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Thread: Guild Wars 2 game mechanics
06-08-2012, 10:31 PM #21
07-08-2012, 11:20 AM #22
1. I read somewhere that until lvl 40 you can only put a max of 10 trait points in any line. I suppose you can put up to 20 until lvl 60?
2. Can you equip the same weapons in both slots? Like say I want to run sword/pistol and sword/torch. What happens to sword cds?
07-08-2012, 11:40 AM #23
see here. Although at level 40 you will only have 30 trait points anyway, so 10 per line with 5 lines is not so restrictive.
I don't know off the top of my head if the cooldowns reset or not, though.
07-08-2012, 12:24 PM #24
source, also confirmed in beta)
Last edited by Kismet; 07-08-2012 at 12:27 PM.No stone left unturned. No tree left unpruned.
07-08-2012, 12:44 PM #25
It makes sense not to have cooldowns reset on weapon swap, you'd be able to do staff/staff for example and use the skills twice per cd which would surely unbalance things.
@screwie That limitation is not bad, although it prevents you from going into the juicier major traits even if you have the points to do so... or even to specialize.
Bah, now I have to plan 3 different trait builds for leveling
17-08-2012, 02:30 PM #26
20-08-2012, 11:51 AM #27
That combo tool site is brilliant sendmark. Been getting a good idea of how it all works now between classes.
Smoke Bomb + Blast Finisher (mass stealth) looks like it'll get some use.
Does anyone fancy making an Elementalist build thread by the way? (I would, but there's a restriction due to my post count and I don't want to make posts for the sake of it ).
21-08-2012, 12:08 PM #28
- Join Date
- Oct 2011
Now while I cannot confirm this I'm pretty sure this is real.
When using a channeling ability you're supposedly able to use instant-cast abilities without breaking channel.
21-08-2012, 12:52 PM #29
21-08-2012, 02:53 PM #30
21-08-2012, 03:03 PM #31
21-08-2012, 06:01 PM #32
The guide doesn't say this, but don't pick cooking as your first crafting skill.
It will fill up your inventory with miniscule buffs and items that may or may not be useful in future recipes, and then leave you sad and penniless.
21-08-2012, 06:34 PM #33
21-08-2012, 07:44 PM #34
21-08-2012, 07:59 PM #35
But the cookery profession looks too interesting to pass up! I am quite ruthless with my inventory, so I'm willing to give it a try anyway.
I'll spend my gold on bigger bags asap, of course.
24-08-2012, 02:37 AM #36
- Join Date
- Jan 2012
Now I'm going to have to, in addition to everything else I wanted to do in this game, train 2 crafting professions as I level. CURSE YOU ARENANET FOR MAKING TOO MANY FUN THINGS TO DO!
24-08-2012, 10:23 AM #37
24-08-2012, 10:25 AM #38
24-08-2012, 12:31 PM #39
24-08-2012, 01:36 PM #40
Don't know if this is the right place to post this, but I thought that it would be a good idea to remind everyone to represent the guild as soon as you are accepted into our ranks. We only gain influence for event participation and other activities if you represent the guild.
Influence is the resource which allows guilds to improve and extend their upgrades like guild vaults, research related bonuses, and other features and is earned by each and every guild member as they play the game (so even passively) with the guild tag out.
Since we'd like to quickly upgrade some key features of the guild, it would be best if we didn't miss out any influence that is available.
Last edited by squirrelfanatic; 24-08-2012 at 01:41 PM.