It's screenshot time!
Need to rez this thread. I was about to make a new one called Clockwork Empire since this thread's name is kind of obsolete.
This game is probably my most anticipated of the year. Reading this 4 page interview a few weeks ago really made my hype level hit the ceiling.
The development seems to progress and they keep posting about it so I thought I'd resurrect the thread. This post in particular looks interesting as it provides an insight into their way of thinking. I especially liked this from the comments:
I'd say that's great news as I really didn't want it to become a micromanagement monstrosity.The problem with introducing any of this level of control is that if it allows a player to optimize, then the player *must* optimize and will then destroy their gameplay experience because they will be compelled to do a bunch of tedious equipment shuffling. So we’re super wary of anything like this. See: http://www.designer-notes.com/?p=369.