
Originally Posted by
Jiiiiim
Snipers and spies keep you on your toes, as has been said. They allow unique strategies and counters to the two big bottlenecks that are heavy-medics and massed sentries, as has also been said. I have nothing but respect for those who can play those classes well - I've been playing TF2 for what must be a thousand years at this point and I still cannot play spy well on an organised server, and I'm only beginning to get the hang of sniping in a way that helps the team. Every other class, I've found some comfortable groove that I can run along all day but those two remain unsolved mysteries.
But I mainly play on a server which has some particularly good spies and snipers so I have had to at least learn the counters. With spies, I like that it's not just the obvious thing of looking for people running the wrong way, or bumping into them to see if they're on your team, but stuff like actually listening. The dead ringer makes an almighty racket of a noise but even the basic uncloak should be audible if you're concentrating, or the sound of a spycicle stab (as that doesn't flash up on the screen). I like using the scoreboard to check if a dead ringer has fired, or watching the backs of likely victims, or checking to see if ammo packs mysteriously disappear, or firing into corners that you know spies tend to hide in. With snipers, obviously they've only got that tiny cone of vision so I enjoy that omaha-beach feel of madly crouch-running between cover, of finding some way behind them and then killing them in the most humiliating manner possible.
Spies and snipers keep the game fresh, interesting and challenging in a way that no other class does, even though I hate playing as them.