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Thread: Signal Ops is out: that squad tactics game played from surveilance cameras

  1. #1
    Secondary Hivemind Nexus pakoito's Avatar
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    Signal Ops is out: that squad tactics game played from surveilance cameras



    Everyone got excited at the first trailer, then it kind of faded out into development darkness.

    Well, the game is now available at GoG, but no reviews yet.

    http://www.gog.com/gamecard/signal_ops

    EDIT: As johnki pointed out

    Supports Single-Player and 2 or 3-player co-op (Online, LAN, Local, in any combination).
    Last edited by pakoito; 02-04-2013 at 02:08 PM.

  2. #2
    Lesser Hivemind Node johnki's Avatar
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    I've been waiting on this for AGES so I'll be picking it up. It's worth noting that the release article (and not the gamecard) mentions that "co-op" means any combination of 2-3 players local/LAN/online.

  3. #3
    Activated Node One Pigeon's Avatar
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    Just spotted this on gog and had a search around. The last mention on RPS was well over a year ago and I can't seem to see it mentioned anywhere else (apart from their website, which I rather like).

    Has anyone purchased and played it yet? I'm seriously tempted.

    Edit: here's their website http://space-bullet.com/?page_id=23

    I feel cheap not getting it straight away but I've managed to demolish my paypacket for this month already.
    Last edited by One Pigeon; 02-04-2013 at 07:39 PM.

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    Network Hub Ernesto's Avatar
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    Reminds me of Experience 112. It was a nice idea and I like to see another game use a similar interface.

  5. #5
    Network Hub Henke's Avatar
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    Yeah, oddly silent release. It looks intriguing but I'm gonna wait for some reviews to show up.

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    Hello there all,

    I'm Jakub, one of the 2 developers of Signal Ops. Just thought I'd post here to let you guys know why there hasn't been any press coverage of our recently released title. We decided to hold off on sending out review code and general press stuff because of some critical bugs that were discovered the day of launch. Since yesterday however, most of those issues have been resolved, and we are diligently working to iron the rest out as we speak. So we hope you can look forward to some news and reviews soon!

    Thanks for your interest in our game, and we hope you will give it a go!

  7. #7
    Secondary Hivemind Nexus pakoito's Avatar
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    What about the past year and a half? At least some small new or generated stuff.

    The Big List of Indie Marketing

    Last edited by pakoito; 03-04-2013 at 11:32 PM.

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    Please visit our Website at www.space-bullet.com for loads of project updates and links to media coverage during the last year and a half. We, like any other developer do not control who covers our game or when, but rest assured we have made many attempts to contact media websites over the course of the project.

  9. #9
    Secondary Hivemind Nexus pakoito's Avatar
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    Quote Originally Posted by aphex_guy View Post
    Please visit our Website at www.space-bullet.com for loads of project updates and links to media coverage during the last year and a half. We, like any other developer do not control who covers our game or when, but rest assured we have made many attempts to contact media websites over the course of the project.
    Are you suggesting we should send a silent assassin to Walker's house? Because I'm totally up for that. Or guys with iron bars, like two dozens of them.

    Anyway check the list I linked top to see if it can help or something :/ Whatever it takes.

  10. #10
    Secondary Hivemind Nexus Tikey's Avatar
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    I'm sorry, I'm not going to add anything of value to the thread but I'm quite sleepy and read "squid tactics game". And now I want it.

  11. #11
    Secondary Hivemind Nexus pakoito's Avatar
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    Quote Originally Posted by Tikey View Post
    I'm sorry, I'm not going to add anything of value to the thread but I'm quite sleepy and read "squid tactics game". And now I want it.


    2003

  12. #12
    Activated Node One Pigeon's Avatar
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    Well, it's just been featured on the main RPS page and I've succumbed like the weak willed, soon to be pauper that I am.

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    RPS are we going to get a WIT or impressions or anything on this? Anyone else got anything to add?

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    There's a review, but sadly in Polish language. http://jawnesny.pl/2013/04/zlapac-sygnal/
    Reviewer praises this game for its stylish painted-like graphics and variety of missions wich includes things like sniping missions, blowing up a train - you can for example change tracks to drive him into ambush etc.

    There's also one interesting flick - you can lose visual contact with certain characters if they go too far from character who play role of signaller (I don't know if I used right word) but you can still control them.

    I haven't played it, because $15 is rather much for me and I suck at tactical/squad based game, but I think if you like games such as a Commandos or Rainbow Six it could be worth trying.

    PS. Damn, this post look like shameless advertising.

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    Another review by Matt Lemmons over at Indie Statik.

    "Ambitious” is a word that usually appears in negative reviews. This is because saying something that successfully accomplishes big goals is “ambitious” is redundant. The review will get the ambition of the game across just by describing it. Nobody needs to call Oprah ambitious. We know she’s ambitious; that’s kind of how she got where she is today.

    So you’ll know what I mean when I say: unfortunately, Signal Ops is ambitious.


    Snip...

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