View Poll Results: What should the new look divisions look like?

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  • No change! I fear change!

    12 29.27%
  • Triplets! I love triplets!

    9 21.95%
  • GC's lovely 1-2-quad based tier system. It's clearly the best!

    20 48.78%
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Thread: RPS Blood Bowl League - The many, many Divisions of Death!

  1. #1441
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    Created my team last night, ready to apply to a Division. Out of curiosity: Has anybody ever had problems with the skin/shape customisation of your players? All of the shapes appeared to be the same for me. Skin/hair colour was fine though. However, this resulted in a lot of bearded men on my team so I guess this is something positive after all.

  2. #1442
    Lesser Hivemind Node groovychainsaw's Avatar
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    Boots + niea7, even if it's reset, we can still set the score. It's likely to randomly assign the spps, but unless I hear otherwise I'll set the score back to 3-1 tonight...
    Benevolent dictator of the RPS Blood Bowl Divisions of Death - Join us!

  3. #1443
    Secondary Hivemind Nexus Xercies's Avatar
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    All of the shapes appeared to be the same for me.
    Yeah Blood Bowl isn't that great for body types or really any decent customisation options to be honest.

  4. #1444
    Activated Node Alethron's Avatar
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    Oh god, I didn't even realise that the season ends tomorrow, gah. I can actually play my final game, if an extension can be granted. When are you hoping to get the next season started?

  5. #1445
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    Well given all the faffing about that a new season entails, with various people going incommunicado, as soon as possible (one, maybe two days tops to get games played). I'm yet to get my last game played too, it got arranged, then my opponent went AWOL. I'm hoping he shows up.
    Last edited by DarkFenix; 21-09-2011 at 12:48 PM.

  6. #1446
    Lesser Hivemind Node NieA7's Avatar
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    Quote Originally Posted by groovychainsaw View Post
    Boots + niea7, even if it's reset, we can still set the score. It's likely to randomly assign the spps, but unless I hear otherwise I'll set the score back to 3-1 tonight...
    Well I'm OK with the score, but then again I was winning so really it's up to boots. We'd both got 1 casualty too if you can set that somehow.

    There's something just not right about that wight, plays 8 games and only gets 2 SPPs then scores 2 TDs in one game that promptly dies on the final turn. Must've been an elf in a past life or something, he's come back with a grudge.

  7. #1447
    Network Hub boots468's Avatar
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    Yes, the score deserves to be recorded as 3-1 to NieA7.

  8. #1448
    Lesser Hivemind Node ChainsawHands's Avatar
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    And that's Division A finished, with the depleted chaos forces of alh_p's World Beaters of Khorne losing 3-1 to Elf Harm, giving the pointy-eared little bastards their first win of the season. They even came out of it with no long-term injuries (a dead thrower in the first half being uncharacteristically saved by the apothecary), and left the World Beater's minotaur out for the next match (better than the -ST he originally rolled).

    Thanks to alh_p for the game.

  9. #1449
    Network Hub alh_p's Avatar
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    Yep, crowning my most appaling season in the divisions yet, Chainsawhands beat me 3-1. I'm also ashamed to say I only scored becasue of a premature turnover in 'hands turn followed up by a wizard strike and 2 GFIs -i.e. not a textbook rolling cage or daring feat of chaos-ness.

    I also played pretty badly. My mino, now +tentacles is a roadblock. What do i do in my first turn of the match? blitz, and remove the roadblock -nevermind that he went down on a BD...

    'Hands has a nice team, well leveled and some interesting specialist players (10MV! catcher). I only felt the ball was ever really safe in the hands of a blodging CW -these are ELVES for christs' sake.

    I think I'll try one more season with the chaos and we'll see from there whether I try a new team. They should of course be starting to fire on all cylinders right now and the fault is definitely with me for not being prepared. I've not been playing enough BB recently -too much other stuff.

  10. #1450
    Lesser Hivemind Node ChainsawHands's Avatar
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    Yeah, I've been very lucky with stat increases. That was the first game I'd won this season: it was also the first game where I'd had an AG5 player, another AG5 player with MV10, and a ST4 player with leap. Coincidence?

  11. #1451
    Secondary Hivemind Nexus President Weasel's Avatar
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    Quote Originally Posted by alh_p View Post
    Yep, crowning my most appaling season in the divisions yet, Chainsawhands beat me 3-1. I'm also ashamed to say I only scored becasue of a premature turnover in 'hands turn followed up by a wizard strike and 2 GFIs -i.e. not a textbook rolling cage or daring feat of chaos-ness.

    I also played pretty badly. My mino, now +tentacles is a roadblock. What do i do in my first turn of the match? blitz, and remove the roadblock -nevermind that he went down on a BD...

    'Hands has a nice team, well leveled and some interesting specialist players (10MV! catcher). I only felt the ball was ever really safe in the hands of a blodging CW -these are ELVES for christs' sake.

    I think I'll try one more season with the chaos and we'll see from there whether I try a new team. They should of course be starting to fire on all cylinders right now and the fault is definitely with me for not being prepared. I've not been playing enough BB recently -too much other stuff.
    I wouldn't use a mino as a roadblock, I use him as a threat - I stand him behind my lines ready to blitz the first player dumb enough to break through. I don't want him in base contact, and I don't want him heading into heavy enemy traffic until he's already removed a couple of players and I have the numbers advantage and can support him*. He has AV8 and no block; leaving him in base contact unless you have a good local numbers advantage is an invitation to get supports, knock him down, and foul the hell out of him.
    The first skill I would always, always give a mino would be juggernaught (unless I got really lucky and got block).


    (*yeah, I always screw this part up due to poor impulse control, and just head him straight into enemy territory to try and maim the most expensive player I can reach. But the theory's good, assuming basic competence on the player's part)

  12. #1452
    Secondary Hivemind Nexus Screwie's Avatar
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    I treat Minotaurs exactly the same way, PW (except I'd take Pro over Block on a double).

  13. #1453
    Network Hub Jolima's Avatar
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    I've gone for Tentacles on the Mino in my Chaos team as well. I just hate the risk of wasting the blitz on wild animal. But then I'm not a fan of Big Guy's in the first place...

  14. #1454
    Network Hub potatoedoughnut's Avatar
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    I prefer the tentacles/stand firm roadblock type mino to the juggernaut/claw death mino. Wild animal doesn't lose tackle zones so tentacles still does something if that fails, while if you fail a WA on a blitz you're out of luck.
    Eagles may soar, but weasels don't get sucked into jet engines.

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  15. #1455
    Secondary Hivemind Nexus President Weasel's Avatar
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    Ah, but Wild Animal is so much less likely to fail when you blitz! I tell you, Minotaurs are made for blitzing, not for stand-up, knock-down, drag-out punchenating matches. That's what you have chaos warriors and their half-plate, half-shorts AV10 for. AV 8 and horns and "I love blitzing so much it's a 2+ to move me when I blitz, and a 4+ for that boring 'just moving about' crap" is screaming out to be a stand-off, run in, smash faces, blitzing machine.
    I would take juggernaut first, claw second, block on my first double and pro on the unlikely second, and I would blitz with him a lot.

    Don't get me wrong, the "road block" minotaur is a perfectly cromulent build - especially if you are facing a lot of squeaky elf teams. If what you really want is beastmen and a roadblock though, I do have to wonder why you haven't chosen Nurgle - the beast has higher AV and comes with tentacles right out of the box. You're not blitzing so the horns are a waste of points, and you're losing armour and foul appearance and disturbing presence and regen, for the sake of some move - which considering you were planning to use it as a roadblock, and not blitz, you cant value that much anyway?

  16. #1456
    Network Hub Jolima's Avatar
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    I prefer Chaos over Nurgle because:
    • Lots of great Beastmen instead of just a few Pestigors and lots of useless Rotters.
    • AG3 and an extra move on the Warriors, meaning you can dodge away to do that critical blitz more often than not.

    The Mino isn't as important a consideration as that, and I probably would have preferred a Beast to the Mino given the choice. As for wasting its horns, you could equally say that blitzing with the Mino wastes the horns on your Beastmen. Note that I don't think getting a Mino at all is a certain decision, but it probably is worth its cost.

    Disclaimer 1: I have never tried a Mino with Juggernaut.
    Disclaimer 2: I have never played Nurgle.

  17. #1457
    Secondary Hivemind Nexus LowKey's Avatar
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    I love me some rotters, great cheap linesmen

  18. #1458
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    I should like to point out that blocking also makes wild animal a 2+ roll not just blitzing.

    Giving the mino tentacles lets him pick a particular opponent and have a good chance of keeping him nearby to keep being hit, and if the mino falls over? then it's time to blitz someone in range.

  19. #1459
    Secondary Hivemind Nexus Screwie's Avatar
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    The point PW is making though is that there are times when your Mino will be out of position - someone will knock him over and not follow up, just to mess with you. In those times, it is tempting to use the blitz on the Mino just to make sure he gets up promptly (and does some damage too, of course). Also, Horns is great. seems a shame not to use it.

    My personal skill picks are Juggernaut then Claw, then Pro on my first double and... something interesting on the possible second double.

    Juggernaut means you don't need Block on the attack, and Pro means you waste less blitzes. Foul Appearance is another defensive alternative to Block and doesn't take a double.

    So really, Block isn't particularly high priority for me. Instead I would look at anything from Tackle to Dodge to Jump Up (and combo with Piling On later). Actually I've not tried that last one, but now I've thought of it I really want to...

  20. #1460
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    I prefer the Juggernaut big guy too. Those horns are there for a reason, 2d blocks on St5 players! Also starting with mighty blow just begs for claws to be added. Just my preference I guess.

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