
Originally Posted by
Kadayi
You need to understand the difference between counter-strike for pubs Vs Counter-strike for teams/clans. The game operates not around the individual, but around group co-ordination (the more organised team will normally always prevail). As regards the hitbox issues, that simply comes down to balance within the game universe. If you introduced localized hit boxes, then player customization goes out the window, because everyone simply min-maxes their character builds so they are all tiny skinny grey figures. Localized hit boxes are not that much of a necessity truth be told. Quake 3 worked perfectly well without them and save a couple of weapons (the sniper rifle, and the ambassador iirc) TF2 manages to get by perfectly well without them. Sure head shots might be a staple of shooters like MW, but when it comes to game design, developers have to take account of the bigger picture with regard to what they want to achieve.