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Thread: So Jagged Alliance : BIA?
02-09-2012, 03:10 AM #41
02-09-2012, 03:10 PM #42Originally Posted by bitComposer_Michael
It's actually quite rare to see a developer actually admit they made a crap game like that. What's amusing is that they made a sequelostandalone instead of fixing it. When/if Crossfire fails (as in "our game didn't get 9.0 on metacritic + GOTY everywhere! A failure!") they'll blame the brand and/or JA2/113 community and/or piracy.
You realize that these asshats actually named newest BiA patch 1.13 so people would find this instead of actual 1.13 JA2 mod?
02-09-2012, 05:58 PM #43
02-09-2012, 07:43 PM #44
Okay, ignoring your highly offensive and somewhat homophobic remark (seriously, grow up...), here is how I read that comment.
It is hard to compete with JA2. JA2 is basically super awesome, and 1.13 has turned it into one of the greatest games of all time.
A lot of resources are needed to make a great game, but it is a risky endeavor.
The die-hard community are looking for excuses to pick fights and scream bloody murder (can't imagine why he would think that)
but they really are the minority. They are just very vocal
BiA was the first step in a new era of JA
Even the devs were kind of concerned about success
EA and the other big publishers may have been smart to hold JA at bay with a ten foot pole
Is the guy a bit annoyed? Yeah. I don't blame him. BIA is a pretty good game that just suffers from being in the shadow of JA2.
So no, they haven't blamed the brand or piracy or even 1.13. They acknowledge the brand has a lot of loyalty and that it is risky making anything new, and they acknowledge 1.13 kicks ass.
Also, making the version "1.13" might be construed as a reference/homage. You would be able to see this if you could avoid screaming in rage at whatever they pissed you off about.
02-09-2012, 08:16 PM #45
Did they at least got good sales,game looks quite good in my eyes,still need to try it out.... I take the lives of a few to protect the lives of many. I commit acts of war to preserve the greater peace. I take no joy in killing, but make no mistake; I'll do what needs to be done. Because it's my job. It's my duty. My name is Sam Fisher, and I am a Splinter Cell.
02-09-2012, 09:28 PM #46
- Join Date
- Jun 2011
A good game is a good game is a good game. BiA isn't/wasn't a good game, blaming the (valid imho) criticism on a 13 year old game being better is nonsense.
02-09-2012, 10:12 PM #47
My understanding is that they did well enough to make back their development costs, but not well enough to be comfortable. I vaguely recall reading that somewhere.
But either way, they were boned from the start. People who don't like the genre are just going to say "Meh, it is okay" or "Not my cup of tea", as expected. But people who DO know the genre all know it because of how much they loved JA2, which kind of is problematic too.
And BiA is a pretty fun game, if you can stop making yourself say "I want to play 1.13". Which is actually a huge problem. That's why I am really looking forward to the expandalone (if it doesn't go on sale by the time I finish my current backlog, I'll just get it at full price). All the fun of the gameplay but without "Last time I was in Arulco, I had a LOT more guns. And people with axes weren't as scary"
Last edited by gundato; 02-09-2012 at 10:15 PM.
02-09-2012, 10:58 PM #48
I played the demo and it was a terrible abomination. Yes, I do want to play 1.13 and I am playing it right now, but I was ready to tolerate a lot of things in BIA, but not that. That was both "fuck you" to the "vocal minority" of core fans and half-baked game for everyone else.
Well, maybe full game is better than demo.
Last edited by coldvvvave; 02-09-2012 at 11:00 PM.
02-09-2012, 11:41 PM #49
cold: I never tried the demo. But what were your complaints with it?
Fog of War is in the latest version. AI definitely have to deal with LOS, not sure if the player does (fog of war seems based on obstacles and distance).
The pseudo-realtime stuff DOES have a lot of quirks that take getting used to, and I still think it gives the AI (and melee units in particular) WAY too much of an advantage, but there are ways to set up reactions and the equivalent of interrupts when you are in a defensive position.
03-09-2012, 10:31 AM #50
03-09-2012, 05:03 PM #51
I, er, actually quite like BiA. Well, since the 1.13 update and with mods anyway. For me, the pleasure is the offensive firefights -i.e. using the plan&go system with my main squad, picking apart a base with 20 odd hostiles. The addition of an area inventory was a revelation.
All the stuff about militia is mostly fair -if somewhat mitigated by the patch and mods (whereby they get armour as standard and can be levelled up). In my experience, they'll give a better account of themselves if you don't step in, as their performance under the AI in the tactical game is pathetic. Not the best thing to say about AI...
I'm not going to pretend plan&go is perfect but once you get used to holding shift and clicking to "fire until dead" it's pretty good IMO. Better graphics to Frozen Synapse, and <shock horror> a more engaging SP game (weapons, squad selection, levelling etc).
Until Firaxis release X-Com, I'll keep playing JaBiA (and Frozen Synapse).
03-09-2012, 06:06 PM #52
03-09-2012, 07:23 PM #53
on sale for $9.99 and registers on Steam.
I'd recommend not paying $30 for this, I am almost at the end and the campaign is quite small, maybe a quarter the size of BiA. At $10 it feels like a good deal.
03-09-2012, 11:14 PM #54
Yeah, I try to avoid Gamefly. Tried them once when they had a sale to get a slightly used (used disc, unused box, manual, and serials) Infamous 2 for 10 bucks. A month after the tail-end of the expected delivery date, with no sign they finally gave me the refund. A month after that the game arrived in the mail. So while I technically got the game for free, I don't want to deal with them ever again (I didn't like all the hoops I had to jump through).
I know I am less likely to have such annoying experiences with a digital download, but I can wait for a sale from a source I like.
06-09-2012, 07:57 PM #55
Well I reached the end of the game, and then this happened:
When I killed the Big Bad, I was informed that the Bad Dudes were being reinforced at the harbor (where you get your own reinforcement/supplies) and were attempting to retake the country. No reinforcements or shopping sprees for me! Not only that, but the volcano god was now angry and I had three days to collect three items of importance and return them to the head priest at the volcano before it erupts (and presumably kills us all). Oh, and you aren't told where two of the items are. Were they something you sold to a merchant earlier? Possibly. So now the pistol-armed militia I left to defend the beginning areas are being wiped out easily and I need to retake half the country. These reinforcements are hard-ass motherfuckers too; it seems every one of them has body armor and a gas mask to complement their high-end weaponry. Pretty much all of my money is going into replacing body armor now.
Hooray for more shootygoodness I guess, but it feels weak.