Not Strong Arm, but Accurate yes.
Not Strong Arm, but Accurate yes.
You also need to catch the damn thing, of course.
Eh, catching is optional. There's no turnover if you miss, and if all else fails you can chuck it into open space to make your opponent waste a few more squares of movement to retrieve it. :)
The worst that can happen with Dump-Off is when you fumble it.
Screwie has them on his elves, i think?
"I got you!"
*dump-off*
"I got you again!"
*dump-off*
"aaaarghhh"
I've derailed this from kick return, as I thought I might (apologies Al!), but a little insight into my thinking...
My thrower is effectively AG4 with accurate.
He has been built to throw, primarily, so has invested in throwing skills (strong arm, accurate).
In almost all circumstances, he will be in a cage of guarded blitzers, waiting to long bomb to my catchers/run it in himself. No problems.
What if someone gets in the cage? I could invest in block and dodge (on doubles!). However, in my more recent top level games, the opposition with a leaping player/blitzer almost always has wrestle/tackle, negating any levels spent on that protection. Given that a lot of positioning work has to be done before that final hit in a well-guarded cage, being able to throw the ball to a nearby blitzer/catcher EVEN IF THEY DROP IT might be preferable. Even if not, its optional, I can choose to hold it/get knocked down in the square if that looks safer. Follow up skill would be nerves of steel, if he ever gets that far, for a relatively safe throw to 'someone'. Given the number of times elves have leapt in, made the hit, picked up the ball, and passed OUT OF THE MIDDLE OF MY CAGE, it seems a good option to throw the ball away from them.
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Yep I have three of them and hoping for a 4th :)
A risky and rather silly thought just struck me. I wonder if you could force a turnover against a Wrestle attacker by using Dump-Off to pass the ball directly to them?
Obviously, they could choose not to use the Wrestle skill, but what if your thrower/runner was the one with Wrestle? Hmm...
Dump-off never causes a turnover.
He's saying pass it to the guy with wrestle before the block, then if the attacker chooses a BD result he will drop the ball, resulting in a TO.
This seems unlikely as the player blocking would just not choose a BD result unless forced to.
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Still, a Wrestle dump off player could be a fecking manace, i guess thats a use for low agility. Dump off the ball passed to me? Nuh uh! I have AG1!
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http://playingitwrong.wordpress.com/
Oh, yeah. That would... well, "work" might be putting it a bit strongly. ;)
Oh that's a "brilliant" "idea". Watch as your opponent gets push/push, shoves your man away, and runs off with the ball that, it turns out, you could have simply held onto.
Well then you need a Wrestle/DumpOff/StandFirm player!
Play Arma2:CO with us. (It isn't nearly as difficult as you might think.)
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If it was 2D against the attacker you'd have good odds. (skull or BD on either dice is 20/36). The hard part would be getting them to catch the ball, maybe an elf player with catch who has catch set to always use.
Or sidestep for all those elves.
Last edited by Heliocentric; 15-08-2012 at 02:55 PM.
I'm failing to writing a blog, specifically about playing games the wrong way
http://playingitwrong.wordpress.com/
I did describe it as "risky and rather silly" :)
It might only ever be worth looking at in the fringiest of fringe cases, but a Wrestle/Dump Off player is still a solid nuisance without resorting to such shenanigans.
Haha, Stand Firm or Side Step as the third skill would make it even better!
Catch only lets you reroll a failed catch. Technically you should be able to use a team reroll on any roll, so you should be able to reroll a successful catch that way, but I don't think the Cyanide game lets you do so.