I would like to edit this first post as a tactics compendium for this particular dungeon based on the experience and after-many-wipes reports of brave RPS groups.
Encounters:
Common:
Spider queen
Lieutenant wossname
- pulls everyone to him, immobilizes/stuns(?) and then does some high damage aoe - avoid at all costs
- some sort of ranged weapon + LoSing around pillars is highly recommended
Path #1 (Hodgins)
-There are two burrows at the start, one near the door and one in some corner
-Kill the corner one first, it spawns a breeder; target him down
-Do not kill the burrow near the door until no other burrows are left, it will spawn two leaping gravelings who will kill you
-After the breeder is down, three people protect Hodgins, while two people (with as much DPS as possible) kill the burrows
-If you protect Hodgins, AoE heal is a good idea
As a sidenote, burrows seemingly spawn less stuff over time, but do spawn deadly stuff when they die, so keep that in mind and don't destroy all burrows as fast as you can, you will get overwhelmed.
Also, Hodgins is the worst NPC in the game, but that's another story.
Thanks to Labbes and his group.
Path #2 (Detha / Ghost Eater)
TBD
Path #3 (Tzark / Colossus)
You get sent to the Lovers' room and that's where the first (only?) encounter of this path happens. You have to defend two spirit collectors while they uhm collect. They're on opposite sides of the room and you'll have a lot of graveling burrows spawning to attack them. I suppose this is phase 1 of the encounter, but we didn't manage to beat it so I don't know what follows.
Objective: defend the collectors (quite low hp) while they charge. If both are destroyed the encounter resets.
Problems:
- burrows appear at set places in the room spawning a lot of small mobs and from time to time bigger ones
- the small ones need to be aoed down
- the big ones hit like a truck and one particular flavor (the Breeder) spawns even more small ones
- the burrows have big models and small hitboxes making them hard to hit in melee
- splitting your forces to defend both collectors results in getting overwhelmed, while defending only one collector means the encounter will be so much longer
Tried and true:
TBD
Attempts:
- given enough dps, mow down each burrow and its spawns before another one appears. Not doable, we tried with two time warps (quickness elite from mesmers) but you still end up wasting too much time on the bigger elites or on "obstructed, miss" buggery with the burrows themselves.
- nuke the first two burrows and ignore the rest, while defending one of the crystals and killing breeders ASAP. Still getting overwhelmed with spawns after a while.
- kite kite kite. let them spawn and kite'em around the room. haven't tried this one but it has potential.


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