Not really, no.
Hey I don't expect you to give up everything, a lot of everyday stuff in our houses are probably suspect. However if you believe strongly enough, you should be willing to give up something. I didn't buy Diablo III, and I don't own a tablet or indeed any hand-held device apart from a very cheap mobile phone. Not buying something is one of the easiest forms of disapproval. It's the bare minimum. And it'll give you a leg to stand on when you get up on the soapbox.
Will it make any difference? No. But then, that's not really the point.
I think those are two very distinct myopias. But perhaps that's simply becasue I don't see Blizzard as at fault here. I recognize that the game is designed to reward play skinner-box style. But the statistical insignificance of this event is, I feel, enough to absolve them of explicit crime. Are there things they could do to strike a better balance between compulsive gameplay and engaging gameplay? Maybe. That's a more interesting question we could discuss in my opinion. Where is the line between compulsive and engaging games? How much does it vary among different players (a lot)? What are some design changes that could be made to fix some of the games that lean too much towards compulsive/addictive?
I just don't think illegal wars and the overthrowing of foreign democracies can be placed on a remotely similar footing with ... making a compulsive game. That one man played for 40 hours while also neglecting his own life.
Last edited by gwathdring; 24-07-2012 at 06:04 PM.
I think of [the Internet] as a grisly raw steak laid out on a porcelain benchtop in the sun, covered in chocolate hazelnut sauce. In the background plays Stardust’s Music Sounds Better With You. There’s lots of fog. --tomeoftom
I do not understand your hatred of Blizzard over Diablo 3 when you love WoW and WoW has "destroyed" more lives than D3 has.
Or the pay to win asian MMOs, that get people hooked and force them to pay cash to succeed.
You seem to want it both ways.
You cannot deconstruct the rational atmomistic individual by exposing a distributed agency without also deconstructing the principles of responsibility and fault.
We predicate responsibility for action and fault of action in the hands of the self-same rationalist individual (or rationalist captialist company) you want to deny.
The complexities of distributed agency that would highlight the impact of US foriegn policy in the events of 9.11 as would also highlight the impact of Blizzard's chosen design functions for Diablo are also the complexities of action that make pointing fingers and portioning blame in the classic sense an effort in futility.
Originally Posted by CROCONOUGHTKEY
I found it horrible the first time I read it on gamespot. Just made me think more on my health. And try to avoid unnecessary long gaming periods. Remember to drink, eat and stretch, I think that goes along way. Personally I've done a few long sessions of gaming, 32 to 36 hours. It really takes a toll on your body, at some point you will start to feel weak, especially in the legs for sitting in the same place for a long time. Personally I won't probably ever again do long sessions, just go to sleep for 5-6 hours if you really need to play long sessions.
I still wonder how that even happened. I mean, I have been awake for several days at a time more than once but even if I did something I thought was important, I'd still eat and drink; and even if you wouldn't do that, wouldn't you fall unconscious long before you die? I just have a hard time believing that a neurotypical person could do something for 40 hours without a break. Without further information it's of course very hard to diagnose anything but it's hardly a poor fool mind-controlled by the evil megacorp.
"I was one of those. I meddled with dark powers. I summoned demons. I ate the entire little cheese, including the rind."
~Kvothe, The Wise Man's Fear
Isn't this just natural selection, evolution designed to take those who can't (or in this case are to stupid) to survive out of the gene pool.