassed one skink and I managed to surf Xanthia Skinkslayer twice, taking her out for the half each time. This is a case where I think my old team had a big advantage because I'd began to get those utility skills - diving tackle saved me a few times, as did tackle, frenzy, break tackle...but mainly I think it was the strength and agility advantage.

    Also he kept messing up passes. My favourite moment involved the thrower fumbling and scattering the ball directly into the hands of a skink who was standing nearby minding his own business. Easiest score ever >_>

  12. #4552
    Lesser Hivemind Node cyberpunkdreams's Avatar
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    So Eard (Chaos | Team Demolition) and (Gobbos | Black Bombers) I just had an epic Div 8 match. The final score doesn't reflect the fact that two Chaos Warriors died (one to stone throwing fans, believe it or not) and two other Chaos players were injured, one permanently. Gobbos took two injuries, one permanent (although only to a cheap goblin).

    The Black Bombers were down from the start, given that their chainsaw wielding Looney out for the count with an MNG, and with a low sub count, both the Fanatic and Bombardier had to go on for the first drive. Mr Bombardier went out to the crowd before being able to do anything (although he was just lining up to get a good one into the cage), and the Fanatic was KO'ed before he could do much either. The drive ended with Team Demolition scoring in turn 8, meaning the Fanatic could come on again, but only for one turn (the Black Bombers only having the one bribe). However, he did manage to get some damage in.

    The second half was craziness, with both teams severely depleted. Black Bombers started a promising drive up-field, but lost the ball in a risky manoeuvre around the half way line. Both teams suffered more KO's and injuries before Team Demolition could score again. The TD came within a (not very thin) hair's breadth of being defeated by a blitz by a lone gobbo against the ball-carrying Chaos Warrior (dodge, GFI, GFI, two dice-against block resulting in attacker-down after a re-roll) as he stood on the end line, which would have been epic had it succeeded.

    The last TD was a cheeky two-turner from Chaos. The kick landed on the half-way line, and with the Black Bombers suffering an unlucky TO, Team Demolition were able to scoop it up and run it in. With only a handful of players left on the pitch, there wasn't much that the Black Bombers could do.

    Final score: Team Demolition 3 - 0 Black Bombers

    In case you're wondering, the Black Bombers did have a game plan, and it did work (kind of). Given the situation with receiving first, no subs and missing the Looney, the plan was to do as much damage to be opposition and prevent a TD in the first half, then run one in during the second. Much damage was caused, and the TD almost prevented. Had it been 0-0 at the end of the first half, the Fanatic could have stayed on and probably made a big difference.

    As it was, the second half's play fell apart due to the low player count on the pitch and a little bit of bad luck (although, to be fair, both good and bad luck affected both teams about equally). Although Chaos were down a lot of players too, and so both teams had roughly the same number on the pitch, they could simply wear the dearth more easily. Gobbos really need both weight of numbers and at least one secret weapon guy on the pitch to be effective against a power team (or, indeed, at all).

    Still, the match ended up being a lot more expensive for Team Demolition than for the Black Bombers, and the Black Bombers can still avoid relegation into Div H by sorting out Mr Joose's Orges. As noted in the post-match discussion with Eard, gobbos are basically impossible to do much with (bar rely on luck) until the team has had a chance to develop somewhat. A decent number of subs will give a lot more tactical options for a start, and the key players really need to skill up. I think that gobbos are a lot weaker out of the box than most other teams, but can develop in fun and exciting ways (Bombardier + Hail Mary Pass = chaos!)
    Last edited by cyberpunkdreams; 29-04-2012 at 01:49 AM.

  13. #4553
    Activated Node smaug81's Avatar
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    Irrelevant Illnesses (Nur, Me) vs. Top Brass (HElf, Cacamas)
    Div. 6
    Final Score: 1 - 1


    A match in which the bastarding elfs did everything that bastarding elfs do, and yet, by Nuffle-given miracle, the match still ended with a tie.

    The first half saw Cacamas win the toss and choose to kick. A riot ran the clock forward a turn. The half then proceeded rather predictably with me moving my wall of rotting flesh forward every time it was my turn, and the bastarding elfs dodging away and setting up two-elf columns across the field every time it was their turn. This continued until I had finally ground my way within range of the endzone, at which point Cacamas had left me with no other option than to try to run my ball carrying Pestigor along the sideline through an elfs TZs, which, as you might imagine, did not go well.

    0 - 0 at half time, then, with only a single KO'd elf to show for it.

    The second half began with my kicker sending the ball short and towards the left sideline. A blitz result allowed me to pin a catcher against the sideline, but I couldn't maneuver close enough to the ball to really capitalize on it. On the next turn, Cacamas managed to pick up the ball with a thrower, and then push a gap in my line on the right side and dodge a catcher through. However, the catcher then failed a (seemingly unnecessary? Perhaps trying to get in range of the goal?) GFI that ended the turn prematurely, allowing me to then surf the catcher on the left sideline for a BH. The best I could do to follow this up, however, was to get a single rotter next to the ball carrier. I neglected to send anyone back to cover the catcher in the backfield, choosing instead to try and keep my lines from being further penetrated. This nearly payed off, as Cacamas moved his thrower into position for a clear pass to the backfield catcher. The movement brought him in range of two layers of Disturbing Presence, which succeeded in causing a fumble on the first throw attempt. However, the pass reroll pulled out a 6, sending the ball sailing perfectly into the catcher's hands, and well out of range of any reprisal.

    Thoroughly disgusted, I spent my next turn bashing what elfs I could, and attempting an uncharacteristic foul attempt on an AG5 lineman. I sent no one in pursuit of the catcher, forgetting that Cacamas would, of course, be mad not to stall as long as possible. I quickly attempted to rectify this mistake over the next couple of turns, whilst also continuing to foul the lineman, which never resulted in anything but a 2 turn stun and finally got my rotter sent off after 3 attempts. Fortunately, I had managed to exert enough pressure to convince Cacamas to run in the TD.

    0 - 1, then, on my turn 13, with still only two elfs taken out of the equation. Not looking good.

    My next drive began with a centrally placed and mercifully short kick from the elfs. My warriors and beast bashed the line of scrimmage and I set up a screen across the field, picking up the ball with a rotter and sending him and my Pestigor towards the right sideline. This drive began to play out much like my first, with the bastarding elfs dodging away at every opportunity. This time, however, I finally managed to score a couple of solid casualties, and my beast was better placed to keep several elfs locked down with his tentacles (which were quite effective all match. . . Cacamas succeeded in breaking free of them only 4/14 times). Still, I was again pushed into running down the sideline, hoping at some point to get a shot at passing or dodging the ball into the endzone. A clear run in seemed beyond the realm of possibility. At the last minute, however, Nuffle smiled upon me. My ball carrying rotter was positioned on the right sideline, just a few squares out of range. He was flanked to the left by two rotters and my Pestigor, providing a solid line between him and any opposition. Cacamas had a single elf positioned in front of me to stop my forward progress (I had injured his partner in the column at the end of my previous turn), and several others arrayed around the area. At the beginning of his final turn, Cacamas attempted to dodge an elf away to reinforce the column preventing my forward movement, and rolled a 1. Final reroll used. . . another 1. Turnover. Suddenly I have a chance. I took my two flanking rotters, moved one forward to provide an assist, blitzed with the other, and managed to push the lone elf before me over to the sideline, clearing a path to the endzone. I handed the ball off from my rotter to my Pestigor, who was one square closer to the endzone and therefore within a single GFI's range of the TD. I roll a 6 for the catch. Success! The Pestigor trots forward, easily makes the GFI, and against all odds I manage to snatch a draw from what looked like certain defeat all match long.

    Cacamas, as he told me after the match, was somewhat speechless. I can't say I blame him.

    A thoroughly undeserved tie for my Nurglings, then, and a match that ended on an unexpected bang. I'm still irked by my seeming inability to cope with elfs without the intercession of extreme luck, but hopefully proper team development will eventually improve the situation.

  14. #4554
    Activated Node Cacamas's Avatar
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    The Top Brass 1 - 1 Irrelevant Illnesses

    Another draw for my poncy elves, despite my best efforts. In the first half, I managed to nullify the Nurglites, with the help of a riot reducing the total turns. In the second half, I executed a standard passing play and got my catcher deep in the opposition half. Smaug made a crucial mistake at this point: instead of hunting the catcher down he went for more blocks. As a result, I managed to delay the score for another two turns, leaving only 4 turns for the final drive. And it was all good, until I failed a crucial dodge on the final turn, leaving the opportunity for the pestigor to take a hand-off and GFI over the line. Something of an annoyance, since I'm not sure what else I could've done. BBManager shows a relatively fair spread of the luck except for one exception: I succeeded with 4/14 Tentacles rolls, which equated to -65 chance (!). At any rate, GG Smaug.

  15. #4555
    Network Hub Prester John's Avatar
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    Div 7 needs some love... we're still stuck in week 1 !

  16. #4556
    Lesser Hivemind Node groovychainsaw's Avatar
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    Moved almost all divisions on now, validated some games, too, I'm waiting on one or two games being played today to get the last 2 divisions going.
    Benevolent dictator of the RPS Blood Bowl Divisions of Death - Join us!

  17. #4557
    Activated Node smaug81's Avatar
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    Anyone know what the story is behind posts sometimes being held for moderator approval? I've had it happen a couple of times now for reasons that are unclear. My match report for the game against Cacamas is sitting in limbo as a result.

  18. #4558
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Quote Originally Posted by smaug81 View Post
    Anyone know what the story is behind posts sometimes being held for moderator approval?
    The patriot act is there to protect you.
    I'm failing to writing a blog, specifically about playing games the wrong way
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  19. #4559
    Obscure Node
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    Hi Guys I recently bought Blood bowl, I am looking to make a team and join a league, what is the maximum amount allowed to build a team?

    Thanks :)

  20. #4560
    Due to an impending flat move it may be best if I drop out for a season next season. If the Altdorf army was to do so would it be able to come back in at an appropriate level - I don't think restarting down in division Y/26 (or whatever we're up to now) would be much fun for my opponents at that level.

    Of course the move could go swimmingly well and I'm up and running with barely a flicker of disruption, but... New town, new router, Cyanide etc.
    Last edited by Alistair Hutton; 29-04-2012 at 06:40 PM.

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