Yeah, Zoraster's exactly right. There are 5 skaven teams but I've not played one since season 11, which was July of last year. On the other hand there are 5 Nurgle teams and I played one last season and two this season.
No change! I fear change!
Triplets! I love triplets!
GC's lovely 1-2-quad based tier system. It's clearly the best!
Yeah, Zoraster's exactly right. There are 5 skaven teams but I've not played one since season 11, which was July of last year. On the other hand there are 5 Nurgle teams and I played one last season and two this season.
Both good points. I've got 2 necro teams to myself this season, and I'm sure there are races I've never played in the divisions :-). So maybe the race balance cap doesn't have much impact anymore, so we shouldn't worry about it, apart from the impact on new players. Removing it then makes sense for new players, and keeping it in as a soft cap (prob at 5) just to challenge the more experienced coaches (and stop any '10 orc teams' scenario)?
Benevolent dictator of the RPS Blood Bowl Divisions of Death - Join us!
I think 5 is good for now. In general I think people should be able to play what they want and as has been pointed out with the small divisions the race balance is a bit wonky. For example if all the UW and CDwf slots fill it will still be at least several seasons before I see any of them (unless my plunge to the bottom of the Divs continues). We have 15 divisions so a full race is still only represented in at most 1/3 of the divs.
Eagles may soar, but weasels don't get sucked into jet engines.
Steam = potatoedoughnut
[RPS] Clone High
Hi, I'm obviously new to the RPS forums, but I would like to join in the next season with an Undead team (they seem less populated at the moment) if that's ok. I just fill in the spreadsheet after posting here, yes? Thanks.
I'm failing to writing a blog, specifically about playing games the wrong way
http://playingitwrong.wordpress.com/
*Pretends not to be in*
Giving or receiving? As far as I can see, fouling is the point of zombies/skeletons being so cheap :-D
Basically if the other guy is having fun, you're not doing enough of it.
Mumble :: Thread :: Click to Join
I'm failing to writing a blog, specifically about playing games the wrong way
http://playingitwrong.wordpress.com/
I took block
Eagles may soar, but weasels don't get sucked into jet engines.
Steam = potatoedoughnut
[RPS] Clone High
And lo, did Nuffle decide to shit mightily upon Skydancer and his dice rolls.
After a ridiculous first half which saw two tomb guardians die, a handful of skellies fail their regen or KO rolls and a kicking touchdown against him, the game was put out of its misery at half time as frankly the second half would not have been fun.
Thanks for the game, Skydancer, better luck next time.
No problem mate, blood bowl is harsh, even more when it takes out three of your four top players in two games :l
CWalker00> SKYDANCER YOU UTTER BOLLOCKS
I'm curious how you go about conceding a game. Do you just quit out and what happens to the injuries SPP etc? My current understanding is that Boots would get 2 MVPs and Skydancer none but I don't know what happens with the other effects of the game. As usual Cyanide are not very clear on what happens. Could someone enlighten me?
P.S. Skydancer, that was some rough luck.
Injuries (and possibly SPP gained through the match?) carry on, retiring team gets no MVP and winning team gets two.
CWalker00> SKYDANCER YOU UTTER BOLLOCKS
Not quite: if you concede (for any reason other than having two or fewer players available to set up with) you're supposed to lose any player with 51 or more SPP on a roll of 1-3 on a D6. That would either really suck if it happened on a disconnect, or if they made it not happen on disconnect people would just do that rather than conceding, so I can see why it didn't make it in.
Also I can't find anything about the "giving you 2 more TDs than your opponent" thing that Cyanide does; I suspect this is just done to avoid confusing their software as to why someone has a win but fewer touchdowns. ;-)