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  1. #21
    Secondary Hivemind Nexus Screwie's Avatar
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    Not Strong Arm, but Accurate yes.

  2. #22
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    You also need to catch the damn thing, of course.

  3. #23
    Secondary Hivemind Nexus Screwie's Avatar
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    Eh, catching is optional. There's no turnover if you miss, and if all else fails you can chuck it into open space to make your opponent waste a few more squares of movement to retrieve it. :)

    The worst that can happen with Dump-Off is when you fumble it.

  4. #24
    Lesser Hivemind Node cyberpunkdreams's Avatar
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    Quote Originally Posted by Screwie View Post
    The worst that can happen with Dump-Off is when you fumble it.
    And you were probably going to lose it anyway, so... and if you do succeed in the pass, the chances of your opponent getting the ball that turn can sink to nothingness.

    Anyway, nerves of motherhumping steel + dump-off, anyone?

  5. #25
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    Screwie has them on his elves, i think?


    "I got you!"
    *dump-off*
    "I got you again!"
    *dump-off*
    "aaaarghhh"

  6. #26
    Secondary Hivemind Nexus groovychainsaw's Avatar
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    I've derailed this from kick return, as I thought I might (apologies Al!), but a little insight into my thinking...

    My thrower is effectively AG4 with accurate.
    He has been built to throw, primarily, so has invested in throwing skills (strong arm, accurate).
    In almost all circumstances, he will be in a cage of guarded blitzers, waiting to long bomb to my catchers/run it in himself. No problems.

    What if someone gets in the cage? I could invest in block and dodge (on doubles!). However, in my more recent top level games, the opposition with a leaping player/blitzer almost always has wrestle/tackle, negating any levels spent on that protection. Given that a lot of positioning work has to be done before that final hit in a well-guarded cage, being able to throw the ball to a nearby blitzer/catcher EVEN IF THEY DROP IT might be preferable. Even if not, its optional, I can choose to hold it/get knocked down in the square if that looks safer. Follow up skill would be nerves of steel, if he ever gets that far, for a relatively safe throw to 'someone'. Given the number of times elves have leapt in, made the hit, picked up the ball, and passed OUT OF THE MIDDLE OF MY CAGE, it seems a good option to throw the ball away from them.
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  7. #27
    Secondary Hivemind Nexus Screwie's Avatar
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    Quote Originally Posted by Kajo View Post
    Screwie has them on his elves, i think?

    "I got you!"
    *dump-off*
    "I got you again!"
    *dump-off*
    "aaaarghhh"
    Yep I have three of them and hoping for a 4th :)

    Quote Originally Posted by groovychainsaw View Post
    What if someone gets in the cage? I could invest in block and dodge (on doubles!). However, in my more recent top level games, the opposition with a leaping player/blitzer almost always has wrestle/tackle, negating any levels spent on that protection.
    A risky and rather silly thought just struck me. I wonder if you could force a turnover against a Wrestle attacker by using Dump-Off to pass the ball directly to them?

    Obviously, they could choose not to use the Wrestle skill, but what if your thrower/runner was the one with Wrestle? Hmm...

  8. #28
    Secondary Hivemind Nexus ChainsawHands's Avatar
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    Dump-off never causes a turnover.

  9. #29
    Network Hub potatoedoughnut's Avatar
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    He's saying pass it to the guy with wrestle before the block, then if the attacker chooses a BD result he will drop the ball, resulting in a TO.

    This seems unlikely as the player blocking would just not choose a BD result unless forced to.
    Eagles may soar, but weasels don't get sucked into jet engines.

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  10. #30
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Still, a Wrestle dump off player could be a fecking manace, i guess thats a use for low agility. Dump off the ball passed to me? Nuh uh! I have AG1!
    I'm failing to writing a blog, specifically about playing games the wrong way
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  11. #31
    Secondary Hivemind Nexus ChainsawHands's Avatar
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    Oh, yeah. That would... well, "work" might be putting it a bit strongly. ;)

  12. #32
    Secondary Hivemind Nexus President Weasel's Avatar
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    Oh that's a "brilliant" "idea". Watch as your opponent gets push/push, shoves your man away, and runs off with the ball that, it turns out, you could have simply held onto.

  13. #33
    Secondary Hivemind Nexus Wolfenswan's Avatar
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    Well then you need a Wrestle/DumpOff/StandFirm player!

  14. #34
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Quote Originally Posted by ChainsawHands View Post
    Oh, yeah. That would... well, "work" might be putting it a bit strongly. ;)
    If it was 2D against the attacker you'd have good odds. (skull or BD on either dice is 20/36). The hard part would be getting them to catch the ball, maybe an elf player with catch who has catch set to always use.

    Quote Originally Posted by Wolfenswan View Post
    Well then you need a Wrestle/DumpOff/StandFirm player!
    Or sidestep for all those elves.
    Last edited by Heliocentric; 15-08-2012 at 03:55 PM.
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  15. #35
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    Quote Originally Posted by Wolfenswan View Post
    Well then you need a Wrestle/DumpOff/StandFirm player!
    And tentacles!

  16. #36
    Secondary Hivemind Nexus Screwie's Avatar
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    Quote Originally Posted by President Weasel View Post
    Oh that's a "brilliant" "idea". Watch as your opponent gets push/push, shoves your man away, and runs off with the ball that, it turns out, you could have simply held onto.
    I did describe it as "risky and rather silly" :)

    It might only ever be worth looking at in the fringiest of fringe cases, but a Wrestle/Dump Off player is still a solid nuisance without resorting to such shenanigans.

    Quote Originally Posted by Wolfenswan View Post
    Well then you need a Wrestle/DumpOff/StandFirm player!
    Haha, Stand Firm or Side Step as the third skill would make it even better!

  17. #37
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    Quote Originally Posted by Heliocentric View Post
    The hard part would be getting them to catch the ball, maybe an elf player with catch who has catch set to always use.
    Don't you need to always try to catch the ball?

  18. #38
    Secondary Hivemind Nexus ChainsawHands's Avatar
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    Quote Originally Posted by Kajo View Post
    Don't you need to always try to catch the ball?
    Yes, but you don't need to use the catch skill to reroll a failed catch.

  19. #39
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    Quote Originally Posted by ChainsawHands View Post
    Yes, but you don't need to use the catch skill to reroll a failed catch.
    Can you reroll a successful catch?

  20. #40
    Secondary Hivemind Nexus ChainsawHands's Avatar
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    Catch only lets you reroll a failed catch. Technically you should be able to use a team reroll on any roll, so you should be able to reroll a successful catch that way, but I don't think​ the Cyanide game lets you do so.

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