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  1. #1
    Lesser Hivemind Node Leopig's Avatar
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    The worst Ai you have ever seen.

    Right, yesterday started playing Alpha Protocol and got me thinking are there any games out there with worse AI? The game is fun to a point but not seen NPC's behave or not respond to this since pre patch STALKER or CS 1.4.
    If graphics are not important why spend so much on a GPU?

  2. #2
    Lesser Hivemind Node Velko's Avatar
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    Pretty much every game that has NPC allies tends to have these horrible AI moments... like, as in every escort mission ever.

    In the longer term however, I have found out that I get most infuriated by the Total War strategic AI. Not necessarily because it's stupid per se, but because it seems to have this overriding line of code which makes every Total War game behave in the exactly same annoying manner:

    IF is_controller(neighbour) = human;
    THEN declare_war_on(neighbour);

  3. #3
    Lesser Hivemind Node NecroKnight's Avatar
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    The Assassins Creed games have a quite horrible AI. It's one of the worts I've ever seen. The enemies are downrigh retarded.

  4. #4
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    Quote Originally Posted by NecroKnight View Post
    The Assassins Creed games have a quite horrible AI. It's one of the worts I've ever seen. The enemies are downrigh retarded.
    Does the whole "Surround him with 5 sword-armed men! Haha, he can't escape now! Ok, now, let's attack him one at a time" thing continue throughout the series?

  5. #5
    Lesser Hivemind Node Leopig's Avatar
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    Yep, now you have up to 10 men surrounding him lol
    If graphics are not important why spend so much on a GPU?

  6. #6
    Quote Originally Posted by NecroKnight View Post
    The Assassins Creed games have a quite horrible AI. It's one of the worst I've ever seen. The enemies are downright retarded.
    I know right here is a video called how Assassins Creed should have ended. It shows how truly unrealistic Assassins creed is.
    http://www.youtube.com/watch?v=KzVWrOmFWpU
    Last edited by David_Landriault; 27-06-2012 at 07:32 PM.
    Being Perfect is simple....
    Just don't do anything ever and you should be good to go.

  7. #7
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    Quote Originally Posted by NecroKnight View Post
    The Assassins Creed games have a quite horrible AI. It's one of the worts I've ever seen. The enemies are downrigh retarded.
    I sort of disagree. The AI in Assassin's Creed is fairly good within the massive restrictions and rules placed upon it. AC games are all about the systems, the systems are very unrealistic, but the AI works sensibly within them. Or put another way, it's programmed stupidity, not a fuck up of bad programming.

  8. #8
    Lesser Hivemind Node johnki's Avatar
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    When it works, Far Cry's AI is brilliant. However, a lot of times it won't work, and they see through tents, or they'll stand still while you shoot them, or they'll run in circles, or they'll see you from what feels like a mile away, etc, etc.

    The unpredictability of Far Cry's AI due to glitchiness made it annoying for me, arguably worse than AI that just doesn't work.

  9. #9
    Lesser Hivemind Node fiddlesticks's Avatar
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    For whatever reason, the last patch Crytek released for Far Cry lets enemies see through buildings. Thankfully, there's an unofficial fanpatch which fixes that particular problem.

  10. #10
    Secondary Hivemind Nexus Voon's Avatar
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    I know that Alpha Protocol's AI are a bunch of dumbasses but they ain't shit compared to the stupidity of the AI in Deus Ex.

    I had this feeling that Ubisoft tend to make their AI a bunch of morons while being surprisingly smart at the same time. Weird...
    Art blog here.

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  11. #11
    Lesser Hivemind Node Leopig's Avatar
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    The AI on Sniper Elite 2 is a bit suspect too. Oh look out comrades are all running down the middle of the street and getting picked of, let's follow them.
    If graphics are not important why spend so much on a GPU?

  12. #12
    Secondary Hivemind Nexus Fumarole's Avatar
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    Kingpin: Life of Crime takes the cake for me. The AI would sometimes runs around in tight circles when I fired at them. This would go on for ten minutes or so before I left the area. The entire game was a mess in fact.
    The Medallion of the Imperial Psychopath, a Napoleon: Total War AAR
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  13. #13
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    Every stealth game I've ever played. I get why this has to happen (since the idea of being completely screwed if you mess up a single time isn't very appealing), but it's utterly insane that if an enemy spots you in a stealth game, the best solution is usually to duck back into a vent for 30 seconds and wait for them to forget.

  14. #14
    Network Hub BTAxis's Avatar
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    Quote Originally Posted by Danny252 View Post
    Does the whole "Surround him with 5 sword-armed men! Haha, he can't escape now! Ok, now, let's attack him one at a time" thing continue throughout the series?
    The same thing happens in the Batman games, though it's a little less trivial to escape without a scratch in those.

  15. #15
    Secondary Hivemind Nexus Cooper's Avatar
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    Quote Originally Posted by BTAxis View Post
    The same thing happens in the Batman games, though it's a little less trivial to escape without a scratch in those.
    Arkham City does a good job of 2 or 3 coming at you at once.
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    KING GEORGE IS A FROG
    le BANG~__-MICHEAL FUCK OFF~~__-INTERPOL KNOW YOU WELLBIENG~—
    OFF
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  16. #16
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    Gods and Generals. In fact, it's the only redeeming feature of the game.

  17. #17
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    ArmA has by far the worst AI I've ever seen. It's basically super-aggressive and super-accurate bots that see through grass, buildings and even mountains but without any sort of tactical awareness whatsoever. They have no concept of cover or danger or where to look or what stance to take, they run right into enemy fire or in front of you when you're firing, they prone and stare into walls, they fire small arms into tanks instead of running away, and don't even get me started on the driving skills, oh my god :despair: :cry:

  18. #18
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Quote Originally Posted by caljohnston View Post
    ArmA has by far the worst AI I've ever seen. It's basically super-aggressive and super-accurate bots that see through grass, buildings and even mountains but without any sort of tactical awareness whatsoever. They have no concept of cover or danger or where to look or what stance to take, they run right into enemy fire or in front of you when you're firing, they prone and stare into walls, they fire small arms into tanks instead of running away, and don't even get me started on the driving skills, oh my god :despair: :cry:
    Yeah, arma is pvp or its an abomination, not sure about arma 2.
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  19. #19
    Secondary Hivemind Nexus Drake Sigar's Avatar
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    Quote Originally Posted by caljohnston View Post
    ArmA has by far the worst AI I've ever seen.
    That would get my vote as well. My AI squaddies make me want to punch kittens.

    "This is 6, where are you?"

    "Where are you?"

    "Where are you?"

    "6 is Injured!"

    "6 is down!"

  20. #20
    Secondary Hivemind Nexus soldant's Avatar
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    Quote Originally Posted by caljohnston View Post
    ArmA has by far the worst AI I've ever seen. It's basically super-aggressive and super-accurate bots that see through grass, buildings and even mountains but without any sort of tactical awareness whatsoever. They have no concept of cover or danger or where to look or what stance to take, they run right into enemy fire or in front of you when you're firing, they prone and stare into walls, they fire small arms into tanks instead of running away, and don't even get me started on the driving skills, oh my god :despair: :cry:
    The AI aren't all-knowing, they actually can't see through concealment; if you're getting super-accurate AI it's either because Super AI is turned on, or FADE protection has been triggered. ARMA's AI do have pretty big issues particularly when it comes to finding cover and some navigation (they're abysmal in cities, they're not so bad in open areas) but to be fair each individual unit has a LOT to worry about given that beyond their basic waypoints, it's entirely non-scripted. It's easy to emulate intelligent AI if they have to follow a specific pre-planned path down to the millisecond, but a lot harder to have the AI make actual decisions about how to approach their waypoint.

    But with all that said, you are 100% correct about the driving AI, and I'm convinced it's actually a problem with BIS because the driving AI in Carrier Command (at least the betas) suffers from the exact same behaviour as they do in ARMA2: picking ridiculous routes to get to their target, trying to go up steep slopes when there's a perfectly good and safe road nearby, getting stuck between two trees with several meters clearance yet fidgeting around for no good reason... it's beyond a joke now because the crappy driving AI is a mess, particularly when trying to get them to stay in formation along a road.

    Actually I'm convinced that the driving AI has been getting progressively worse; I remember they weren't so good in OFP: Cold War Crisis, but I don't remember them being this bad.

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