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  1. #1
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    Finally, a decent space combat game. WITH GIANT ROBOTS

    Strike Suit Zero has been on my radar for some time. The devs have been pretty quiet but finally they've showed some of the game and it looks mighty impressive.



    The combat looks fresh. The range between the ships looks good. Everything is nice and blue.

    AND YOUR SPACESHIP TURNS INTO A ROBOT.

  2. #2
    Network Hub KauhuK's Avatar
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    Looks good. It's been a while since I last played a space combat game. Too bad I don't have joystick but maybe gamepad works good enough.

  3. #3
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    Back in the day I played Freespace 1 & 2 on keyboard.

    It's do-able.

  4. #4
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    Quote Originally Posted by Patrick Swayze View Post
    Back in the day I played Freespace 1 & 2 on keyboard.

    It's do-able.
    Nah, freespace 1 and 2 were a lot easier to play with kb + mouse for some reason. It controlled a little differently from other space sims at the time and the accuracy with the mouse was invaluable.

    That aside, this looks promising. Glad you brought it to my attention swayze. May you have countless dirty dances as my thanks.

  5. #5
    Secondary Hivemind Nexus Boris's Avatar
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    Quote Originally Posted by khaz View Post
    Nah, freespace 1 and 2 were a lot easier to play with kb + mouse for some reason. It controlled a little differently from other space sims at the time and the accuracy with the mouse was invaluable.
    I played both (and still play, actually) with just a keyboard. Prefer the numpad over the mouse for flying, for some reason.

  6. #6
    Secondary Hivemind Nexus The JG Man's Avatar
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    Well, that looks like something I would very much enjoy.
    Powered by Steam. And biscuits. I'm also a twit and dabble in creative writing.

  7. #7
    Network Hub Protoman's Avatar
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    Wow, that looks fantastic... Definitely looking forward to this one.

  8. #8
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    Quote Originally Posted by Patrick Swayze View Post
    AND YOUR SPACESHIP TURNS INTO A ROBOT.
    You do realize that is not a good thing, right?

  9. #9
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    Quote Originally Posted by Mohorovicic View Post
    You do realize that is not a good thing, right?
    You just took an express elevator to a whole new level of wrong

  10. #10
    Secondary Hivemind Nexus Hypernetic's Avatar
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    Quote Originally Posted by Mohorovicic View Post
    You do realize that is not a good thing, right?
    <----- There is the door.

  11. #11
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    Fighters in space is already an extremely stupid idea.

    We don't need another layer of stupidity added on top of that by making them turn into robots for no reason at all.

  12. #12
    Secondary Hivemind Nexus Nalano's Avatar
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    Quote Originally Posted by Mohorovicic View Post
    Fighters in space is already an extremely stupid idea.

    We don't need another layer of stupidity added on top of that by making them turn into robots for no reason at all.
    What do you have against fun? Did fun drunkenly beat your mother while you watched? Did it?
    Nalano H. Wildmoon
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  13. #13
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    Quote Originally Posted by Mohorovicic View Post
    Fighters in space is already an extremely stupid idea.

    We don't need another layer of stupidity added on top of that by making them turn into robots for no reason at all.
    Legs in space make no much sense, because theres nothing to walk into (except maybe walking over another ship?).

    You can always imagine that the robot mode allow the pilot to enter some "combat total aweresness" state where the legs of the robot are connected to his legs, the arms of the robot to his arms, and since his combat awaresness affect directly his combat effectiveness, is something you want.

  14. #14
    Secondary Hivemind Nexus sinister agent's Avatar
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    Quote Originally Posted by Mohorovicic View Post
    Fighters in space is already an extremely stupid idea.

    We don't need another layer of stupidity added on top of that by making them turn into robots for no reason at all.
    Do you even know what games are?

  15. #15
    Secondary Hivemind Nexus Nalano's Avatar
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    Quote Originally Posted by sinister agent View Post
    Do you even know what games are?
    It's bad form to yell at him for something he said six months ago.

    ...especially when there's so much stuff to yell at him for now​.
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  16. #16
    Secondary Hivemind Nexus sinister agent's Avatar
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    Quote Originally Posted by Nalano View Post
    It's bad form to yell at him for something he said six months ago.

    ...especially when there's so much stuff to yell at him for now​.

    Ah, forgive me. I didn't check the dates on this one.

  17. #17
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    We're getting trolled right? RIGHT?

  18. #18
    Secondary Hivemind Nexus Hypernetic's Avatar
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    Have to be.

  19. #19
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    There is no friction in space. This makes movement of space ships fundamentally different than terrestrial jets. There's no maximum speed (other than c) in space, if you have engines on you gain velocity at a constant rate forever, if you turn off your engines you will drift with the same velocity forever, if you reach speed S in time T then it will take 2T to reach the same speed in the opposite direction. In this game the ships seems to handle like jets, with a maximum velocity, afterburners (wtf), and always travelling in the same direction you're pointing (not even always true for jets).

    IF YOU'RE NOT GOING TO MODEL THESE SUPER BASIC ELEMENTS OF SPACE SHIP MOVEMENT THEN WHY SET IT IN SPACE???

    For games that did it properly look at Elite 2, I-War and Terminus.

  20. #20
    Secondary Hivemind Nexus Hypernetic's Avatar
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    Quote Originally Posted by caljohnston View Post
    There is no friction in space. This makes movement of space ships fundamentally different than terrestrial jets. There's no maximum speed (other than c) in space, if you have engines on you gain velocity at a constant rate forever, if you turn off your engines you will drift with the same velocity forever, if you reach speed S in time T then it will take 2T to reach the same speed in the opposite direction. In this game the ships seems to handle like jets, with a maximum velocity, afterburners (wtf), and always travelling in the same direction you're pointing (not even always true for jets).

    IF YOU'RE NOT GOING TO MODEL THESE SUPER BASIC ELEMENTS OF SPACE SHIP MOVEMENT THEN WHY SET IT IN SPACE???

    For games that did it properly look at Elite 2, I-War and Terminus.
    Welcome to video games where realism is scrapped for the sake of game play. This game isn't a sim, it's an action game.

    Some of the best space games of all time did not follow true space physics (TIE Fighter, Freelancer, etc, etc, etc).

    It's just a game breh.

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