I tried to enjoy EVE Online. For the first month I did so. Thoroughly. I spent some time roaming around high sec, running missions to grind for standings. Along with my corp mates we managed to get jump clones going for our corp in this way. I trained into t2 frigs, and then into Cruisers, BC and am the verge now of flying my first Battleships.
But it will never happen, because I am leaving EVE.
When I first joined EVE I imagined a Galaxy at war. A place where resources were limited, where living space was scarce, where very day was a struggle for survival. I envisioned a universe where alliances waged war in order to get - and keep - the resources needed to keep their edge, their economic advantage. Where danger lurked round every corner, where trust was dangerous yet necessary. Where, in short, survival was difficult.
I imagined, if you will, a sort of Day Z in space, where the 'zombies' were other players.
Alas, perhaps EVE was once this game. But no longer. Recent changes to High Security space have ruined EVE. War decs are more expensive than ever. Mining barges have more Effective Hit Points (EHP) unfitted than Destroyers and Mining Exhumers have more EHP than Battlecruisers. Whether or not you insure a ship, if you gank someone in high sec you receive no insurance payout. Even in low sec, if you are the aggressor, you are flagged as criminal and lose standing despite the lack of CONCORD "Super Police" response.
High sec has ruined EVE. The game is little more now than a standard theme park MMO. You mine, run missions and obtain loot. Rinse and repeat. Add to this that CCP has chosen to make exploring their universe as tedious as possible - try scanning down hidden locations sometime - and it all adds up to what I fear is the end of EVE online as current players know it.
I would love to see things change for the better. Even had some suggestions that I think can save EVE as it was intended to be:
-All mining belts are low sec space. No matter what system or region, the belts themselves are beyond CONCORD reach and are considered - and my be used as - low sec space. Anything that happens within 1AU of a mining belt is beyond the scope of CONCORD.
-Aggressing is not a criminal act, except in high sec space, within visual range of a CONCORD ship. If CONCORD did not see it, then as far as CONCORD is concerned, it DID NOT happen. This means gates and stations in high sec remain safe and cannot be effectively camped except to gain intel on comings and goings, but allows sites and belts to remain dangerous.
-Low sec is treated the same as Null for aggression. No criminal flags and no loss of sec status for agggressing in low sec. Ever. Exception: On either side of a gate leading immediately into/out of a high sec system.
-War decs requires a monthly fee, as opposed to weekly. It could still be expensive, and it should be.
-Wars can have self-imposed winnable conditions. Corps declaring war could declare that once they achieve certain objectives - kill 10 ships, cause 10mil Isk worth of loss, kill a CEO ship or a Barge - they have won and the war ends within 24hrs. The War Deccing corp sets the conditions, if any. If victory conditions are NOT met before the dec expires, the corp declaring war must pay a penalty to the corp that was decced.
-Rebalance the other ships, now. Under no circumstances should a Mackinaw have a better Tank than a Myrmidon. Not. Ever. Period.
I think these changes, and others, could save EVE. As it was intended to be. Not as the Carebear, theme park playground its become.
for more on this: http://themittani.com/features/road-...arebear-future


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