View Poll Results: What should the new look divisions look like?

Voters
41. You may not vote on this poll
  • No change! I fear change!

    12 29.27%
  • Triplets! I love triplets!

    9 21.95%
  • GC's lovely 1-2-quad based tier system. It's clearly the best!

    20 48.78%
Page 240 of 415 FirstFirst ... 140190230238239240241242250290340 ... LastLast
Results 4,781 to 4,800 of 8290
  1. #4781
    Secondary Hivemind Nexus Screwie's Avatar
    Join Date
    Jun 2011
    Location
    Swansea
    Posts
    3,005
    This is interesting. And then if you had (or moved) a 7 to the left of the 4 and an 8 to the left of the 1 (6 being the blitzer), you could follow up blocking c with 3 and push 1 another square deeper into the other half...

    _____6
    _ABC _ _ _ _ _
    8123
    745


    1AB6 _ _ _ _ _
    82C3
    745

    1
    2AB6 _ _ _ _ _
    8C3
    745

    Then dodge away (or let 2 shove a out the way) and you're clear.

    EDIT: Oops, or not even that!

    1
    _2AB6 _ _ _ _ _
    _8C3
    _745

    Already clear.
    Last edited by Screwie; 14-05-2012 at 04:11 PM.

  2. #4782
    Secondary Hivemind Nexus Squiz's Avatar
    Join Date
    Jun 2011
    Location
    Arcadia
    Posts
    3,836
    Quote Originally Posted by potatoedoughnut View Post
    Replay is up on BBmanager. Also, CH your formatting is a bit off. I think the forum ignores leading whitespace. The * should be up and to the right of 'c'.
    *checks spreadsheet* Oh, of course. Sorry, I still haven't used BBmanager yet and wasn't aware of that.

  3. #4783
    Network Hub potatoedoughnut's Avatar
    Join Date
    Jun 2011
    Location
    США (GMT-7)
    Posts
    461
    Quote Originally Posted by squirrelfanatic View Post
    *checks spreadsheet* Oh, of course. Sorry, I still haven't used BBmanager yet and wasn't aware of that.
    It's pretty neat. I like to check all the rolls to see if I was really getting bad rolls or if I was just playing poorly (or both). For this game I was surprised at the number of armour breaks Jiiiiim got.
    Eagles may soar, but weasels don't get sucked into jet engines.

    Steam = potatoedoughnut

    [RPS] Clone High

  4. #4784
    Lesser Hivemind Node Jiiiiim's Avatar
    Join Date
    Jun 2011
    Posts
    753
    http://fumbbl.com/help:ChaosOTT

    If you click that you'll get how I tend to set up for one-turner attempts and a step-by-step guid. Frenzy or Grab and lots of guard make your life easier, as does lots of move and agility. Still yet to achieve it but I've been damn close a couple times now.

    I think for armour breaks, I do have a big chunk of mighty blow but yeah on the whole my punches were good. I was overall pleased with how we played and I suppose if I'd been ultra-cautious I would have just covered the ball in the last two turns rather than going for yet another touchdown. I felt the match deserved it though.
    Last edited by Jiiiiim; 14-05-2012 at 06:30 PM.

  5. #4785
    Lesser Hivemind Node cyberpunkdreams's Avatar
    Join Date
    Mar 2012
    Location
    Cambridge, UK
    Posts
    817
    Well, down in Div 8... something happened between me and MrJoose. I'm not sure quite what. I do now realise that sidestep is the most annoying skill ever to hit the astrogranite.

  6. #4786
    Network Hub potatoedoughnut's Avatar
    Join Date
    Jun 2011
    Location
    США (GMT-7)
    Posts
    461
    Quote Originally Posted by Jiiiiim View Post
    I think for armour breaks, I do have a big chunk of mighty blow but yeah on the whole my punches were good. I was overall pleased with how we played and I suppose if I'd been ultra-cautious I would have just covered the ball in the last two turns rather than going for yet another touchdown. I felt the match deserved it though.
    I was surprised you didn't stall with any of your earlier touchdowns. In general I was in no position to really threaten the ball, much less make it safe. Also one of the DT skinks with the tackle saurus would have made it much harder to get the wolf to the endzone.
    Eagles may soar, but weasels don't get sucked into jet engines.

    Steam = potatoedoughnut

    [RPS] Clone High

  7. #4787
    Lesser Hivemind Node
    Join Date
    Jun 2011
    Posts
    509
    Jim doesn't really "do" stalling. He is Captain Adventurous.

  8. #4788
    Lesser Hivemind Node Jiiiiim's Avatar
    Join Date
    Jun 2011
    Posts
    753
    I have a theory that ultra-aggressive play is better rewarded than cautious advance. Comparing this season's results and touchdown tallies to last time...it seems to have worked so far.

  9. #4789
    Secondary Hivemind Nexus Wolfenswan's Avatar
    Join Date
    Jun 2011
    Posts
    1,355
    1-1 against mrpier's rats.

    What i wanted to be a 2-1 grind turned into a turn 8 TD for the rats because yet again initial bad rolls for my opponent let me get cocky and overly aggressive. After a short clusterfuck around the LOS a gutter runner broke through and stalled at the TD line. My attempts to even the field a bit (having already received 2 injuries and 1 KO) by fouling a gutter runner with 5+ assists didn't really work out.

    The second half didn't look bright either, with my bloody thrower yet again failing the pickup w. a reroll and three of his gutter runners breaking through and even picking up the ball. Luckily my (fresh) tackle/wrestle lino was free and bashed the ball carrier into the ground, gaining me my first injury of the match. Being in a precarious position i decided it was time for some delightful elfball. This time my thrower managed to pick up the pigskin from between two tackle zones and pass it over long distance to the free standing ST4 carrier who was already halfway across the field.

    What followed was a lesson in rat surfing with me decimating his crew up until only 1 lino, 1 thrower and 1 rat ogre was left. The latter I had tried to surf as well but he decided to go down right next to the line instead, where he stayed for the rest of the match thanks to Wild Animal. Despite that massive surfing I only managed a single injury (not even a KO) and that came from a linerat failing a dodge.

    I'm quite happy about the draw I managed but if I'm right that means the casualties and passes will decide who gets promoted.
    And what are the chances of not seeing a single injury or KO when surfing 8 7-8 AV players....

  10. #4790
    Secondary Hivemind Nexus mrpier's Avatar
    Join Date
    Jun 2011
    Posts
    1,092
    I think it comes down to who wins of zoraster and wiskheytangofox if I understand the promotion-rules correctly. You won against wtf and I won against zor, so if wtf wins his last game, then you get promoted (since you won against the next-next best team in the div.) if zor wins then I get promoted, if they draw then it is decided by cas-td difference or maybe I'm just making things up.

    And yeah, lots of rat-surfing in div. 3 today, I think I might have become too cavalier with their lives at this point, but I really wanted you to score fast so I could get a shot at scoring another TD. I'm not sure throwing all those rats into the grinder was the best option though. 2 MNG's for and I don't think I got any skill ups either. Best moment of the match epic-dodge GR, with around six dodges in various tacklezones, dodges at last into three tacklezones to get a three dice against block on the ballcarrier that almost succeds in crowdsurfing him, only almost though, but it was a fantastic 2 seconds watching him run.

  11. #4791
    Network Hub potatoedoughnut's Avatar
    Join Date
    Jun 2011
    Location
    США (GMT-7)
    Posts
    461
    Quote Originally Posted by Jiiiiim View Post
    I have a theory that ultra-aggressive play is better rewarded than cautious advance. Comparing this season's results and touchdown tallies to last time...it seems to have worked so far.
    I think this depends on your race. Lizards have an advantage of both being able to score quickly (easy for them to score multiple times in a half compared to say, orcs) and also being able to smash apart cages with their str so the other team can't just play keep away for a 2-1 grind.

    I think for a quick team not stalling and hoping for high scores is a good strategy. Playing a slower or less agile team I'm not so sure.
    Eagles may soar, but weasels don't get sucked into jet engines.

    Steam = potatoedoughnut

    [RPS] Clone High

  12. #4792
    Lesser Hivemind Node
    Join Date
    Jun 2011
    Posts
    586
    Quote Originally Posted by mrpier View Post
    I think it comes down to who wins of zoraster and wiskheytangofox if I understand the promotion-rules correctly. You won against wtf and I won against zor, so if wtf wins his last game, then you get promoted (since you won against the next-next best team in the div.) if zor wins then I get promoted, if they draw then it is decided by cas-td difference or maybe I'm just making things up.
    And that final game won't happen due to the time zone difference. Had to be played at the weekend but we failed to schedule. So admins feel free to finalise Div 3. It is done and dusted for the season.

  13. #4793
    Secondary Hivemind Nexus Screwie's Avatar
    Join Date
    Jun 2011
    Location
    Swansea
    Posts
    3,005
    Div 4: Rakish Rodents (Skaven, iNinja) vs Dread Pool (Dark Elves, me)

    So what difference does a Heartripper make?
    (Click for full screengrab)

    Actually most of those weren't his, but this was a pretty gorey match. I received and deliberately stalled to ensure minimal chances for iNinja to equalise. It was working out well, but then Cyanide. >:(

    The game DCed on the Turn 16 kickoff. >:(

    Final score: 2-1 to the Pool

    Although the game has not registered our match, iNinja and I agree the above screenshot is indicative of the final score. Can some lovely admin overlord please mark it down as such?

    As for casualties... in the extremely likely event that our division is decided on a tiebreaker this season, can these casualties still count? (I also took a screengrab of my own dug out, but apparently Cyanide can't even get that right as wherever it is, it isn't on my hard drive.) In total I had suffered 1 casualty while iNinja suffered 7, numbers iNinja can confirm.

    In summary: Cyanide!!!

  14. #4794
    Lesser Hivemind Node ntw's Avatar
    Join Date
    Jun 2011
    Location
    Brighton
    Posts
    732
    DivD ends with a nailbiting finish, full write-up to follow. Gratz to Karandraz on promotion.

    Also - OOPS! I accidentally ended the season for DivD.
    Last edited by ntw; 14-05-2012 at 10:44 PM.
    Admin for the RPS Divisions of Death
    General Spreadsheet busybody
    Chrom - Perpetuum
    When asked, he merely responded with a wry bleat followed by a swift kick to the testicles.
    - Rakysh

  15. #4795
    Lesser Hivemind Node
    Join Date
    Jun 2011
    Posts
    559
    Stop sharing super secret one turn touchdown knowledge! That's my entire game plan at the moment!

  16. #4796
    Secondary Hivemind Nexus Screwie's Avatar
    Join Date
    Jun 2011
    Location
    Swansea
    Posts
    3,005
    Quote Originally Posted by Jiiiiim View Post
    I have a theory that ultra-aggressive play is better rewarded than cautious advance. Comparing this season's results and touchdown tallies to last time...it seems to have worked so far.
    Honestly I very much agree with this notion. Against almost any team, I will score as soon as I am able. I'll aim for multiple touchdowns instead of securing the win by stalling, because if nothing else my team gets more growth out of it.

    It's only recently that I've taken to stalling in my games at all, and I'm still not completely comfortable with doing it.

  17. #4797
    Secondary Hivemind Nexus Squiz's Avatar
    Join Date
    Jun 2011
    Location
    Arcadia
    Posts
    3,836
    In my opinion it depends on whether you have trust in your defensive play. If you can stop the enemy from scoring then by all means, push that ball into the endzone as often as you can during your drive. If not, better stall a few turns as long as it is safe.

  18. #4798
    Lesser Hivemind Node 20phoenix's Avatar
    Join Date
    Mar 2012
    Location
    Cardiff
    Posts
    738
    Quote Originally Posted by squirrelfanatic View Post
    In my opinion it depends on whether you have trust in your defensive play. If you can stop the enemy from scoring then by all means, push that ball into the endzone as often as you can during your drive. If not, better stall a few turns as long as it is safe.
    I avoid this issue entirely by playing free scoring races where my main aim is to score as early and as fast as possible before my team ends up in the injury box!

    I'm also much appreciating the one turn touchdown information - i've never seen it done and always wanted to know how - since my RPS team is Skaven I think this will be very beneficial :)

  19. #4799
    Secondary Hivemind Nexus Squiz's Avatar
    Join Date
    Jun 2011
    Location
    Arcadia
    Posts
    3,836
    Quote Originally Posted by 20phoenix View Post
    I'm also much appreciating the one turn touchdown information - i've never seen it done and always wanted to know how - since my RPS team is Skaven I think this will be very beneficial :)
    Just keep in mind that 1TTDs are a doubled-edged sword. Often, coaches develop one special guy that is tailored to scoring this way. That means that you've got a lot of SPPs tied to that one player, who only will see the pitch on your own drive. Then that guy will do a lot of TDs and therefore tie up even more SPPs. Also, there are defensive setups that make scoring 1TTD much harder, so more often than not it becomes a real gamble trying.

    On the other hand it allows you a desperation move and/or that one chance to turn a game around in the last second.

  20. #4800
    Secondary Hivemind Nexus Screwie's Avatar
    Join Date
    Jun 2011
    Location
    Swansea
    Posts
    3,005
    Of all teams, Skaven and Wood Elves can make the most of it. Having players with MA 11* out of the box means you don't need to specialise a player to achieve it. Although you can specialise to make it easier, if you want. I'd probably take Pro to assist the GFI rolls and elsewhere.

    Most other teams will need to at least grab Sprint first - and suddenly you have a specialised 1TTD scorer on your hands.

    (*Just looking at the 2-push variant.)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •