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  1. #41
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    Quote Originally Posted by bonkers View Post
    I'll wait for stretch goals and more info before backing. But it looks very very interesting.
    A Linux version would be nice but I doubt it will be there for this one. But well, hope dies last ;)
    Linux version confirmed. So get backing. I need this.

  2. #42
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    hope people are happy getting a real-time mass-management game, because the developer is kind of clueless about what "actual strategy" is about.
    from a strategy perspective, there are some problems with most traditional RTS games, but limited scale is not one of them. in fact, they almost always have too much to manage for the vast majority of players

    if there's anything they should learn from the real-time games out there is that the strategic decisions become less and less important once you have more and more things to do because the person who outmanages the other will win, and that rarely depends on strategy

  3. #43
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    Fair enough. But most people are basing their expectation on the previous games. So it may not be "actual strategy" but it is "fun gaming" to some.

    Blame the problem with using the wrong words and wrong descriptions in marketing, media and business. "First person shooter" and "action strategy" and "RPG" are not always used correctly. But as long as the game "Is fun" and "works" or is "entertaining", most people forgive them for using the wrong description. :/

  4. #44
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    Quote Originally Posted by biz View Post
    hope people are happy getting a real-time mass-management game, because the developer is kind of clueless about what "actual strategy" is about.
    from a strategy perspective, there are some problems with most traditional RTS games, but limited scale is not one of them. in fact, they almost always have too much to manage for the vast majority of players

    if there's anything they should learn from the real-time games out there is that the strategic decisions become less and less important once you have more and more things to do because the person who outmanages the other will win, and that rarely depends on strategy
    Watch out or you'll anger the resident CoH fans who think a couple of realism-inclined mechanics, throwing dice and clicking slightly less than in Starcraft = mucho deep strategy.

    You are correct of course. Strategy in the game sense (IRL definitions are a lot wider) is interaction with the opponent, reading them, deceiving them and weaving your plans through and around theirs. RTS games have execution barriers and before the players' execution is good enough to rise above most of the randomness of the game, there is little strategy going on. Where those barriers lie and how much further improvement in execution is rewarded depends on the mechanics. I personally hope PA will have much lower execution barriers than TA and SupCom; when I want furious multitasking, there's already Starcraft for that. I would also welcome exhaustible resources (which they are not doing) because they deepen positional strategy. Might be interesting to mod that in.

    The planet-hopping/crashing seems to me like it would have actual depth potential.

    The reason I backed was that I want to have a game with huge armies clashing and jumping between planets. And the reason I just raised my backing is that this has potential to be an epic modding platform, as well as a technological/business showcase of how to do a PC game right.

  5. #45
    Secondary Hivemind Nexus bonkers's Avatar
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    Quote Originally Posted by Patrick Swayze View Post
    Linux version confirmed. So get backing. I need this.
    Thanks for the heads up Mr Swayze, backing now!

  6. #46
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    Quote Originally Posted by victory View Post
    Watch out or you'll anger the resident CoH fans who think a couple of realism-inclined mechanics, throwing dice and clicking slightly less than in Starcraft = mucho deep strategy.
    Slamming on people for their opinion on an unrelated thread, just because you happen to disagree with them. Classy.

    If all you want is strategy, I heard chess is pretty good. New kid on the block.

  7. #47
    Secondary Hivemind Nexus bonkers's Avatar
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    Quote Originally Posted by FriendlyFire View Post
    Slamming on people for their opinion on an unrelated thread, just because you happen to disagree with them. Classy.

    If all you want is strategy, I heard chess is pretty good. New kid on the block.
    Skat is pretty good too.

  8. #48
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    I don't think the fact that "S" in RTS is mostly meaningless is news to anyone.

  9. #49
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    I think the "there is no strategy in RTS games!" line is even more tedious than "RPGs are about choice'n'consequence!" crew. The latter at least is vaguely correct, even though not what the people saying it really mean.
    Irrelevant on further examination of the rest of the thread.

  10. #50
    Secondary Hivemind Nexus b0rsuk's Avatar
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    They've just added Linux support. I feel obligated to support them, and together with Castle Story might we see a resurgence of innovation in RTS ?
    pass

  11. #51
    Lesser Hivemind Node internetonsetadd's Avatar
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    It's interesting to see what clicks for people in such an instantly massive fashion vs. what doesn't. Was it the Total Annihilation name recognition, did PA receive a great deal of media attention right out of the gate, or is there a horde of gamers watching Kickstarter for that one perfect project at all times?

    I'm sure many here have backed at least one project they assumed was a sure thing only to see that it couldn't catch a break. Kickstarter project creators are always hyping up the idea of spreading the word, but fairly often it feels like an exercise in futility that leaves me wondering what kind of people make up Kickstarter's gaming user base, just what the hell they want, and what it is that persuades them to back a project en masse?

    With the absurd levels of irrationality that tend to be the hallmark of backers of every medium-large, struggling-but-nearly-there project as it reaches its deadline ("$300 for a $15 game? Okay! Whatever it takes to get it funded! Let's do this!"), I can't really say that I have any idea. I don't think I was able to get even two people to take a look at Lodestar: Stygian Skies. While it certainly wouldn't have been for everyone, I have a hard time fathoming the notion that it wouldn't have been for at least $16,000 worth of people. After it failed, Dead State swept through, doing quite well for itself, and the two games had a fair number of commonalities.

    I'm not exactly sure what I'm going on about. I backed Planetary Annihilation on the first day, and I'm rather looking forward to it. (I backed Dead State, too.) Recently I've just found Kickstarter to be something of a depressing place to spend much time on. It doesn't help that the non-sure-thing staff picks in video games often appear to be selected based upon the likeliness that they will appeal to hipsters with precious sensibilities. Okay, I'm done. I need some sleep.

  12. #52
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    It's worth noting that TA goodness is alive and well on the spring engine.
    They've created a brand new engine and ported alot of the old TA stuff over. Pretty active playerbase, too. And it's free.

  13. #53
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    Talking of RTSs in general, I have never played a resourceless RTS. When I get my game backlog thinned - at least a little bit - I'm definitely trying the Close Combat series. I wonder why any larger developers haven't tried their feet in making at least superficially realistic small-scale RTS - after all, resourceless RTSs are fundamentally easier to wrap your head around than ones with resources, and "realism" seems to sell well for the CODbro crowd.

    http://www.matrixgames.com/products/...t.Stand.Arnhem

  14. #54
    Secondary Hivemind Nexus jnx's Avatar
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    Well there's probably some point in that thing Bliz said back when Starcraft II was being made that "We haven't seen anyone be really succesful without resource management." and that other one about base building.
    Read more here (On hold) or on Twitter! Occasional impressions on random sim games.

  15. #55
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    Quote Originally Posted by victory View Post
    and "realism" seems to sell well for the CODbro crowd.
    It's not realism, it's gunporn. Which is pretty much applying realism only to the form, not the function.

  16. #56
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    Quote Originally Posted by Mohorovicic View Post
    It's not realism, it's gunporn. Which is pretty much applying realism only to the form, not the function.
    That's why I used the quotes in "realism". A RTS could fit all the same themes CODbros expect from their FPSs - gear porn, lack of abstraction (no resources etc. imaginary nerd stuff), big explosions, brown people opponents, Airborne Beret Ranger Seal protagonists, high tech gadgets, UAVs, bomb-cams etc. Of course no boring Close Combat-esque stuff like your own troops having morale (everybody knows ABRSs never panic and never retreat...) or unfair stuff like enemy artillery that can actually kill your guys.

  17. #57
    Secondary Hivemind Nexus b0rsuk's Avatar
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    Quote Originally Posted by victory View Post
    That's why I used the quotes in "realism"
    When we're talking about FPS games, "tacticool" is a pretty good term as well.
    pass

  18. #58
    This game looks great, ended up backing it, looking forward to release. :D

  19. #59
    Lesser Hivemind Node TailSwallower's Avatar
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    Backed it for $15, 'cause I figure if they release it I'll definitely end up buying it, so might as well put my money where my mouth is early. Hope they make a compelling SP game though, TA was pretty much only worthwhile for skirmish and MP, but I do love my SP campaigns.
    weekendwarrio.rs - We've got more games than time...

  20. #60
    Secondary Hivemind Nexus gundato's Avatar
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    Quote Originally Posted by yanom View Post
    It's worth noting that TA goodness is alive and well on the spring engine.
    They've created a brand new engine and ported alot of the old TA stuff over. Pretty active playerbase, too. And it's free.
    I saw Spring a few years back. How is the AI and mod support (and availability) these days?
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