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  1. #1

    Up, up, and away! (Pathfinder Loadouts)

    Building on Scumbag's Brute post, here are my pathfinder loadouts. These might give some general ideas for newer players of things to try.

    The first few are general use loadouts for both pubs and LT(path only) games.

    Loadout 1: Explosive Capper
    Prim: Spinfuser/Dueling Spinfuser (on Raindance a Twinfuser is often subbed here)
    Sec: Shotgun(or holdout)
    Belt: Explosive Nitron
    Pack: Thrust
    Per1: Reach
    Per2: Egocentric


    Loadout 2: Nitron Capper
    Prim: Spinfuser/Dueling Spinfuser
    Sec: Shotgun(or holdout)
    Belt: Impact Nitron
    Pack: Thrust
    Per1: Reach
    Per2: Egocentric

    Loadout 3: DISRUPT! (fake cap, disrupt offense, clear stand, distract)
    Prim: Twinfuser
    Sec: Shotgun(or holdout)
    Belt: Explosive Nitron
    Pack: Thrust
    Per1: Safety Third
    Per2: Quick Draw/Egocentric(depending on map size)

    Loadout 4: Chaser
    Prim: Bolt Launcher
    Sec: L.A.R.
    Belt: Impact Nitron
    Pack: Thrust
    Per1: Rage
    Per2: Egocentric


    The last 2 loadouts are more for LT, but can be used in regular play(although other classes fill the roles better)

    Loadout 5: LD
    Prim: Bolt Launcher
    Sec: L.A.R
    Belt: Impact Nitron
    Pack: Energy
    Per1: Safety Third
    Per2: Quick Draw

    Loadout 6: LO
    Prim: Spinfuser/Dueling Spinfuser
    Sec: Shotgun(or holdout)
    Belt: Explosive Nitron
    Pack: Energy
    Per1: Safety Third
    Per2: Quickdraw




    Post yours below!

  2. #2
    (grammar nazi says: spinfusOr)
    CWalker00> SKYDANCER YOU UTTER BOLLOCKS

  3. #3
    I shall not edit that post!

  4. #4
    Activated Node
    Join Date
    Jun 2011
    Posts
    43
    Here's my loadouts:

    Chaser:
    Primary: Bolt Launcher
    Secondary: LAR
    Belt: Compact Nitron
    Pack: Thrust
    Perk 1: Rage
    Perk 2: Egocentric

    Harasser:
    Primary: Dueling Spinfusor
    Secondary: LAR
    Belt: Explosive Nitron
    Pack: Energy Regen
    Perk 1: Safety Third
    Perk 2: Quick Draw

    Arena:
    Primary: Dueling Spinfusor
    Secondary: Holdout Shotgun
    Belt: Explosive Nitron
    Pack: Energy Regen
    Perk 1: Safety Third
    Perk 2: Quick Draw

  5. #5
    Lesser Hivemind Node Scumbag's Avatar
    Join Date
    Nov 2011
    Location
    Lincoln
    Posts
    892
    Playing about with the explosive nitrons been noticing Egocentric is more or less essential. What would be better for impulse on primary also: Dueling spinner or the Light?

  6. #6
    Lesser Hivemind Node deadly.by.design's Avatar
    Join Date
    Apr 2012
    Location
    U.S. East
    Posts
    553
    Quote Originally Posted by Scumbag View Post
    Playing about with the explosive nitrons been noticing Egocentric is more or less essential. What would be better for impulse on primary also: Dueling spinner or the Light?
    I think the splash damage is the same, just a smaller radius, so it would be based on your preference. I don't really bother with the Light Spinfusor anymore.

  7. #7
    dbd is right on the splash damage. I recently returned to using lights on occasion(like days when I am extra inaccurate) - the larger splash is better for clearing stands as well.

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