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Thread: General nonsense
12-09-2012, 04:20 PM #181
Searching for suitable equipment without having it spoon-fed to you is shit game design? Are you seriously saying this?
Yes, that particular encounter is badly balanced, but to turn around and get to that conclusion is absurd.
12-09-2012, 04:33 PM #182
12-09-2012, 05:53 PM #183
12-09-2012, 05:58 PM #184
12-09-2012, 06:11 PM #185
12-09-2012, 06:15 PM #186
Karma vendors offer frequent upgrades to equipment, crafting and the TP are also valid ways to get what you need. Am I missing the grind part of GW2?
12-09-2012, 06:28 PM #187
The Farming set is based on the Reddit suggestion that one set be for "magic find," and that maxing that out makes collecting drops much more efficient when you're out in the world.
Meanwhile, I can make 1g65 even without the farming set in about an hour and a half. In fact, most of my cash goes to nonsense convenience and vanity items.
12-09-2012, 06:29 PM #188
12-09-2012, 06:38 PM #189
12-09-2012, 06:55 PM #190
There's a design flaw somewhere in this game basically - either the personal story isn't supposed to be played alone the whole way through (and the game doesn't ever suggest that for some reason), or there's items you're supposed to have that you would have never logically thought of before.
That aside I like it, but that is a genuine, "Wait what the hell guys?!?" moment.
Last edited by Shooop; 12-09-2012 at 07:02 PM.Virtual Pilot 3Dô NEVER NOT SCAM!
12-09-2012, 07:01 PM #191
12-09-2012, 07:32 PM #192
Don't get me wrong, I think the game is fine for the most part but the difficult spike I just hit in the personal story is outlandish. I get the message, I'll try to get some help. But dammit devs, don't pull the rug out under me like that.Virtual Pilot 3Dô NEVER NOT SCAM!
12-09-2012, 07:55 PM #193
It doesn't have lockouts. It doesn't have tiered gear you can only get by raiding. It doesn't force you to grind in a fight against the random number generator. It doesn't make you do anything you don't want to do in order to get the stuff you want. The more people you play with, the more drops everybody gets, because drops are based on the player, not universal. Crafted gear equals everything out there, and low-level gear can be transmuted into high level gear. There are so many ways to get what you want, and the game practically throws it all at you in a constant river of loot.
In fact, what you get from doing the hardmodes of instanced dungeons or PvP/WvW is unique-looking gear with mediocre stats, which you can then use as "skins" over whatever better gear you already have. That's it. You're literally dungeon-running for fashion.
I mean, I understand the "wtf difficulty spike" of, say, Ascalon Catacombs, but the humor is that to prepare especially for that, even at 30, takes about ten minutes.
12-09-2012, 08:34 PM #194I really, really hate to see it devolve into "Kill this enemy 80 times to get one piece of a key to get to the next area!" like Vindictus. Tell me it doesn't.
Though, I started doing zones mostly in small groups with RPS chaps after about level 60 because it's way more fun that way. I've done all my Personal Quests alone so far but they are getting worse and worse and after the latest (lvl 74, horrible underwater level) bugged out right before the end I'm not in the mood to get back to it. Dungeons, too, have been a lot of fun with RPS, even when we died horribly.
Out of sincere curiosity: did you play Kingdoms of Alamur and if so did you like it?
12-09-2012, 09:40 PM #195
This game does depend on personal view on it's questing system honestly. I don't know much about wow, I have maybe played it 1,5 combined and didn't like it, but stayed with people. However, from the start for me it felt distant and grinding. Mind you, I played on private servers mostly and never liked it's fundamentals. And if you view this like WoW, yes it might look as grindy, but to me, I look at it as mmo brawler x moba. Ah heck. who I'm kidding, can't write anything what I want to say in long text.
In short game is great, it has flaws, but grind isn't one of them, it's a flaw of human personal view. My personal view, I see it as a game story, where you go with your character, not too hard learning basics and being cocky as hell, to wise thief, being still an asshole, but not as naiive as you used to be. He as a character begins to know his limitations and going from "I'm going to conquer all!" at level up to "I'm becoming stronger" is a significant change to me. I'm going through event's and points of interests just to see something whacky. Honestly, one of most fun I had, was in Lornar's pass, where you had to use a rifle and as a thief, it felt different and new, shooting lighting from it, what was even more fun. I kept the rifle long the event, I got it at had finished and had fun with way underpowered weapons, just because it was fun. Other guy could've remembered it just as "Oh I had to tag X ammount of imps and kill them to get reward and move on.", to me it was "Cool I can use a weapon, I usually can't and it shoots lighting!"
12-09-2012, 09:47 PM #196I'm interested where this is going. Since I liked KoA:R and like this too.
12-09-2012, 09:54 PM #197
I really loved the combat, what was more than enough for me to like it. I'll not discuss KoA:R here, not that forum space, nor am I interested enough in it now, with GW2 out.
13-09-2012, 01:03 AM #198
Is the thief class just really, really terrible for solo play? Because the farther I go into the game the less effective my moves are against enemies and the more there seem to be of them. There's been more than a few times I started fighting one creature and 3 more who weren't even visible yet jumped in. That's the kind of difficulty spike I'm getting - everything I'm fighting is getting stronger and more numerous while I'm definitely not.
Have I screwed myself from the very start just by making a bad choice of class?Virtual Pilot 3Dô NEVER NOT SCAM!
13-09-2012, 03:15 AM #199
Might be, that thiefs gameplay not be for you maybe.
13-09-2012, 03:37 AM #200
- Join Date
- Jun 2011
The game gets harder for all classes as things progress. I had to made a dramatic change in the traits I was spec'ing to survive, otherwise I was simply unable to do anything.
As Bankrotas said, maybe Thief just isn't for you, but before entirely giving up on the class I'd check out some builds for PvE on the net. Perhaps all you need is to change traits and switch out your weapons/utility skills.