Coming later this month. Preliminary changelog:

Major Items


  • Reduced the amount of impact camera shake from rapid projectile weapons (such as Assault Rifles, SMGs, etc).
  • Decoupling of texture quality in graphics settings
  • Introduced “flag drag” to limit the amount of speed a flag carrier can maintain at very high speeds. The drag is introduced at 250 km/h. For custom servers, this speed and the deceleration rate for when a player is over the top speed are customizable.
  • There is a new option under Settings->Gameplay called Simulated Projectiles (enabled by default). If disabled, projectiles from fast firing guns will no longer be simulated client-side, resulting in projectiles that are accurate to what the server plays at the cost of a delay from when you see them.
  • New CTF Blitz Map (Crossfire)
  • Three new weapons for Sentinel
  • One new weapon for Solider (a Spinfusor for the secondary slot)
  • One new weapon for Pathfinder (a Spinfusor with 100% Inheritance)


Weapon/Balance Items


  • Rage no longer gives energy regeneration over time, it now gives a flat instant amount of energy when it activates (along with it’s heal). During the rage duration your mass is still reduced.
    Increased Rage Perk duration by 5s.
  • Reduced the amount of impact camera shake from rapid projectile weapons (such as Assault Rifles, SMGs, etc).
  • Reduced magazine size on Raider’s NJ5 to 20. Adjusted starting ammo to match.
  • Reduced damage on Technician’s Quick-Fuse grenade by 11%.
  • Reduced radius on Technician’s Quick-Fuse grenade by 16%.
  • Reduced damage on Soldier’s Short-Fuse Frag by 10%.
  • Reduced radius on Soldier’s Short-Fuse Frag by 14%.
  • Increased damage on Technician’s TC24 by 10%
  • Increased radius on Technician’s TC24 by 4%.
  • Increased projectile speed 15% on Technician’s EXR Turret.
  • Increased projectile size on Technician’s EXR Turret.
  • Slightly reduced the size of Technician’s EXR Turret.
  • Increased the top speed of the Grav Cycle.
  • Decreased damage on Soldier’s Proximity Grenade by 11%.
  • Decreased radius on Soldier’s Proximity Grenade by 8%.
  • The Technician’s Repair Kit will no longer repair objectives through world geometry. Base turrets are an exception to this rule since they can be on platforms that don’t have enough room for the kit.