Results 1 to 20 of 4840
Thread: General nonsense
27-08-2012, 10:33 PM #1
As the main thread has been taken over by people asking for invites I thought I'd open this up for general banter and shenanigans.
First order of the day, how annoying it is that the monthly survivor xp resets when you log out. Got booted from the server at 66k xp. Boo.
28-08-2012, 02:07 AM #2
Level 40 and 50 dungeons were pretty awesome - but very hard, that being said there were only four of us
We developed a really cool tactic for the 2nd Champion in the level 50 dungeon revolving around kiting the giant pack of mobs around while slowing killing the boss from afar. Took many attempts before we figured that out but really satisfying when we did.
Some of the high level zones have had really awesome event chains including Harathi Hinterlands and a big chain about taking Centaur camps.
Also, gotta love 300% xp for being some of the first people in a zone.
EDIT 1: Also - no separated loot / interact key Anet? really? REALLY? I can't even count the number of people I saw complaining about this over beta weekends - it makes NO LOGICAL SENSE.
EDIT 2: Similarly: no option to restart/cancel instances...
This touches on a point I've made before about how they seem to have made all these great calls with the big game design issues and then screwed up lots of little ones
Last edited by Timofee; 28-08-2012 at 02:15 AM.
28-08-2012, 07:58 AM #3
Damn, level 50 already? Really??
My favourite moment of frustration/silliness came form a point in my personal story. Spoiler free, the quest is a one-on-one boss fight that I just could not manage in one sitting (the bad guy has a few interrupts which really mess my elementalist up), but the respawn point is literally 10 yards from the fight. So I would kite him towards the point and then re-aggro him after each death before his health regened. Dirty cheating but worked like a charm.
That this whole encounter was framed within a sportsmanlike duel just made me laugh.
28-08-2012, 08:47 AM #4
Best unintentional moment - getting a bug which caused permanent swiftness. I think it was from using a glyph of swiftness and a speed boost together. Although it was nice to feel like Usain Bolt, I'm going to try and replicate it and submit bug report if I find the cause.
Best intentional moments - Game keeps getting better and better with each zone imo. The characterisation of NPCs is the best of any mmo I've played.
28-08-2012, 09:17 AM #5
I was barely able to play over the weekend. Level 10 and counting - Thursday night will be a big push for me I think as I should have the house to myself. Very much enjoyed what I've played so far though.
Still trying to get my controls set up just right. Despite not seeming to need that many keys, by the time you've got dodging, weapon swapping, and things like Mesmer shatter abilities in the pot, there's quite a lot to map out. I finally had a "click" with the combat system last night whilst fighting a pack of Ettins. I set up a chaos field and got a phantasm lobbing spells with my staff, then swapped to sword and pistol, got another phantasm up and then leapt in with my illusionary leap. Total spell effect overload and a lot of fun.
28-08-2012, 09:21 AM #6
- Join Date
- Jun 2012
Man, all these people I know are reporting that their characters are already at level 25-30, or even higher. Meanwhile, I'm sitting pretty at 14 and haven't even really bothered to venture out of the Plains of Ashford yet. I've been trying to do just about everything though, so maybe that's it. I mean, it takes a long time to run around and gather materials to level my weapon and armorsmithing. I mean, it's taken me forever to get the two professions to level 25. I can't keep up with my own level at all. Especially not with the way that the simplest of recipes require me to get uncommon drops. I figure a lot of it has to do with the fact that I'm leveling two professions that use the same primary material(metal), but at the same time that seems to be all I can find. Armorsmithing requires a fair bit of cloth too, and even with the fact that I'm salvaging practically everything I can't seem to ever find enough of the stuff.
And I just can't seem to figure out the discovery system all that much. I kind of figured it would be a means to waste materials, but it won't let you actually attempt to craft anything until you have a guaranteed discovery. So that idea is out the window. And I've figured out that not everything mixes in with each profession. But it just seems fairly random how stuff fits. Like, one time I had the ability to add glittering dust to my discoveries, but only that one time. Now I can't add it at all. It doesn't even show up as an option to add it in anymore. Was there seriously only one item in the entire profession that used glittering dust? Or is it just trolling me?
Also, resource nodes seem to take forever to respawn. Added in with the fact that you de-level as you go to different areas, and so you'll always pull aggro from nearby hostile mobs, it makes profession leveling just seem extremely tedious. I mean, I try to hit all the nodes as I come across them, but having to fight big groups of stuff in order to reach some of them and not having much more of an advantage over them than I had two days ago when I was just starting out makes it a bit annoying. Though I guess it does make it a bit more exciting than WoW's "I'm gonna ride my mount in circles for all the nodes in the area!" method, because I actually have to get involved.
Aside from that, I'm really enjoying the game so far. It's a nice change of pace from other MMOs because, aside from the aforementioned professions, it doesn't seem to be making itself rely on super-grinding. And figuring out how stuff works is actually interesting in this game, even if it does confuse me to no end sometimes. Though I do wish the trading post was open already, because damn it! I need crafting materials! UNRULY CRAFT! *furiously makes a new shield and pair of boots*
28-08-2012, 09:59 AM #7
this guy is), but I find the discovery system is key to quick advancement at the start of a crafting tier, then known recipes are generally the fastest way to finish each one off. Discovery is absolutely magic, and can jump you 3 or more levels for each one.
I believe that once an ingredient turns red in the discovery pane it means you've no use for it until you reach the next level band or tier. Bearing in mind you'll be getting ingredients all the time for tiers/level bands above what you can use right away, it's a handy indicator for not clogging your inventory with things. No it's not a true discovery system which is a shame, but this is countered by the fact there's no chance of failure and the rewards are really nice anyway.
I'm only just past level 75 in my two chosen professions though, so if the guide above contradicts me, then follow the guide
Last edited by Screwie; 28-08-2012 at 10:02 AM.