I'm sure that's the first thing people are looking to add to their Steam library. What could possibly go wrong? :D
There's no manifesto. There's no formal plan.
Steam
Greenlight is the horror! Who at Valve come up with the categories? Where is "fps", "platformer", "puzzle", etc. ? Gaaah!!!
Is there a way to actually search for games by name? If there is I can't figure it out. Seems a strange omission.
Anyway, only up voted Gear Up and Slingshot Racing, the latter merely because it reminds me of Micro Machines from way back when. I'll get around to voting for a few more like RobF's game later on. There is some interesting stuff on there amongst all the shite.
Voted for Project Giana, Akaneiro: Demon Hunters (from Spicy Horse/American McGee), A walk in the dark and Towns.
Obscurity is a bit different to dislike though. There are plenty of things that I ignore not because I don't like them, but because they just don't interest me. There are plenty of projects that I would give the thumbs down to because I don't believe they should be on Steam at all, and should be removed. Things like "OMG I WANTS TEH DUNGEOAN KAEPER ON TEH STREAMS VALV Y U NO DO EETT EP3 PLZ" deserve a thumbs down.
"Y RU VOET DWN PROJEACT ZUMBID U HATER"
"I do believe you are an unsophisticated, heartless bastard. It wasn't their fault that they didn't keep proper backups! It was thieves! I am better than you."
Okay yeah fair point, but still not sure why you'd vote down P:Z. I'm not their fans either, but I can't see why it shouldn't be on Steam. Except for anti-monopolistic reasons of course.
Alright, so I tried out It's a Wipe! It's a really cool idea, but it doesn't have the depth to back it up quite yet. But it is a very cool idea, and a manageable management game, at that. I ended up leaving some suggestions for the developer, and hope maybe he'll work on a few of the things I mentioned.
Personally, I think the battles part is fine. As a guild management game, only so much of the focus should be battles. It's the relationships with you and your guild members that need worked on, and the activities that should affect said relationships are nearly non-existent.
And yet, as a game that could be improved and end up on Steam one day, I upvoted it. The developer said he planned to keep working on it, the way one would keep working on an MMO, so it's got potential. It just hasn't quite gotten there yet.
This is brilliant... mainly because I've found out that this thing actually exists. In fact, the entire catalogue of LayerNet Simulator games is getting a Thumbs Up from me, and I'm following them... just for the hell of it.
Meanwhile, every other project mentioned in here is getting a thumbs down, because I've got a hole in my (left) sock and I want to take that out on others. So there.
It's on the Greenlight front page at the right just above the "Browse by" box.
Don't know why any bugger'd care but these is my picks so far.
Boy am I glad I jumped right in at the start before all the crap came. Trying to sift through (looks through greenlight tab) up to 19 pages now (must have been 5-6 last I looked) is a pain beyond comprehension.
My list so far:
Blockade Runner
Folk Tale (caught my eye, what can I say?)
Salvation Prophecy
Kinetic Void
Steam Marines
Project Zomboid
Octodad
AirBuccaneers
Dream
And my personal favorite:
>>>>- Call of Cthulhu: The Wasted Land -<<<<
Fear is the little-death that brings total obliteration.
Well, if you look at it this way, Valve is essentially trying to get a ballpark of the market size of the game. People who vote a game up have a certain likelihood of buying it if it's released. People who vote a game down are unlikely to buy it. But people who don't vote at all are going to be somewhere in the middle. If there are a lot more upvotes than downvotes, people who don't vote are going to be more likely to buy it, while if there are a lot more downvotes than upvotes, people who don't vote are going to be less likely to buy it. It's very hard to tell how likely people who don't vote are going to be to buy it if you only have upvotes. Having both upvotes and downvotes gives Valve a lot more information for estimating the market size, which is ultimately what their decision to stock the game or not is based on.
But, if that's the case, perhaps Valve needs to be clearer on what upvotes and downvotes mean.
"Moronic cynicism is a kind of naïveté. It's naïveté turned inside-out. Naïveté wearing a sneer." -Momus
I guess it's to wean out the offensive or random applications with downvotes. The metric used for getting through is only upvotes as far as I can see.
No Streetsweeper simulator
This idea can burn
Just done some hunting about. Noticing a lot of weird pornographic VNs appearing. Oh valve what have you done?
Am I the only one that swears they upvoted game X just to see it again later?
I'm hoping no one but me (and someone looking over my shoulder) can see what games I've voted for. I'm hoping my love for Road Works Simulator can remain my own.
Also... I just saw Battlefield 3 on there.
I hope all the people putting up those sorts of games know about...
http://www.eurogamer.net/articles/20...light-projects
One I saw yesterday disappeared pretty quickly... but I think that was down to it having boobies in the screenshots (even if they were pixelated) and a naked man (nothing visible). I dunno what sort of ground they're going to be on with those sorts of games... I'm a believer that, if people want to float their boat that way, they should be allowed to. It isn't my thing, but each to their own. We seem to accept gratuitous violence with nary a batting of our eyes, yet when anything approaching the erotic appears in games, we tend to have conniptions.
Last edited by Unaco; 31-08-2012 at 08:19 PM.