View Poll Results: What should the new look divisions look like?
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No change! I fear change!
Triplets! I love triplets!
GC's lovely 1-2-quad based tier system. It's clearly the best!
Results 5,481 to 5,500 of 8290
23-06-2012, 07:10 PM #5481
23-06-2012, 10:18 PM #5482Admin for the RPS Divisions of Death
General Spreadsheet busybody
Chrom - PerpetuumWhen asked, he merely responded with a wry bleat followed by a swift kick to the testicles.- Rakysh
23-06-2012, 10:28 PM #5483
I'll write it up later but I'd be grateful if our benevolent overlords could validate mine and Dragon's game in Div B, got a level on a wolf out of it.
23-06-2012, 11:06 PM #5484
- Join Date
- Apr 2012
If I'd known Xenny was a girl, I would not have fouled her Yheti. There are some things an English gentleman does not do, and one of those things is fouling a lady's Yheti.
Many apologies Madame.My new Blood Bowl blog
23-06-2012, 11:28 PM #5485
John just decimated me 4-0. Honestly, I've been destroyed this entire league by TV differences of over 500. There has to be something we can do about this? I've earnt barely 20 ssp, and 5 of the ssp I did earn on a mummy went to nothing because he died - meaning my TV only goes downwards. I'm now hovering at TV 880.
Also, I haven't knocked anyone down in 2 games without using a re-roll. I guess what I'm trying to ask is - is there some big secret you're all using to kick me around the field as two different teams, I've had 1 TD in 6 matches. Even the undead, a team that is supposed to be "bashy" has been outbashed by Wood Elves.
I'm just so demoralised I don't really understand what I'm doing wrong and why everything seems to go against me, even when it's supposed to be "random".
23-06-2012, 11:41 PM #5486
Beauty and the Beast 4 - Warpstone Wranglers 0
Big Inducements for the Wranglers.
One side enjoyed the game of Elfball. The other couldn't knock over a drunken doddery old woman...which kinda sucked for them as they were the bashy team. Thanks for the game DWZippy, keep the faith in Nuffle.
Champions League here we come!
24-06-2012, 12:01 AM #5487
Lets look at some statistics
Max block players on pitch at 0 level ups:
6:Chaos Dwarf (added next edition)
4:Amazon, Dark Elf, Human, Orc,
2:Elf, Undead,High Elf,Khemri,Necromantic, Skaven,Wood Elf
I agree that strength matters, so lets count Str 4 and 5 players, or rather, the sum strength over 3 each possible. For example 4 st4(+4) players and 1 st5(+2) player =6
4: Chaos Dwarf,Norse,Undead
3: Wood Elf
Again the Undead are overshadowed in terms of raw might, but the fact is Undead teams dont go broke, they get obscenely rich meaning you can swap out any players who didn't get a double you really needed or pick up a -AV you cant stand for.
IMHO Undead are like playing with training wheels on, the worse excesses of Nuffle are limited but you are never going to progress very fast.
24-06-2012, 12:08 AM #5488
I'd agree with that, like Khemri their strength is deceptive. They're more one of the odd middle ground teams, along with Humans and Necro - they're about controlling space on the pitch rather than HULK SMASH. Good team though, solid at pretty much any TV.
24-06-2012, 12:19 AM #5489
Get kick ASAP and consider wrestle on zombies (dont be afraid to disable it on the defence if it will cause an opponent a turn over).
They are a SLLLLOOOOW team to develop, like any shambling zombie horde. For inducements Consider wizards and bribes, Undead often win games by attrition, if they are all lying down they cant stop you running the ball about.
24-06-2012, 12:24 AM #5490
With my undead team I've found they hold their own through sheer longevity more than anything. You can also afford to foul like a monster given the amount of almost worthless players you can field, though I try to be selective with this. Tie good players up with the zombies and focus on pounding the soft underbelly with your wights and mummies. Eventually the ghouls can do passable elfballing, too, but you have to keep 'em safe.
The other good thing is that they basically stall at 1600-1700 TV so you are guaranteed inducements against the bigger teams.
24-06-2012, 12:28 AM #5491
For one, I was really lucky with my KOs and injuries in the game against you, meaning that the Orcs could fully play to their strength: Setting up a meatgrinder and giving each other additional blocks. Woodelves are pretty much the worst team to face right after such a beatdown, especially if the Elves already got some Dodge or Block on their players.
So I don't think that you are missing some magic secret to victory. It is more that inducements can't always really make up for the differences between teams. At the beginning (and this is still true to some degree now) I found it incredibly hard to go up against Woodelves at all. They are just such a powerful team (maybe even the overall best team) and their playstyle (protecting the ball with space, running around you, dodging with Ag4 & Dodge skill, etc.) makes them very frustrating to face.
I say you should see if you've got any players worth keeping for next season (i.e. some guys with levels or 5 SPPs) and see how your team compares against a fresh Undead team. If you're stuck in a downward spiral, maybe you can reboot an identical team. We are in the lower most Division, after all.
On a more general level, this is what happens when teams don't perform very well pointwise (this is my case) but are durable enough to keep their SPPs and levels on the players. I got demoted last season and now the new teams have to deal with Orcs that have lots of Block, Mighty Blow and overall Strength. Prester got into the Division via bad luck, as far as I know and should practically play in two Divisions above the current tier.
I don't know if there is much that can be done about this problem. But I assume that next season won't be as brutal as this one.
Last edited by Squiz; 24-06-2012 at 12:31 AM.
24-06-2012, 12:33 AM #5492
Skills that get the ghouls targeted are: Block, Guard, Strip ball, Tackle, Wrestle, Pro, Sneaky Git, Dirty player.... Sorry, I misread my notes*. Expect ghouls with *any* skill or stat ups to pick up a career ending injury at the hands of malicious opponents because they know they cant reliably hurt anyone else.
*Fend and Side step and Jump up(Surehands/dump off if he's carrying the ball)tend to put people off hitting you
Last edited by Heliocentric; 24-06-2012 at 12:38 AM.
24-06-2012, 12:37 AM #5493
So should I reboot again next season? I just want a squad that is bashy, and doesn't die all of the time.
- Suggestions? I'm tired of getting pasted endlessly by every single team I come across.
24-06-2012, 12:44 AM #5494
I would say Orcs, if a race slot is available. Really bashy, lots of Strength, high armor. Just a bit slow and therefore tricky to score with.
24-06-2012, 12:44 AM #5495
Yeah, Maybe try out another team if you want, or retry Undead.
That said I'm abandoning my Undead team after several seasons with them to try out Dark Elves because their progress was just getting too slow for me. Its not an objectively bad team, its just one where position matters move than movement and tha's hard to learn.
A snapshot of the race balance table, 5=full.
Dark Elf 4
High Elf 3
Lizard Men 5
Wood Elf 5
Last edited by Heliocentric; 24-06-2012 at 12:49 AM.
24-06-2012, 12:53 AM #5496
Last edited by NieA7; 24-06-2012 at 12:56 AM.
24-06-2012, 01:07 AM #5497
Yeah as I say, I don't foul in a blanket fashion but the *possibility* is there and I try to make sure I bring out the DP zombies when I'm receiving on Turn 8 or whatever to get a juicy target. I had this game recently though, where I induced a chainsaw and he proceeded to foul the entire orc team off the pitch before his chainsaw finally kicked back on turn 11. They had two players left at the end, was glorious.
24-06-2012, 01:20 AM #5498
24-06-2012, 01:22 AM #5499
24-06-2012, 01:24 AM #5500