View Poll Results: What should the new look divisions look like?

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  • No change! I fear change!

    12 29.27%
  • Triplets! I love triplets!

    9 21.95%
  • GC's lovely 1-2-quad based tier system. It's clearly the best!

    20 48.78%
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  1. #6781
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Both stand firm and sidestep are hard to justify taking without block/wrestle and dodge. Unless you are ST5 big guy, then it's a pipe dream.
    I'm failing to writing a blog, specifically about playing games the wrong way
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  2. #6782
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    Just had my internet drop on the last turn against Zoraster. Think we are going to try and get a rematch in.

  3. #6783
    Network Hub potatoedoughnut's Avatar
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    Quote Originally Posted by Heliocentric View Post
    Both stand firm and sidestep are hard to justify taking without block/wrestle and dodge. Unless you are ST5 big guy, then it's a pipe dream.
    Blodgestep is obviously the best, but just one or the other and SS or SF it is still an annoying combo. Even rookie necro golems with stand firm (and no block or dodge) tend to be quite annoying if you get them in the right place.

    It's also good on the LoS or for catchers.

    Also, I think wrestle makes SS or SF less good. Typically the advantage is still being on your feet and able to continue being annoying next turn. If you go down SS or SF don't typically help.
    Last edited by potatoedoughnut; 22-08-2012 at 10:09 PM.
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  4. #6784
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    A short (no pun intended) match report:

    The Bulging Vixens (Amazon, Dissident) - Boatmurdered Athletics FC (Dwarf, MrJoose)

    BAFC gave the ladies a warm dwarfy welcome to the league, by straight up murdering one of them as the first action of the first turn. Urist lived up to his family name of McSlayer by continuing this theme throughout the match, leaving a bloody trail across the pitch. The dwarves kept the momentum, pushing deep up the side of the Amazon half, ball safe in the hands of their runner, Urist. Urist and Urist watched his flank, just about holding their own against the waves of scantily clad ladies, and for a moment it looked like an early lead to the dwarves was possible, if not yet likely. Unfortunately for the little guys, the Vixens wizard got a little overexcited at this point, and dropped his flaming ball right on top of Urist, like a teabag from hell. Although it singed a couple ladies, it also knocked the ball clean out of Urists hands. The Vixens seized the opportunity, and cheesed it. Poor little dwarfy legs were unable to keep them up with the ball carrier, so they opted for Plan B: Punches for everybody!

    The second half started well for the ladies, with them receiving the ball, punching a neat little hole in the dwarf defences and running through. They slightly overextended themselves however, leaving nothing between the ball-carrier and the murderous Urist. The trollslayer pushed the Vixen off the pitch, and the ball pinged back into dwarf hands. With a slight numbers advantage, and the Vixens mostly committed to the now empty cage, the dwarves cleared a path through the centre, with Urist carrying the ball over the line for a late game draw. With only a couple of turns left each, the handful of remaining vixens received the ball, but fumbled their first attempt to pick it up! Seeing a potential for a last minute save, the dwarves surged down the field, but despite the best efforts of Urist, Urist, and even Urist, the ladies managed to protect the ball long enough for the turn counters to run out, leaving the final result 1-1.

    Thanks for the fun game Dissident! Hope my "Murder time, fun time" dwarves haven't put you off :)

  5. #6785
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Quote Originally Posted by potatoedoughnut View Post
    Also, I think wrestle makes SS or SF less good.
    Wrestle can be less useful, but when you are marking a blitzing capable ball holder? menacing.
    I'm failing to writing a blog, specifically about playing games the wrong way
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  6. #6786
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    The Bulging Vixens (Amazon, Dissident) - Boatmurdered Athletics FC (Dwarf, MrJoose)
    (1 - 1)

    Second match, second 1-1 draw.
    Being my first time coaching a team in the league of deadly death (and anywhere to be honest) I was expecting to take a beating every single match but apparently luck has been on my side. Unfortunately one of my gorgeous blitzers can't say the same.
    First tackle from Urist McSlayer and that's death from below for Alkaia. Even the apothecary's dark magic couldn't revive her - that's how dead she was. Maybe that'll teach the others not to come to the deathly league of death with only the lady parts covered.

    The match moved on and the dwarves started carrying the ball down the pitch until eventually the amazons managed to pin down the ball carrier on the side line. I thought we were going to make it, we were going to steal the ball and make way to a safer zone, and maybe even score! Oh how wrong I was... A bunch of dwarves came running down the pitch and wrecked havoc on my defensive line. The ball carrier was free again.
    However, at the exact right moment when it was most needed, a mysterious entity revealed itself... Is it a bird? Is it a gyrocopter? No! It's the WIZARD!!! coming to the rescue again! A misplaced click on the pitch and balls of fire started to rain from heaven knocking down both dwarves and amazons alike! The ball was finally loose and Doris The Seducer didn't hesitate. She grabbed the ball and ran like hell with her beautiful long legs for two turns all the way to the dwarves touchline.

    1-0. By this time the Vixens had 1 dead, 1 sent-off and 3 KO'd which meant not enough ladies to assemble a starting team.
    Luckily half-time was one turn away and I managed to get a healthy starting 11 for the second half.

    Second half starts and the amazons receive.
    Tried to pick-up the ball, and failed. TURNOVER. Dwarves move.
    Tried to pick-up the ball, and failed. "The Dwarves are closing in, better spend my single reroll". Success! Managed to get the ball down the pitch to the carrier with a short pass and with the supporting linewomans and blitzers in place they allowed her to run through the dwarves defensive line. However I was a bit too ambitious and ordered Akantha to move a tad too far and got punished for it. Urist McKill managed to break the line by dodging and after just a harmless push he frenzied and tackled her off the pitch.

    From here on until the dwarfs scored the equalizer (1-1) it was just pain and misery: two more injuries to the amazons side and a couple of KO's.
    My lovely vixens were in shambles. Completely torn, in pain and demoralized they went to receive again. This time we were going to stay put. Two turns to go and we almost didn't make it. After another failed pick-up the dwarfs moved close enough to be menacing, but all in all the only thing to tell from those last turns was that a dwarf went home with a pinched nerve.
    A minor joy on a dark day for the Vixens.

    You will be missed Alkaia Pleiades. RIP.

    ---------------------------------------------

    Thanks for the game Joose. It was deadly fun. ;)
    Last edited by Dissident; 23-08-2012 at 12:41 AM.

  7. #6787
    I'm seriously considering giving stand firm to all my mummies as a second skill (after guard).
    CWalker00> SKYDANCER YOU UTTER BOLLOCKS

  8. #6788
    Lesser Hivemind Node ntw's Avatar
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    @ Dissident - I have learnt to try and save pickup attempts until the end of my turn, you'd be surprised how often a 3+ pickup with reroll fails...
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  9. #6789
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Quote Originally Posted by ntw View Post
    @ Dissident - I have learnt to try and save pickup attempts until the end of my turn, you'd be surprised how often a 3+ pickup with reroll fails...
    33% of the time? Oh, with rerolls, so about 11%? I know what you mean, 3+ should be super safe 1 in 9 fail rate, but yet I think I had just as much luck picking up the ball with zombies and their 50->75% rates... Funny old game.
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  10. #6790
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    Quote Originally Posted by ntw View Post
    @ Dissident - I have learnt to try and save pickup attempts until the end of my turn, you'd be surprised how often a 3+ pickup with reroll fails...
    I did. But it sounded more dramatic written this way. ;)
    Still, when you set up your offense and miss the pickup it can send all your plans down the toilet and leave you in a very fragile position. My successful pickup was still on time to do what I wanted though I had to waste the reroll.

  11. #6791
    Lesser Hivemind Node ntw's Avatar
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    Agathis Avengers (WElf, AgP) vs Insert Witty Team Name Here (Ska, ntw)

    IWTNH gave away ~300 points in incentives allowing AA to hire JodrellBloody Freshbreeze* (sp?) to go with the 2 Journeymen they had to recruit in order to field a full team.

    IWTNH win the toss and choose to receive, within a turn or two Jordell Fancypants* is KO-ed and the Rats start to find gaps in the WElf armour, this continues for a few more turns then suddenly the armour and injury dice switch loyalty and Rats start to drop. Deciding on a safe TD, IWTNH run in a score with 2 turns left on the clock.

    Agathis Avengers 0 - 1 Insert Witty Team Name Here

    AA receive and the thrower drops back to their TD line while Catchers push forwards. IWTNH respond by managing to get a ManRunner (it's a GutterRunner, but with the STRENGTH OF A MAN!) deep to mark the Thrower. ElfBall is declared and with a depressingly easy series of rolls, the Thrower dodges away, runs upfield, completes a short pass to a Runner who runs further upfield and hands off to another Runner, who dodges away and GFIs into the endzone to tie the score at the half.

    Agathis Avengers 1 - 1 Insert Witty Team Name Here

    Half Time

    AA receive again to start the second half, the armour and injury dice switch their loyalty back and Elfs start falling over. AA push forwards but IWTNH are able to pop the ball free and run upfield to run down some time by the endzone. A few turns are banked before AA manage to get an unlikely tackle on the carrier, luckily it is only a push, unluckily IWTNH take too long deciding whether to SideStep and stay in play or take the safe pushback into the endzone for a score and the game decides a score was desired (NO COUNTDOWN CLOCK - WTF???).

    Agathis Avengers 1 - 2 Insert Witty Team Name Here

    Again AA receive and drop their Thrower right back, this time with an escort. Jorderelle Fartbreeze* and a Catcher break through to threaten a last second score. IWTNH knock down the catcher and surround Gordel Finkelstein*, but everyone knows what is coming next... A decent blitz slightly reduces the coverage on Gordon Fishandbees* and suddenly ElfBall as the Thrower runs upfield, passes to Gitface Fuckerbooze*, a ManRunner fails an interception and Jordan Filthyboobs* catches despite having 2 markers, then leaps over a marker and dodges away to score in the dying seconds of the game, the whole thing requiring only another depressingly easy and short series of rolls.

    Final Score

    Agathis Avengers 2 - 2 Insert Witty Team Name Here

    My RatOgre played very well, despite Wild Animal-ing 2 of the first 3 turns and then occasionally afterwards. My rookie StormVermin picked up a disappointing (but not career ending) -1AG. I made a few mistakes with positioning, but had quite a lot of luck with injuries (until the luck changed suddenly!). AgP was a great opponent and remained friendly and chatty throughout a real rollercoaster of a game. I'm a bit annoyed about the SideStep fiasco and just how easy it was for the WElfs to score, I'm also tired and may have mis-remembered some of the details since we didn't finish until ~2:30am and then I had to get up for work at 6:30am.

    * All of these are the same person, just incase anyone is at all confused by my increasingly random interpretations and misspellings of his name
    Last edited by ntw; 23-08-2012 at 09:31 AM.
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  12. #6792
    Lesser Hivemind Node ntw's Avatar
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    Quote Originally Posted by Dissident View Post
    I did. But it sounded more dramatic written this way. ;)
    Still, when you set up your offense and miss the pickup it can send all your plans down the toilet and leave you in a very fragile position. My successful pickup was still on time to do what I wanted though I had to waste the reroll.
    Aha, poetic license. :)

    @ Helio - there is no such thing as SuperSafe in BB I have decided.

    /edit - DivC validated and rolled on ;)
    Last edited by ntw; 23-08-2012 at 09:33 AM.
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  13. #6793
    Lesser Hivemind Node 20phoenix's Avatar
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    The real challenge on your first turn is ensuring you push far enough forward for your gameplan to work while at the same time ensuring the ball is protected in case of fuck ups along the way. Its a tricky thing to judge!

  14. #6794
    DIVISION OF CHAOS (and one dwarf) - Day 2: The Dwarven Giants (Dwarves, Snoozer) vs Cute Harmless Hippies (Chaos, Jarvis)

    The dwarves continue their valiant crusade against the forces of Chaos, wading knee-, err, shoulder-high through Chaotic blood to secure victory.

    Electing to receive in order to start punchin' early paid off, as the first 3 blocks of the match seriously concussed one Chaos Warrior and stunned another. A melee ensued, with Jarvis's really annoying Str 5 tentacled Warrior worrying the Dwarven centre for a few turns. But another beatman CAS opened up a hole in the centre, allowing the dwarves to form a cage a few squares into the Chaotic half of the pitch, while the rest of the team tied up Jarvis's players. A couple of heroic 2D-against blocks into the cage from the leaping, long-legged beastman worried the dwarves sufficiently that they decided only to stall until Turn 5, giving the Chaosmans 4 turns to even the score. It was not meant to be, however, with the dwarves forming a solid wall of dwarf-flesh, leaving the Chaos team no route through. The Chaos drive petered out, with teams trading gang fouls on turn 8 (no doubt inspired by Helio).

    The second half was another grind for the Chaos Team, with the dwarf line retreating before the cage only a single square each turn for the first 5 turns, and one dwarf resolutely refusing to have his armour broken, despite receiving 3 blitzes from the nasty claw CW. With the end of the match approaching, Jarvis left his Str 5 monster (who was a forward cage corner) in base contact at the end of turn 5, hoping the dwarves would take the bait and open up a hole as they drew-in dwarves to support a block. The dwarves saw the opportunity, blocked down the monster with support, and my AG 5 runner dodged into two tackle zones to knock the ball free. An unfortunate failed dodge in Jarvis's next turn meant the ball remained un-marked, and the dwarves promptly blocked free the two runners, who scooped up the ball and managed to score on turn 16 after a successful hand-off. Final score: 2-0 to the Giants.

    Thanks for the game Jarvis. Onward to the final confrontation with the forces of CHAOS!
    Last edited by Indefatigible Snoozer; 24-08-2012 at 10:50 AM.

  15. #6795
    Secondary Hivemind Nexus President Weasel's Avatar
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    Hmm. I need to beat Janek to stay up? Is that what it's come to?

  16. #6796
    Secondary Hivemind Nexus laneford's Avatar
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    Has anyone seen 'Hands around the way?

  17. #6797
    Lesser Hivemind Node 20phoenix's Avatar
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    Quote Originally Posted by laneford View Post
    Has anyone seen 'Hands around the way?
    No - i'm also on the lookout for him as he's due to give me a kicking in the open.

  18. #6798
    Lesser Hivemind Node sketchseven's Avatar
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    DarkWeeble and I have played out Division I match; 2 - 1 victory for the Scholars, with Morg'n'Thorg doing his usual trick of double-skulls-lonering himself into the pitch, luckily without injury. Morg evened out the strength balance of the two Goblin Trolls

    Early pressure pushed the Goblin team into scoring after a very short drive (and thus having their Fanatic and Chainsaw ejected for little effect), and the Scholars came back to equalise before half time - with the Bombardier doing little except blowing himself up. The return drive was also memorable for the clash between Eeza Big'Un and one of the Goblin's Trolls, where mutual headbutts were exchanged (double Both Down rerolled to double Both Down) that saw the Troll go down Badly Hurt and the Ogre knocked out. The Troll proceeded to fail his regen and things were looking up for the Scholars.

    DarkWeeble was a gent to play against, and was in with a shout of a draw, before a Sure-footed Pogoist managed to fail his GFI even with Sure Feet, and some lucky elfball from the Scholars saw the ball bundled out of the scrum and thrown to a lone blitzer who promptly dropped the perfect pass thrown out of the middle of the scrum by a lowly lineman (2 critical 6s to pick up and throw, with a critical failure on the interception from the Goblins, then he fails a 3+ catch - no bonus for that gentleman).

    EDIT: Can a kindly admin please validate this match?

  19. #6799
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    Khornes Killers 1 Red Hot Pokers 3

    A mixture of shit play, nuffle and failed armour rolls has laid me low.

    First half opened with a touch back to cage from the boys in blood, and a heavy blocking charge up the right wing for a turn three try. This is good, I thought. This is good.

    Deep kick to centre led to an assasin witch elf running/passing play. I tried to break a loose cage with my mino who went wild on me and stood there looking dumb, allowing the ball to pass through a gap and a lone line man to break away. Tried to free up a chaser to blitz him down and double skulled for a turnover leading to a turn six try for the pointies.

    Ah well, I thought, I'll make it physical, and lined up for some big hits - only two turns to stall and I was receiveing... blitz rolled and suddenly the ball is deep in my half with 4 opposing linemen also deep in my half and the big red machine set up on the scrum line to get nasty. Try to make a block to free someone to run back. double both down for turnover. first half - 2-1 to the pointys. the second try tasted of ashes.

    The second half I made less notes - I conceded an early try, then caged up around my mino who got the ball from a touchback. Ground forward a bit then with two turns to go solitus double skulled giving me a caged posession up the right wing within scoring distance (if I could make a marked handover and a double go for it with no rerolls). Shoved his witch elf out of the way, made the hand off, failed the first GFI and that was the end of the match.

    In spite of throwing something like 40 blocks I broke armour *twice* for two stuns. The only injury was a broken ankle on an elf who tripped over. Blood for the blood... meh. forget it.

    Solitus - thanks for an awesome match- it was a pleasure loosing to you. You got so many SPP's I don't want to see you again ...

  20. #6800
    Lesser Hivemind Node Jolima's Avatar
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    Division M moved on to round 2 and sketchseven vs DarkWeeble validated.

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