A case could be made that it's because no one's done it right yet. Only time will tell, of course, but I've heard good things about an old canceled MMO called Magic of the Gods that happened to get it right, letting people fight over whatever they wanted whenever they wanted with player-run governmental systems. Apparently it worked really well.
Maybe it's just that you have to find the right audience.
But in general, I do agree that FFA PvP MMOs generally do end up being a bad experience, mostly because of the obvious repercussions of the systems involved.
If that's your complaint, look at Darkfall Unholy Wars. It's certainly more 'carebear' than the original Darkfall, there are 100% safezones (starter cities) and a much smaller grind. Ever since Darkfall I can't play any other MMO, they don't give me the adrenaline and impact I desire. It gives me both my action fix and MMO fix in one game.
Dream, one of first batch of games to be greenlit, is now on kickstarter with a release date of september 2014. Valve should create a mechanism to avoid games so far from release from being approved.
However, if the dev suddenly runs to KickStarter because he needs the money to make the game, which means the game might never see the light of day if the KickStarter drops, imho should be grounds for being sent to the backburner again, and only reconsidered if the KickStarter succeeds.
Steam greenlight is a pretty neat tool. It helps small indie developers get their games out there, but it is regulated by a community of gamers that decide what they want to play.
Take the game I've been working on, Dark Storm. A first person shooter being developed by a few friends and i that have expertise in certain fields of development. When it is finished, we will release it to Steam greenlight, and then it can be posted on Steam for the community to play.
Our game is the sort of game we want to play. An exciting first person shooter that is made well and designed with elements that we think other people will enjoy too. Check out this concept art, drawn by one of the artists working on Dark Storm
Steam greenlight is a great way for small developers, like us, to get our game out there.
Its totally cool if you want to check Dark Storm out some more, fyi
Go there if you want to spam the boards up. Otherwise, at least PRETEND you are here for something other than being a glorified spambot.
If you want me on either service, I suggest PMing me here first to let me know who you are.
Monster Truck Racing Arenas - PC Game
Kickstarter that you cancelled and a read-more entry on your site for a nonexistent article promoting a nonexistent Greenlight page before you begin your spam campaign. People might get the impression that you don't know what the fuck you're doing.
A cancelled Kickstarter? Well now I know for sure then. This is almost as much as a scam as WarZ.
The bot goes on to say they'll have a full game done by March in another of his spam posts in the "Indie games you're looking forward to" thread.
Virtual Pilot 3Dô NEVER NOT SCAM!
It's still cause for concern that a developer with consistently poorly-rated games, who is indie to a degree (they advertised Primal Fears on the OGRE forums...), is being put on Steam while other, more proven indies, are getting shoved onto Greenlight.
Valve are basically being dishonest about the whole 'how we accept games to Steam' situation - by saying there's no way other than through Greenlight (which is almost certainly not true now and cannot remain true forever) AND by making Greenlight into a pure popularity contest (which they've shown they're happy to rig as they feel like it) they're actually causing more harm than I think they realise.
I've spoken to a few indies who've simply written-off getting onto Steam - they knew it would be hard, they knew their odds before were poor but now they KNOW they won't make it - Greenlight makes that crystal clear to them - and so in some cases they aren't even trying.
Early-on, Greenlight was good publicity but it's now a deadzone - unsurprising when there's zero incentive for people to use it.
All of these games become more content for bundles - more games for other sites to carry and so on. It's not great for the developers BUT I reckon the really good games may succeed anyway.
I'm guessing Valve things they can play "Johnny come lately" and get games onto Steam IF the developer manages to make the game a success without them - but as one indie said to me
"If I could attract the level of attention which Greenlight requires for acceptanve - I wouldn't need Valve at all"
Once a game has already had some success, a developer can hardball Valve for a better commission rate too - thus the game costs more and everyone 'loses'.
Creator of Steam Greenlight LITE
I'm pretty sure that Valve is still getting games the old fashioned way. I'm also pretty sure that Valve actually mentioned that they were still doing it.