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  1. #1
    Secondary Hivemind Nexus Malawi Frontier Guard's Avatar
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    Jun 2011
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    1,459

    Datamining & Leaks

    This is a place to post and discuss leaked and datamined information about the game. When posting a link, please include a full quote in case the source becomes unavailable.

    Prime source of datamined strings is that_shaman, who posts everything on reddit: See http://www.reddit.com/user/that_shaman

    Most recent post: http://www.reddit.com/r/Guildwars2/c...at_codes_from/

    Hello everybody! The day of reckoning is upon us! Here are the new features and chat codes from Escape from Lion's Arch.

    New stuff

    [&AgGhwwAA] Captain's Airship Pass

    109863_0879 Gain entry to the Havoc's Heir Airship. • Quick Travel to All Cities • Crafting Stations • Bank and Guild Bank Access • Mystic Forge • Merchants • And more! All within easy reach, for those who enjoy the ultimate convenience.

    109863_1020 Grants access to the Havoc's Heir airship. Double-click to travel to the airship.
    109864_0010 Grants access to the Havoc's Heir over Gendarran Fields. Redeemable at any time. Expires two weeks after first use. Double-click to use.

    [&AgGtwwAA] Captain's Airship Pass (2 weeks)

    Mini pets
    [&AgGqwwAA] Aetherblade Mini 3-Pack
    109864_0063 Scarlet's Champions Mini 3-Pack
    109863_0886 Contains 1 of each of these miniatures: • Mini Toxic Oratuss • Mini Sonic Brawler • Mini Aetherblade Admiral. Each mini can be activated from your inventory to follow you around the world. Combine these three minis in the Mystic Forge with the Mini Marjory from the Black Lion Chest to create a Mini Scarlet Briar.

    109864_0062 Double-click to receive a miniature Toxic Warlock, Molten Berserker, and Aetherblade Admiral. Combine them in the Mystic Forge with a miniature Marjory Delaqua to receive a miniature armored Scarlet Briar.

    [&AgFswwAA] Mini Captain Magnus
    [&AgHIpwAA] Mini Marjory Delaqua
    [&AgHJpwAA] Mini Aetherblade Admiral
    [&AgHKpwAA] Mini Toxic Warlock
    [&AgHLpwAA] Mini Molten Berserker
    [&AgHMpwAA] Mini Scarlet Briar
    109864_0014 Mini Aetherblade Cannoneer
    [&AgEewwAA] Mini Mai Trin

    Buffs!
    109863_0894 Selfless Potion
    109863_0898 Claim Buff
    109863_0957 For those who only thought of themselves in this time of need.
    [&AgFewwAA] Thoughtless Potion

    More buffs!
    [&AgFiwwAA] Maintenance Oil Station
    109863_0900 Utility Station: Double-click to set out a model of Gate Hub Plaza which allows players in the area to apply maintenance oil to their weapons. Station stays active for five minutes.

    109863_0903 Recipe Unlock: Double-click to unlock the huntsman recipe for Maintenance Oil Station.
    [&AgFjwwAA] Recipe: Maintenance Oil Station

    Even more buffs!
    109863_0905 Utility Station: Double-click to set out a model of the Towers of Lion's Arch, which allows players in the area to sharpen their weapons. Station stays active for five minutes.

    [&AgFkwwAA] Sharpening Stone Station
    109863_0907 Recipe Unlock: Double-click to unlock the weaponsmith recipe for Sharpening Stone Station.
    [&AgFlwwAA] Recipe: Sharpening Stone Station
    109863_0909 Sharpening Stone Station

    So many buffs!
    109863_0910 Utility Station: Double-click to set out a model of the Diverse Ledges, which allows players in the area to tune their weapons. Station stays active for five minutes.

    109863_0912 Recipe Unlock: Double-click to unlock the artificer recipe for Tuning Crystal Station.
    [&AgFnwwAA] Recipe: Tuning Crystal Station
    [&AgFmwwAA] Tuning Crystal Station

    Did anybody say buffs?
    109864_0358 ((oh snap its a buff!))
    109864_0359 ((Buff buff buffitty Buff))
    109864_0361 ((I gots a buff))

    Tokens
    109863_0915 Supplies from Scarlet's Alliance troops.
    [&AgFowwAA] Bag of Alliance Supplies
    109863_0919 A crate of 50 bags of supplies from Scarlet's Alliance troops.
    109863_0920 Crate of Alliance Supplies
    109863_0931 A barrel of 100 bags of supplies from Scarlet's Alliance troops.
    109863_0932 Barrel of Alliance Supplies
    109863_0933 A box of 5 bags of supplies from Scarlet's Alliance troops.
    109863_0935 Box of Alliance Supplies
    109863_1018 Contains a choice of 50 Bags of Alliance Supplies or 50 Empyreal Fragments.
    [&AgFrwwAA] Bag of Empyreal Fragments

    New backpack item (some assembly required)
    [&AgGOwwAA] Quad Spinal Blades
    [&AgGNwwAA] Twin Spinal Blades
    [&AgGMwwAA] Spinal Blade Pack
    [&AgGPwwAA] Advanced Spinal Blades
    [&AgGCwwAA] Tempered Spinal Blades (Infused)
    [&AgGDwwAA] Dynamic Tempered Spinal Blades
    [&AgGEwwAA] Dynamic Tempered Spinal Blades (Infused)
    [&AgGFwwAA] Synergetic Tempered Spinal Blades (Infused)
    [&AgGGwwAA] Static Tempered Spinal Blades (Infused)
    [&AgGHwwAA] Static Tempered Spinal Blades
    [&AgGIwwAA] Synergetic Tempered Spinal Blades
    [&AgGJwwAA] Static Assault Power Core
    [&AgGKwwAA] Synergetic Assault Power Core
    [&AgGLwwAA] Dynamic Assault Power Core
    109864_0474 Gift of Blades
    109863_0917 Pieces of a sharp blade. Used in the crafting of Spinal Blade Pack back items.
    [&AgFpwwAA] Blade Shard
    109863_0998 A gift of blades used to create Tempered Spinal Blades.
    109863_0999 Gift of Blades
    109863_1000 Double-click to learn how to make a Gift of Blades used in crafting Tempered Spinal Blades.
    109863_1001 Recipe: Gift of Blades
    [&AgGfwwAA] Combine all four Blueprint Scraps in the Mystic Forge to obtain the Spinal Blade Pack Blueprint.
    [&AgGbwwAA] Spinal Blades Blueprint Scrap (1/4)
    [&AgGcwwAA] Spinal Blades Blueprint Scrap (2/4)
    [&AgGdwwAA] Spinal Blades Blueprint Scrap (3/4)
    [&AgGewwAA] Spinal Blades Blueprint Scrap (4/4)
    109863_1016 Combine in the Mystic Forge with Blade Shards, Radiant Dust, and Iron Ingots to create a Spinal Blade Pack back item. Backside reads: "Caithe, someday you'll see. Tyria needs me. -Scarlet."

    109863_1017 Spinal Blade Pack Blueprint

    Tonics
    109863_0939 Double-click to transform into a quaggan for fifteen minutes. You will be unable to fight while transformed.
    [&AgF2wwAA] Blue Quaggan Tonic
    [&AgF3wwAA] Pink Quaggan Tonic
    109863_0943 The aroma of sea breezes and simpler times wafts from the bottle. Use its self-replenishing contents to transform into...something.

    [&AgF4wwAA] Endless Mystery Quaggan Tonic
    [&AgF6wwAA] Endless Blue Quaggan Tonic
    [&AgF+wwAA] Endless Black Quaggan Tonic
    [&AgF/wwAA] Endless Green Quaggan Tonic
    [&AgF7wwAA] Endless Pink Quaggan Tonic
    [&AgF8wwAA] Green Quaggan Tonic
    [&AgF9wwAA] Black Quaggan Tonic

    Avenge the fountain!
    [&AgGiwwAA] Powerful Potion of Slaying Scarlet's Armies
    109863_1023 +10% damage vs. Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance -10% damage from Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance +15% Experience from kills
    Yarrr!

    [&AgGmwwAA] Magnus's Left Eye Patch
    [&AgGowwAA] Magnus's Right Eye Patch
    109864_0016 Contains both left and right versions of Magnus's eye patch.
    109864_0017 Magnus's Eye Patch

    New armor sets
    [&AgEKqAAA] Zodiac Heavy Armor Skin
    [&AgEJqAAA] Zodiac Medium Armor Skin
    [&AgEIqAAA] Zodiac Light Armor Skin
    [&AgEMqAAA] Zodiac Heavy Warboot
    [&AgEOqAAA] Zodiac Heavy Warplate
    [&AgEQqAAA] Zodiac Heavy Gauntlets
    [&AgESqAAA] Zodiac Heavy Warhelm
    [&AgEUqAAA] Zodiac Heavy Legplates
    [&AgEWqAAA] Zodiac Heavy Pauldrons
    [&AgEYqAAA] Zodiac Light Shoes
    [&AgEaqAAA] Zodiac Light Vest
    [&AgEcqAAA] Zodiac Light Gloves
    [&AgEeqAAA] Zodiac Light Goggles
    [&AgEgqAAA] Zodiac Light Pants
    [&AgEhqAAA] Zodiac Light Mantle
    [&AgEiqAAA] Zodiac Medium Boots
    [&AgEkqAAA] Zodiac Medium Jerkin
    [&AgEmqAAA] Zodiac Medium Armguards
    [&AgEoqAAA] Zodiac Medium Helmet
    [&AgEqqAAA] Zodiac Medium Leggings
    [&AgEsqAAA] Zodiac Medium Shoulderpads

    New gloves
    109864_0065 Double-click to imbue another glove item's stats into this appearance (one-time ability).
    [&AgGxvgAA] Scarlet's Grasp
    [&AgG4vgAA] Scarlet's Spaulders

    Havesting
    109864_0067 Thresher-Sickle 5000
    109863_0876 Unbreakable! Permanent Harvest Sickle!

    Boons
    109864_0378 Vigil Valiance
    109864_0374 10% chance to grant valiance on hit. 15-second cooldown.
    109864_0381 Increases toughness and vitality. Decreases duration of applied conditions by 50%.
    109864_0392 Priory Aethershield
    109864_0388 10% chance to generate an aethershield on hit. 15-second cooldown.
    109864_0395 Quickness of Whispers
    109864_0393 Skills and actions are 50% faster.
    109864_0394 10% chance to grant quickness on hit. 15-second cooldown.

    Finishers
    [&AgHRpwAA] Six Finisher Package

    Textures
    Lion's Arch loading screen
    New map of Lion's Arch

    Edit: I'm going to call it a day, if I find anything else I'll update it later.
    Thank you /u/howellq for locating the zodiac armor chat codes
    For more information please visit the chat code page at dulfy.net.
    This information is NOT official and is subject to change.

  2. #2
    Secondary Hivemind Nexus Malawi Frontier Guard's Avatar
    Join Date
    Jun 2011
    Posts
    1,459
    Leaked balance patch notes: http://pastebin.com/dmACCzwx

    Elementalist
    Weapon Skills
    Gust: This skill's projectile has been modified to more reliably hit foes.
    Magnetic Aura: This skill now reduces incoming condition duration by 10% while active. Other sources of Magnetic Aura will not grant this additional effect.
    Water Trident: This skill now applies regeneration to allies in the radius.
    Dust Devil: This skill's projectile has been modified to more reliably hit foes.
    Burning Speed: This skill now evades attacks.
    Frozen Burst: This skill is now a blast finisher.
    Frost Aura: This skill now reduces incoming damage by an additional 10% while active. Other sources of Frost Aura will not grant this additional effect.
    Shocking Aura: This skill now deals damage to nearby foes upon activation. Other sources of Shocking Aura will not grant this additional effect.
    Flamewall: This skill now applies two seconds of burning per pulse.
    Fire Shield: This skill now applies three stacks of might to the caster upon activation. Other sources of Fire Shield will not grant this additional effect.
    Gale: This skill now has a recharge time of 40 seconds, down from 50 seconds.
    Ice Wall: This skill's tooltip has been updated to better represent its functionality.
    Undercurrent: This skill's tooltip has been updated to better represent its functionality.
    Healing Skills
    Signet of Restoration: This skill is no longer split between Structured PvP and PvE and will use the PvE version of the skill.
    Utility Skills
    Armor of Earth: This skill now has a recharge time of 75 seconds, down from 90 seconds.
    Glyph of Storms: This skill's effects have been updated to be more in line with each other.
    Firestorm: Increased base damage by 30%.
    Ice Storm: Chill duration decreased to 2 seconds.
    Lightning Storm: Storm duration decreased to 8 seconds. Number of impacts reduced to 32 impacts.
    Elite Skills
    Tornado: This skill now reflects projectiles while active and now has a recharge time of 180 seconds, up from 150 seconds.
    Whirlpool: This skill now destroys projectiles while active.
    Traits
    Fire Magic 5—Flame Barrier: This trait now has a 1 second recharge time.
    Fire Magic X—One with Fire: This trait now increases Flame Barrier's chance to burn foes by 20% every second, down from 20% every 10 seconds.
    Fire Magic XII—Pyromancer's Puissance: This trait now applies 2 stacks of might for every spell cast in fire attunement, up from 1 stack of might. Updated the tooltip to better represent its functionality.
    Air Magic IV—One with Air: This trait now applies 2 seconds of Haste, up from 1.5 seconds.
    Water Magic XI—Cleansing Water: The recharge time of this trait in Structured PvP has been removed.
    Arcana VIII—Elemental Attunement: This trait now grants 3 stacks of might for 10 seconds when attuning to fire.

    Engineer
    Weapon Skills
    Blunderbuss: This skill now applies 2 stacks of bleeding at the high range value and 5 stacks of bleeding at the low range value.
    Jump Shot: This skill now applies 3 stacks of vulnerability with both the leap and landing effect regardless of the amount of foes hit.
    Poison Dart Volley: This skill's projectiles have been modified to more reliably hit foes.
    Homing Torpedo: This skill now has a cast time of 3/4 second, down from 1 second.
    Poison Grenade: This skill now applies 3 seconds of poison per pulse, down from 5 seconds.
    Box of Nails: This skill now has a cast time of 3/4 second, down from 1 second.
    Box of Piranhas: This skill now has a cast time of 3/4 second, down from 1 second.
    Napalm: This skill now has a 20 seconds recharge time, down from 30 seconds.
    Smoke Vent: This skill now removes weakness when used.
    Healing Skills
    A.E.D.: This skill now has a cast time of 3/4 second, down from 1 second.
    Utility Skills
    Personal Battering Ram: This skill now deals an additional 20% damage if the target is affected by immobilized and will remove immobilized before launching them.
    Launch Personal Battering Ram: This skill no longer has a cast time.
    Slick Shoes: This skill now has a 40 seconds recharge time when used underwater, down from 60 seconds.
    General Turret changes: All turrets have had their hitboxes modified to closer resemble their respective turret models. Turrets now self-destruct after 15 minutes once deployed, up from 5 minutes. Picking up a turret will now reduce the recharge time by 50%, up from 25%. Base recharge times have been modified to accompany this change.
    Flame Turret: This turret now consistently fires every 3 seconds. This skill now has a recharge time of 30 seconds, up from 25 seconds, and a pickup recharge time of 15 seconds, down from 18.75 seconds.
    Net Turret: This turret's rate of fire has been restored to 10 seconds. This skill now applies 2 seconds of immobilized, down from 3 seconds. The overcharged version is unaffected by this change. This skill now has a recharge time of 40 seconds, up from 30 seconds, and a pickup recharge time of 20 seconds, down from 22.5 seconds.
    Electrified Net: Removed the rate of fire increase skill fact from this skill's tooltip.
    Rifle Turret: This turret now consistently fires every 2 seconds and is now able to fire while rotating. This skill now has a pickup recharge time of 10 seconds, down from 15 seconds.
    Automatic Fire: This skill now properly affects the rifle turret. This skill now causes the turret to apply 2 stacks of vulnerability for 4 seconds per shot for the duration of the overcharge.
    Harpoon Turret: This skill now has a pickup recharge time of 10 seconds, down from 15 seconds.
    Harpoon: This skill no longer has a cast time and now has a recharge time of 10 seconds, down from 20 seconds.
    Rocket Turret: This turret now consistently fires every 4 seconds. This skill now has a pickup recharge time of 25 seconds, down from 37.5 seconds.
    Explosive Rockets: This skill now has a duration of 8 seconds, up from 7 seconds.
    Thumper Turret: This turret now consistently fires every 3 seconds. This skill now has a pickup recharge time of 25 seconds, down from 37.5 seconds.
    Healing Mist: This skill is no longer listed as an elixir skill.
    Incendiary Ammo: This skill now has a recharge time of 45 seconds, down from 60 seconds. The effect applied by this skill now lasts for 30 seconds, down from 45 seconds.
    Traits
    Firearms VIII—Juggernaut: This trait now halves retaliation damage taken while using flame jet in addition to its current effects.
    Firearms X—Go for the Eyes: This trait now has a 100% chance to apply blindness on critical hit with a rifle.
    Inventions VII—Reinforced Shield: This trait now increases toughness by 150 when wielding a shield.
    Inventions XII—Rifled Turret Barrels: This trait now continues to function properly when a turret is overcharged.
    Alchemy XII—Automated Response: This trait now starts functioning at a health threshold of 20%, down from 25%.
    Tools IV—Kit Refinement: This trait now has a recharge time of 10 seconds, down from 20 seconds.
    Flamethrower—Fire Shield: This skill now applies the fire shield effect for 10 seconds, up from 4 seconds.
    Grenade Kit—Enfeebling Grenade: This skill replaces Drop Mine and throws two grenades at the target that apply 2 seconds of weakness to foes caught in the explosion.
    Tool Kit—Super Speed: This skill now applies the haste effect for 5 seconds, up from 2 seconds.
    Med Kit—Magnetic Aura: This skill now applies the magnetic aura effect for 4 seconds, up from 2 seconds.
    Tools XI—Armor Mods: This trait now has a recharge time of 10 seconds, down from 15 seconds.

    Guardian
    Weapon Skills
    Zealot's Defense: This skill's projectiles have been modified to more reliably hit foes. This skill will now absorb its own projectiles if they are reflected. The final hit of this skill now applies a 1 second burn to foes.
    Cleansing Flame: This skill now removes a condition every second pulse for a total of 5 conditions removed. The caster is now also affected by the condition removal.
    Spear Wall: This skill now displays the correct area of effect indicator to allies. Previously this skill displayed a round area of effect to allies with the correct functionality of a line area of effect.
    Healing Skills
    Healing Breeze: This skill has been re-scaled so that the guardian receives 50% of the heal near the start of the heal and then heals for 10% for 5 ticks to the caster and up to 5 allies in the cone.
    Litany of Wrath: This skill now has a cast time of 3/4 second, down from 1 second.
    Utility Skills
    Sanctuary: This skill now has a radius of 150 units, up from 120 units. The tooltip now lists the light field associated with the skill.
    Signet of Mercy: This skill now has a cast time of 2.25 seconds, down from 3.75s seconds.
    Bow of Truth: The summoned bow now fires every 4.5 seconds, down from 5.2 seconds.
    Command: This skill is now a ground-targeted area of effect that can be fired within 900 units of the user.
    Sword of Justice: The summoned sword's base damage has been increased by 10%.
    Traits
    Zeal—Spirit-Weapon Mastery: This trait has been moved to Virtues V.
    Zeal VI—Eternal Spirit: Moved to the Adept tier.
    Zeal VIII—This trait now improves the effectiveness of focus skills in addition to its current functionality. Ray of Judgement bounces an additional two times. Shield of Wrath blocks an additional two attacks.
    Zeal X—Wrathful Spirits: Moved to the Master tier. This trait now increases spirit weapon damage by 30%.
    Zeal XI—Impervious Spirits: This new Grandmaster tier trait renders spirit weapons immune to direct damage. Spirit weapons affected by this trait can still be harmed by conditions.
    Zeal XII—Writ of Debilitation: This trait replaces Kindled Zeal. This trait now causes symbols to apply 1 second of crippled to foes.
    Radiance XII—Perfect Inscriptions: Updated the tooltip to better represent its effect.
    Valor VIII—Glacial Heart: This trait now has a recharge time of 20 seconds, down from 30 seconds.
    Valor IX—Honorable Shield: This trait now increases toughness by 150 when wielding a shield.
    Honor 5—Vigorous Precision: This trait now has a recharge time of 10 seconds, up from 5 seconds.
    Honor 15—Selfless Daring: This trait now heals for its base amount plus 70% benefit from healing power in Structured PvP, up from 50%.
    Honor VIII—Empowering Might: This trait no longer has a recharge time.
    Virtues IV—Retaliatory Subconscious: This trait now has a recharge time of 15 seconds, down from 30 seconds.
    Virtues V—Spirit Weapon Mastery: This trait has been merged with Improved Spirit-Weapon Duration. This trait now reduces recharge on spirit weapon skills by 20% and increases their duration by 50%.

    Mesmer
    Weapon Skills
    Chaos Armor: This skill now applies 5 seconds of swiftness upon activation. Other sources of Chaos Armor will not grant this additional effect.
    Illusionary Counter: This skill now applies 6 seconds of torment when it blocks an attack, down from 8 seconds.
    Temporal Curtain: This skill now applies 6 seconds of swiftness, down from 12 seconds, and will now affect allies already under the effects of swiftness.
    Illusion of Drowning: This skill now only damages foes once and damage has been increased by 30%.
    Utility Skills
    Null Field: This skill is now unblockable and has a recharge time of 45 seconds.
    Arcane Thievery: This skill no longer has a cast time.
    Mimic: This skill now prevents all effects of the absorbed projectile from being applied. This skill now has a recharge time of 35 seconds.
    Phantasmal Defender: This skill now continues to function correctly when multiple phantasmal defenders are alive, splitting damage only to the phantasmal defender with the most health.
    Elite Skills
    Time Warp: This skill now has a recharge time of 180 seconds, down from 210 seconds.
    Downed Skills
    Mind Blast: This skill now applies 3 seconds of confusion.
    Deception: The downed clone summoned by this skill will now have the downed icon over it.
    Phantasmal Rogue: The phantasm summoned by this skill will now always appear behind the target and will attempt to stay behind the target. Base damage has been decreased by 15% to compensate.
    Traits
    Domination V—Crippling Dissipation: This trait no longer triggers when a clone is replaced by another illusion. This trait now applies 4 seconds of crippled, up from 3 seconds.
    Dueling 5—Critical Infusion: This trait now has a recharge time of 10 seconds, up from 5 seconds.
    Dueling 25—Confusing Combatants: This trait no longer triggers when a clone is replaced by another illusion.
    Chaos V—Debilitating Dissipation: This trait no longer triggers when a clone is replaced by another illusion. This trait now applies 6 seconds of bleeding, up from 5 seconds, and 6 seconds of vulnerability, up from 5 seconds.
    Chaos VI—Retaliatory Demise: This trait now applies 3 seconds of retaliation every 3 seconds while downed and also applies to downed clones created by Deception.
    Chaos XII—Prismatic Understanding: This trait now applies 4 seconds of aegis upon entering stealth and randomly applies 3 seconds of protection or regeneration every second while stealthed.
    Inspiration 15—Phantasmal Healing: This trait now has a radius of 320 units, up from 240 units.
    Inspiration IV—Mender's Purity: This trait now removes conditions before healing is applied.

    Necromancer
    Weapon Skills
    Mark of Blood: This skill now has a radius of 180 units, up from 120 units.
    Chillblains: This skill now has a radius of 180 units, up from 120 units.
    Putrid Mark: This skill now has a radius of 180 units, up from 120 units.
    Reaper's Mark: This skill now has a radius of 180 units, up from 120 units.
    Healing Skills
    Summon Blood Fiend: The healing provided by the blood fiend's attacks now scales with the necromancer's healing power.
    Signet of Vampirism: This skill's passive effect now siphons health from foes when struck on a 1 second cooldown. The active effect no longer has a cooldown and summoned allies are able to benefit from the active effect. The active effect's life siphon damage has been decreased by 10% to compensate.
    Utility Skills
    Putrid Explosion: This skill is no longer unblockable.
    Elite Skills
    Marked for Death: This skill now has a radius of 300 units, up from 240 units.
    Mark of Horror: This skill now has a radius of 300 units, up from 240 units.
    Summon Blood Shark: This skill is the underwater replacement for Summon Flesh Golem and is on a separate recharge timer to allow quick re-summoning when entering water. The Blood Shark applies 3 seconds of bleeding on hit.
    Charge: This skill causes the blood shark to charge the target foe, stunning them for 1/2 second.
    Traits
    Spite IX—Training of the Master: This trait now increases minion damage by 25%, down from 30%.
    Spite X—Chill of Death: This trait now deals 12% less damage.
    Spite XI—Dhuumfire: This trait now causes Life Blast to apply 3 seconds of burning on foes on a 10 second recharge time.
    Curses VIII—Banshee's Wail: This trait now functions correctly with Locust Swarm.
    Curses XII—Withering Precision: This trait now also applies 5 stacks of vulnerability for 5 seconds on critical hit.
    Death Magic VII—Greater Marks: This trait no longer increases the radius of marks.
    Death Magic XII—Necromantic Corruption: This trait now grants minions 100% chance to remove a boon on hit on a 20 second recharge per minion.
    Blood Magic 15—Vampiric: This trait's life siphon healing now scales with healing power.
    Blood Magic III—Mark of Evasion: This trait no longer has a recharge time. The mark of blood placed by this trait now applies one stack of bleeding for 6 seconds to foes and 3 seconds of regeneration to allies.
    Blood Magic V—Vampiric Precision: This trait's life siphon healing now scales with healing power.
    Blood Magic VII—Vampiric Master: This trait now deals 10% less damage and heals for 10% less. This trait's life siphon healing now scales with the necromancer's healing power.
    Soul Reaping III—Path of Midnight: This trait now reduces recharge time on Death Shroud skills by 20%, up from 10%.
    Soul Reaping XI—Foot in the Grave: This trait now applies 4 seconds of stability, up from 3 seconds.

    Ranger
    Weapon Skills
    Counterattack: This skill now reliably knocks foes back when an attack is blocked.
    Crossfire: This skill now correctly applies bleeding only when hitting from behind or from the side.
    Slash—Kick—Pounce: Improved functionality to allow players to cancel the skill chain with less difficulty.
    Evasive Strike: This skill can now be used while moving.
    Healing Skills
    Heal as One: This skill now has a cast time of 1 second, down from 1 1/4 second, and the base heal has been increased by 8%.
    Utility Skills
    "Guard": This skill now has a recharge time of 25 seconds, up from 15 seconds.
    Lightning Reflexes: This skill now removes immobilized, chilled and crippled.
    Viper's Nest: This skill is now a poison field.
    Elite Skills
    Spirit of Nature: This skill now correctly heals 320 health per second.
    Downed Skills
    Lick Wounds: This skill will now function correctly underwater; defeated pets would previously continue to revive the ranger.
    Traits
    Marksmanship III—Keen Edge: This trait is now listed as a Survival skill.
    Marksmanship VIII—Piercing Arrows: This trait no longer affects Hunter's Shot.
    Marksmanship X—Eagle Eye: This trait now grants a 33% chance on critical hit with a Longbow to gain one stack of might for 10 seconds.
    Marksmanship XII—Remorseless: This trait now also grants opening strike to your pet if they gain stealth.
    Skirmishing 5—Tail Wing: This trait now grants 9 seconds of swiftness, up from 5 seconds.
    Skirmishing IX—Honed Axes: This trait now reduces the recharge time on main hand axe skills by 20%.
    Skirmishing XII—Moment of Clarity: This trait now applies the Moment of Clarity effect to you and your pet on interrupt and now grants 200% damage on the next attack, up from 150%. This trait is now able to stack with the Attack of Opportunity effect for a total of 250% damage. This trait now has a recharge time of 10 seconds, up from 5 seconds.
    Wilderness Survival X—Martial Mastery: This trait no longer reduces recharge on greatsword and spear skills. This trait now grants 1 second of vigor when you successfully evade an attack with a sword skill.
    Wilderness Survival XII—Bark Skin: This trait now has a health threshold of 33%, up from 25%.
    Nature Magic IX—Two-Handed Training: This trait now reduces the recharge time on greatsword and spear skills by 20% in addition to its current effects.
    Beastmastery V—Compassion Training: This trait has been merged with Vigorous Training. This trait now increases your pet's healing power and your pets grant 5 seconds of vigor to nearby allies when activated.
    Beastmastery X—Ferocious Training: This new master tier trait replaces Vigorous Training. This trait now guarantees bird, moa and jellyfish pets to critically hit on every third hit.

  3. #3
    Secondary Hivemind Nexus Malawi Frontier Guard's Avatar
    Join Date
    Jun 2011
    Posts
    1,459
    Warrior and thief:

    Thief
    Weapon Skills
    Detonate Cluster: This skill now deals 18% less damage to keep it less effective than Cluster Bomb against a single target while still being more effective against groups of enemies. This skill now applies 2 stacks of bleeding instead of 1 stack.
    Disabling Shot: This skill now has an initiative cost of 5, up from 4. Damage has been increased by 7% to compensate.
    Choking Gas: This skill now applies 3 seconds of poison per pulse, down from 5 seconds.
    Heartseeker: This skill now deals 9% less damage to foes over 50% health, 4% less damage to foes with 50%—25% health and 8% more damage to foes below 25% health.
    Shadow Strike: This skill now applies 1 stack of torment for 8 seconds, down from 2 stacks of torment for 5 seconds.
    Unload: This skill now has an initiative cost of 4, down from 5.
    Healing Skills
    Skelk Venom: This skill now has a cast time of 1/2 second, down from 1 second. This skill now affects the next 5 attacks, up from 4 attacks.
    Utility Skills
    Signet of Agility: Updated the tooltip to better represent its effect.
    Ambush: This skill now summons the thief ally at the trap location if the user is not in combat and summons the thief ally at the user's location if the user is already in combat.
    Needle Trap: This skill now more reliably hits foes. This skill now has a recharge time of 25 seconds, down from 30 seconds.
    Tripwire: This skill now has a recharge time of 25 seconds, down from 30 seconds.
    Traits
    Deadly Arts VII—Improvisation: This trait will now only attempt to recharge skill types that have a skill currently recharging. This trait now also increases damage from stolen skills by 10%.
    Acrobatics XI—Assassin's Reward: This trait now gains 8% benefit from healing power, up from 5%.

    Warrior
    Weapon Skills
    Rush: This skill now has a recharge time of 25 seconds, up from 20 seconds.
    Pin Down: This skill now has a telegraph animation and has a cast time of 3/4 second, up from 1/4 second.
    Impale: This skill can no longer be used against targets behind the user. This skill now applies 8 seconds of torment, down from 12 seconds.
    Healing Skills
    Healing Signet: This skill now passively heals for 8% less.
    Defiant Stance: This skill's initial base heal now heals for 20% more.
    Utility Skills
    Bull's Charge: This skill now dazes foes it hits for 2 seconds and now only knocks down foes hit from the back or from the side.
    Berserker Stance: This skill now applies berserker stance for 6 seconds, down from 8 seconds.
    Traits
    Defense I—Shield Master: This trait now increases toughness by 150 when wielding a shield.
    Defense II—Dogged March: This trait no longer grants regeneration.
    Tactics IV—Stronger Bowstrings: This trait no longer modifies longbow skills in unintended manners.

  4. #4
    Lesser Hivemind Node noaru's Avatar
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    Cleansing Flame: This skill now removes a condition every second pulse for a total of 5 conditions removed. The caster is now also affected by the condition removal.

    Zeal VIII—This trait now improves the effectiveness of focus skills in addition to its current functionality. Ray of Judgement bounces an additional two times. Shield of Wrath blocks an additional two attacks.

    Temporal Curtain: This skill now applies 6 seconds of swiftness, down from 12 seconds, and will now affect allies already under the effects of swiftness.
    This is how you make torch better than focus... but then you buff the focus trait to make focus even better (5 blocked attacks!).

    And the other one because obviously mesmers had waaaaaaaaaaaaaaaaaaaaay too much swiftness available and needed a nerf.

    I know it's only leaks, but they sound legit enough so that I can moan about them.
    [GW2] The Blackfyre clan: Aliss (Guardian) Alyss (Mesmer) Lyss (Engineer) and others.

  5. #5
    Secondary Hivemind Nexus Malawi Frontier Guard's Avatar
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    If the past is any indication, they will all be correct.

    The Empowering Might change is strange. No cooldown at all? That would basically obsolete pre-fight might stacking.

  6. #6
    Lesser Hivemind Node noaru's Avatar
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    I'd say the guardian changes are quite nice overall, some pretty solid trait improvements.

    Yeah making empowering might cooldownless is quite interesting... pair that with a fast (aoe) hitting weapon and high crit chance... mmmm
    [GW2] The Blackfyre clan: Aliss (Guardian) Alyss (Mesmer) Lyss (Engineer) and others.

  7. #7
    Secondary Hivemind Nexus Malawi Frontier Guard's Avatar
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    I missed this previously. Possible new elite skills: http://pastebin.com/e9276EXr

    New Elite Skills:
    Elementalist
    • Signet of Arcana
    • Signet Passive: Gain quickness when you swap attunement.
    • Signet Active: Recharge all your attunements.

    Engineer
    • Exceptional Kit—Weapon Kit: Equip a kit filled with a variety of powerful gadgets.

    Guardian
    • Staff of the Zealot—Spirit weapon: Summon an arcane staff to defend you.
    • Command: Command the Staff of the Zealot to send out a barrage of zealous flames around itself, burning foes hit. This destroys the staff.

    Mesmer
    • Phantasmal Mastermind—Illusion: Transform yourself into a large phantasm version of yourself that smacks enemies with illusionary hands. Your current illusions are destroyed upon transforming.

    Necromancer
    • Summon Blood Shark—Minion: Summon a blood shark to attack foes with crippling crunches.
    • Charge: Command your blood shark to charge a foe.
    • Underwater replacement for Summon Flesh Golem.

    • Empowered Suffering—Corruption: Torment yourself for every boon on your foe. Bleed and torment your foe for every boon they have.

    Ranger
    • Signet of the Beastmaster
    • Signet Passive: Active effects of other signets also affect you.
    • Signet Active: The next time you are downed, your pet will attempt to revive you while fully healing itself and gaining quickness.

    Thief
    • Repel Trap—Trap: Set a trap that launches foes away when triggered.

    Warrior
    • "Embrace the Pain!"—Shout: Enrage target foe, granting them quickness and applying confusion and weakness.

  8. #8
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    Of you are at or close to 100% crit chance, 5s might per crit, how much might will a guard be able to maintain? 5 stacks or so against a single target, maybe 20 or so if you can aoe mobs? This is probably great for RPS, we tend to have less might in our dungeon groups as we have few eles in dungeon runs so FGJ is the main source of group might. I need to tweak my guard build, I swapped to Obals hammer build but haven't really got the hang of hammer (plus in frac runs Alyss tends to run hammer so I go sword if on guard).
    GW2: Ohara Scarlett, Lord Carnelian, Ocharra Scarlett, Capita Mortuum, Lady Viridian, Lady Carnelian, Lord Viridian, Xen Adu, Ohara Scarlet

  9. #9
    Secondary Hivemind Nexus
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    ANet says these are fake:
    https://forum-en.guildwars2.com/foru...ch-notes/first
    Then again, they would, wouldn't they?
    We are at war with Eurasia. We have always been at war with Eurasia...
    GW2: Ohara Scarlett, Lord Carnelian, Ocharra Scarlett, Capita Mortuum, Lady Viridian, Lady Carnelian, Lord Viridian, Xen Adu, Ohara Scarlet

  10. #10
    Secondary Hivemind Nexus jha4ceb's Avatar
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    Hmm, I don't think they've ever been quite so adamant that the leaked notes weren't real before -- and these ones certainly are fake-able, unlike that detailed document before with all the "aftercast reductions". We'll see, I guess...
    GW2: Saphnabylni & co.

  11. #11
    Secondary Hivemind Nexus Malawi Frontier Guard's Avatar
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    At least this way we know that in the future if ArenaNet doesn't say leaks are fake they must be real!

  12. #12
    Secondary Hivemind Nexus Squiz's Avatar
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    Wouldn't it be trivial to double-check such "leaked" information from the data files if sources would be provided/cited?

  13. #13
    Secondary Hivemind Nexus Malawi Frontier Guard's Avatar
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    The assumption was that those leaks were from internal testing. There is no reason why they would put skills into the .dat file months before their release, not to speak of patch notes.

    As for the strings that_shaman posts, yes. It's trivial to confirm those.

  14. #14
    Secondary Hivemind Nexus Squiz's Avatar
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    Ah, of course. That makes sense. To be honest, looking back at that list, there is an awful lot of changes that read like some players' wet dreams. For example, I would have expected fundamental changes to skill mechanics (not traits!), like for example Bull's Charge, to have happened by now (if there ever was an intend to change them at all). Most of the dramatic changes we've actually seen were for skills that lacked usefulness or purpose.

  15. #15
    Secondary Hivemind Nexus Malawi Frontier Guard's Avatar
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    New datamining post: http://www.reddit.com/r/Guildwars2/c...om_battle_for/

    A couple of minis, basically.

  16. #16
    Secondary Hivemind Nexus Malawi Frontier Guard's Avatar
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    Oddly enough, there is some Spanish in the strings now. Don't know what happened there. Also "ĦE慨渀 洀猀 礀", which I have a hard time making sense of.

    Probably because I don't speak any Chinese.

  17. #17
    Secondary Hivemind Nexus jha4ceb's Avatar
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    Mini panda? Zomg cantha!
    GW2: Saphnabylni & co.

  18. #18
    Secondary Hivemind Nexus
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    Quote Originally Posted by jha4ceb View Post
    Mini panda? Zomg cantha!
    Exclusive to China release
    GW2: Ohara Scarlett, Lord Carnelian, Ocharra Scarlett, Capita Mortuum, Lady Viridian, Lady Carnelian, Lord Viridian, Xen Adu, Ohara Scarlet

  19. #19
    Secondary Hivemind Nexus Malawi Frontier Guard's Avatar
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    New post: http://www.reddit.com/r/Guildwars2/c...om_battle_for/

    Wardrobe, Drums, Minis, Finishers, WvW weapons.

  20. #20
    Secondary Hivemind Nexus Malawi Frontier Guard's Avatar
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    Summon a fake treasure chest to crush your opponent. A minstrel will then appear from the chest and play for the deceased.
    It sounds too good to be true.

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