No change! I fear change!
Triplets! I love triplets!
GC's lovely 1-2-quad based tier system. It's clearly the best!
If it was one of the ST6 or 7 players it'd be block no question, but with ST5 the +ST is really tempting; I doubt I'd be able to turn down a gift from Nuffle like that.
Edit: Also, it's not as if your opponent can't tie up that one player or stand someone in its way. Low movement means little maneuvrability, so it is really easy to block a viable path to the cage. Ogres et al. are way better at being a pesky roadblock for the cage than charging into it and falling over.
Last edited by squirrelfanatic; 16-10-2012 at 11:42 AM.
Basically I'm saying block is better, but +ST is more awesome.
Oh sorry, I somehow imagined the player in question to already have Block. I have an Ogre like this (Block, then rolled a 12) and went for Tackle. Never regretted my decision, he racks up the casualties.
Indeed. Pro offers a nice improvement in a broad range of areas (blocking offense, Loner, other negatraits, dodging, TTM, GFI, etc), while Block is a better improvement in just two (blocking offense and defense).
Whether or not Pro is worth it depends on if the player employs those other areas and how often. Many big guys won't at all, making Block the clear winner for them.
(I do like Pro, though.)
Yeah, it does depend. For my Open Flings I would never use pro to reroll take root (to the extent that if I've used my reroll for the turn I will generally not act with my trees at all), and so pro is only for TTM, blocking and dodging. Less of an issue for woodies.
That's part of the fun that I'm finding with learning BB - how seemingly similar players have different roles in the team and should be used differently.
My new Blood Bowl blog
Pro is useful for every turn you want your big guy to do something. Given my previous ogre on a human team mostly just stood there, it wouldn't have been helpful and he was a willing recipient of stand firm, guard, grab etc.etc (no doubles, note!). If you want a big guy to take an active role, take pro, it helps the big negatrait (bonehead/wild animal etc.), improves blocking somewhat AND particularly lets you try and reroll pushes for fun every turn. I've got one with block AND pro in the stunty league and he's aces :-). Generally, for a roadblock, block is perfect. But str 6 means the other big guy needs 2 assists (or a lot of luck/block) to shift you. So it's a tricky one, for sure.
Benevolent dictator of the RPS Blood Bowl Divisions of Death - Join us!
Alas, ntw tells me he is not going to be around for the next 10 days, so he won't be able to play our game. Its an unfortunate end to an odd season for Div K, but can someone admin the game for us?
ntw lost to my rotters in the stunty league. I left him a broken man.
Which is odd because far more of MY men got broken.
I'm failing to writing a blog, specifically about playing games the wrong way
I've just bought the Chaos edition which I believe is compatible and while I haven't really played since release I wouldn't mind trying out a Norse team.
Blackest of Black Blacks 2 - 1 Rock Paper Supper
A fun game with Zoraster ends in a fairly comfortable win for me, the final TD for the 'flings arriving on the final turn to put a better gloss on the score. It sure is nice to have a str4 ghoul though; without him it would've been significantly harder to get those 2 TDs.
So all three of us finish on equal points. Now to read those tie-breaker rules...
EDIT: gah, head-to-head decides it first. Oh well, Prester to go through then.
that was a screenshot from that jackass's view, its ok im going to kill histomb guardains on his pub team