No change! I fear change!
Triplets! I love triplets!
GC's lovely 1-2-quad based tier system. It's clearly the best!
Janek's Nurgle Mans and my Chaos Mans played some blood bowl today.
It wasn't a game for fans of passing. Or scoring. Or, y'know, competence.
His Beast had the ball for nearly half the game. (It spilled into the beast's tentacles twice, and it rolled 6 both times).
Twice Janek got a two dicer on my ball carrier in my back field, and twice he got two skulls. My Ag4 mans tried twice to pass to each other, safely away from the Zones Of Nurgle Nerf, and both times the recipient spilled it.
The game finished 0-0. One of my mans had a MNG but otherwise it was all KOs and BHs.
Surprisingly enjoyable for a game in which nothing really happened.
Actually it's a different beast - the first one was murdered last season, much to my sorrow.
The Rakish Rodents (INinja132) 2-2 The Codsbottom Brawlers (Graever)
A pretty good match all told, with plenty of good plays from both teams. Could possibly have been a Skaven victory for me, other than a questionable decision to make the match more exciting by pushing the ball out of bounds on the 14th turn. Still, Graever would likely have been able to score anyways I reckon, as my line was pretty weak already.
Lots of KOs on the humans, but to make up for it they killed two Skaven, fortunately the backup thrower was revived to a miss next game, with only the new linerat ending his career early.
Good game, thanks a lot Graever!
Xenny and I are going to try and play our game late tonight. Depends on how late/intoxicated I am, I suspect. If not, then it'll be Friday evening, if the league admins would be so kind as to permit it?
John Prester was having trouble with his PC before he left on holiday. Could we please have an extension until this weekend to give him a chance to come back and say where he's at?
One of my Tomb Guardians who already has Block managed to roll another Double. A Double 6.
I'm definitely leaning heavily towards taking the +ST and ignoring the Double as the key Double skill (Block) I've already picked up. ST6 puts him only a single assist away from throwing out 3-Dice Blocks against ST3 players which sounds rather nifty. Tackle on him would be nice, but I think +ST will give me more chances to roll useful dice and will make him a horrible roadblock. Also means if I ever pick up Break Tackle for him for one Dodge-roll he'll be an utter utter bastard to tie down.
Nice, yeah take the strength. I just hope I don't meet you next season.
a MV 4 block tree with no root? That's what I'd like. Next: multiple block (make use of my guard skellies).
CWalker00> SKYDANCER YOU UTTER BOLLOCKS
Tempted to take Frenzy as first skill on my second Wardancer (first one has strip ball).
Also unsure what to do with the two crippled linos (AV6/ST2). I'd def. sack the latter but the first can still serve as a punching back. I've got 80.000 to spare so I'm basically one game short of either a second catcher or a second RR. Choices, choices.
Sack the ST2 linemen (both of them if you're feeling brave, but AV6 is less of a problem) and save up for the second reroll. 1 reroll is madness.
Div A: Read in Tooth and Claw (Necro, me) vs. The 4 Colour Villains (Human, GroovyChainsaw)
In which we discover that once you're a ChainsawHands elf, you're always a ChainsawHands elf
With the two teams level on TV it was a straight fight. The Villains won the toss and elected to kick, then spectacularly pulled the rug out from Claw by executing a flawless two turn Elf touchdown: 1-0 to the Villains and the game had hardly begun.
The Villains rolled a blitz on the subsequent kickoff and managed to get a couple of tackle zones on the ball. This lead to several turns of undignified scrabbling as the sure hands ghoul repeatedly failed to grab the ball in a single tackle zone, while the humans gathered around but couldn't quite get pressure on the right place. The impasse was resolved when the ghoul failed the pickup again only for the ball to be grabbed on the bounce by a nearby wight.
Riding this luck Claw switched the ball to the other side of the pitch, but the humans were quick to follow and efficiently shut the breakout down. A swift blitz through the loose screen saw the ball spilled into the crowd, only for it to be thrown back into Claw's half between a golem and a wight. Despite this fortune Claw flubbed the pickup again (with a re-roll), leaving the ball in the hands of a Villain lineman.
With one turn in the half remaining something stirred in the remains of Thantoldas Undotaure's heart. Once a noble line elf in Elf Harm he was now little more than a walking tackle zone, but sometimes he could remember being so much more. The Villain was finally knocked down on the third two dice block thrown at him, and Thantoldas seized the moment. With scant regard for his own safety he swooped in, picked up the ball from under the nose of a Villain, dodged away and made an accurate short pass to the only wolf that could score. Inspired by this heroic display the wolf made the catch despite his marker, before dodging away and scoring an entirely undeserved equaliser (a 16% chance overall apparently) - 1-1 at half time.
Setting up asymmetrically for the second half Claw were quickly punished by the Villains kicker who dropped the ball short on the open side. Caging up Claw tried to grind down the pitch but the Villains were tough to move. Then, a slightly mad opportunity arose: a golem had ended up unmarked deep in the villains territory. Throwing caution to the wind the ghoul with the ball sprinted through and made the hand-off, allowing the golem to shamble away into the corner, out of reach of nearly all the humans.
It's fair to say this move came as a bit of a surprise to the Villains. It was General Zod who expressed this surprise most eloquently by promptly killing one of the wolves stone dead.
A catcher and a blitzer made it back to mark the golem, but the catcher was dropped by a ghoul and the blitzer KO'd by the golem himself. It wasn't enough though - the following turn the catcher hauled himself up, dodged into the golem's tackle zone, felled him on a two against block then grabbed the ball from in front of a ghoul (a 10% chance overall). It was a bit late in the day though: by now several of the Villains had been KO'd or injured, and the remaining few turns saw Claw reclaim the ball and run it in on their last turn. Any hope of a one turn touchdown was foiled when a riot dropped their entire line of scrimmage, leaving it 2-1 to Claw at full time.
Both of us rode our luck throughout the game, but while Groovy was generally getting away with one dice blocks and GFIs on most turns my luck came in outrageous bursts (the zombie touchdown was unbelievable). Losing a level 4 wolf is always sad but it was the one with -AV that I'd seriously considered firing anyway (as is traditional the dead wolf won the MVP). As a salve the other wolf reached level 5 and finally got tackle. Thanks to the other game in the div ending in a draw this win earned Claw their first ever proper promotion, and that's got to be worth celebrating even at a wake.
Good write up nie, neatly sums it up i think. I slightly rode my luck all game on one-dice moves (although ended up with average dice overall - i ended a fair few turns with skulls). I went for the quick score as i didn't fancy a drawn out cage game, and in some respects i think i was right, I spent all game messing with nie's cage, and if I hadn't been down to 6 players in the second half I'm not so sure he'd have got that second touchdown. it was surprising to see the golem running away wit hthe ball, I must admit, but not as surprising as seeing that zombie elf (Chainsawhands continues to punish me, even from a different division ;-D).
It was a fun, if erratic, game for both of us and netted me 3 levels. So my thrower finally gets dumpoff (experimental ploy - we shall see...), my broken catcher (-1AV) gets doubles, so guard to go with wrestle (hobgoblin's becoming a bit handy now, but at av6 its not going to last long...) and General Zod's murderlising of yet another player (who shouldn't have been left parked next to a str5 mighty blow player really) means he got a level again, my first (ever?) level 6 player. And he got... doubles! Flipping 'eck - it's decision time. What would people give a str5 block tackle mighty blow blitzer on doubles? Dodge seems obvious, jump up maybe, or should I be boring and just ignore the doubles and get more guard? Or frenzy? What to do?
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