Yup, Div M.
No change! I fear change!
Triplets! I love triplets!
GC's lovely 1-2-quad based tier system. It's clearly the best!
Yup, Div M.
First game in Division I ended with a 2-1 victory for my WElfs against sketchseven's humans.
My play was okay but two oversights nearly cost my the touchdowns. (Especially as the dice seemed to be slightly in favour of sketchseven, most importantly when it came to rolling crucial POWs). One lineelf got his AV reduced while another one gained -ST in the last block of the match, promptly apo'd to dead. I've picked the -ST but I'll ponder if I want to keep a 2ST lino (1SPP) and build him as a fouler/kicker or use the lino merc in the next matches. Opinions?
Apart from that my Wardancer leveled up and three linos got 1 SPP through passing so MVP's an option. Can an admin validate the match?
Hmm, am I blind or is there no Division M subforum for match planning?
Last edited by Jarvis; 16-08-2012 at 05:42 AM.
He was probably due some good rolls, is what I'm saying. Skull skull rerolled to skull skull near the start of your turn is pretty harsh.
Last edited by President Weasel; 16-08-2012 at 09:06 AM.
Elven players are so expensive and fragile that there's no reason not to abuse journeymen as much as possible while saving your money for more important expenses. Just stick them on LoS and if they get hurt, who cares. You'll get a new one for your next match. Once you get your positionals and RRs, you can start investing on linemen.
Of course, having a deep bench helps in many ways, but I'm not sure if any wood elven team can afford to keep one in the early stage.
One reroll? ONE REROLL? Yeah, sack the -ST lineman and just use a journeyman, it's not like loner will matter much if you've only got one reroll anyway.
Minus strength makes him nigh useless, far more so than minus move or minus agility.
I'd rather a journeyman I can go on to buy get mvp over a -st lineman.
I'm failing to writing a blog, specifically about playing games the wrong way
Strength loss is way better than loss of agility or movement on a wood elf lino in my opinion. It really depends on how you play them but I throw very few blocks at all with Wood Pansy teams, and virtually none with the linos. They are key for setting up partitions and screens, so I'd take a -ST over a JM if I had rerolls to use or wouldn't be able to buy a replacement for a long while.
I've just looked at your team and seen you have also got a -AV lino too. That is the one I'd cut first but I'd hang onto them both while they are sitting out your next game anyway. You can make a more informed choice when you know how much cash you have and what further injuries you've suffered.
That game against Weasel truly was horrible in terms of the little white cubes screwing me over. A 7 man gang foul on a downed Flesh Golem - only stunned (encouraged Weasel to score though, which was kind of the point. I needed the ball back). Roll double BD rerolling to double BD? Tick. Double skulls rerolled to double skulls? Tick. 2+ Dodge roll fail (with reroll)? Tick tick tick.
As for Wolfenswan's match, I was getting a lot of knockdowns (pows and defender stumbles) but hardly any injuries (the two cas were very late on in the game ... actually the -ST I think was the very last block of the game - felt a bit bad about that). I think it got slightly crazy when I threw an end-of-turn defender-picks two dice block and got double pows. Ah well.
Roll on week two.
Yes, finally got one created, apologies new (and returning guys) for missing that one.
Additionally, I'm off on holidays tomorrow until next sunday (26th), so I'll need the admins to cover a bit more whilst I'm away. I'm sure they'll look after you. No coups whilst I'm away, ok?
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