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  1. #1021
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    Blockade
    R|A|R
    e|m|e
    p|m|p
    a|o|a
    i| |i
    r| |r

    ????

  2. #1022
    Secondary Hivemind Nexus Dominicus's Avatar
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    Might be an idea, how about we have a tactics meeting 30-40 minutes before freedom friday?

  3. #1023
    Secondary Hivemind Nexus mickygor's Avatar
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    We should get engineers to set up AT mines around the operating base. I watched a video on reddit yesterday showing just how much of a threat wraith flashes can be to sunderers in close proximity... Remember that time wreckage caused a domino effect? Well that's not as dangerous :P
    mickygor, Battlefield 3
    Otmer, League of Legends EUW
    Bastiat, Planetside 2, Miller NC

  4. #1024
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    That or play with separation to prevent splash damage.

  5. #1025
    Network Hub eltdown's Avatar
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    That video, Bastiat? We should totally do this to end a Friday.

  6. #1026
    Secondary Hivemind Nexus mickygor's Avatar
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    Yea that video :P
    mickygor, Battlefield 3
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    Bastiat, Planetside 2, Miller NC

  7. #1027
    Secondary Hivemind Nexus Dominicus's Avatar
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    C4 isn't that much of a problem, you still need more then 2 blocks to kill a sundy outright. Besides, untill now C4 where the least of our problems. If you have an idea for the set-up work it out I say and we can have a look at it at the tactics meeting, as to see a set-up is always beter then tot alk about it :P

  8. #1028
    Secondary Hivemind Nexus mickygor's Avatar
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    Yea - AT mines.
    mickygor, Battlefield 3
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    Bastiat, Planetside 2, Miller NC

  9. #1029
    Secondary Hivemind Nexus Bankrotas's Avatar
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    Well since the squad deploy was nerfed, one type of drop pods are not a problem and other type afaik is being nerfed too.
    Hear from the spirit-world this mystery:
    Creation is summed up, O man, in thee;
    Angel and demon, man and beast art thou,
    Yea, thou art all thou dost appear to be!

  10. #1030
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    The have a much smaller sideways drift, so we'd have to have a beacon super close for them to be able to drop on the Sundies.

  11. #1031
    Activated Node DukeOfChutney's Avatar
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    the latest game changes should make the sundie support squad an even more potent strategy.

    The next strategic challenge for us is this; How do we deal with multiple on coming galaxys? Its just a matter of time until swarming gals becomes the standard way of attacking, and we've seen the effects of a TR max drop many times.

    How effective is crashing one gal into another?

  12. #1032
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    There's also the fact no Q-vehicle occupancy means decoy gals are a thing.

  13. #1033
    Activated Node DukeOfChutney's Avatar
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    although you could still use the map screen hex pop to work out if it is a complete ruse.

  14. #1034
    Secondary Hivemind Nexus mickygor's Avatar
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    It probably doesn't update quick enough
    mickygor, Battlefield 3
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  15. #1035

  16. #1036
    Secondary Hivemind Nexus Dominicus's Avatar
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    Some things are just plain evil :P

  17. #1037
    Secondary Hivemind Nexus Bankrotas's Avatar
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    That's it! I'm not playing tonight because of you, Boffinboots. And to think I liked you as a person, you monster...
    Hear from the spirit-world this mystery:
    Creation is summed up, O man, in thee;
    Angel and demon, man and beast art thou,
    Yea, thou art all thou dost appear to be!

  18. #1038
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    Psk, you're a traitor traitor anyway.

  19. #1039
    Secondary Hivemind Nexus mickygor's Avatar
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    I shall not be attending this evening's shenanigans, my business partners and I are getting ludicrously drunk
    mickygor, Battlefield 3
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    Bastiat, Planetside 2, Miller NC

  20. #1040
    Secondary Hivemind Nexus Dominicus's Avatar
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    I have to say, fiday was a very effective evening with some great fights. It looks like we are indeed better with two feet on the ground :P. The second repair sundy was brilliant, and it did improve the survival of a lot of our vehicles in all fights. I also noticed that the command set-up friday was stable and compact, yet with good fun in between. I as PL and the direct communication with NCTO was able to direct us more in a broader way while Boffinboots decided on the pace of the group and Ayam and Waffly kept the flanks up and organised. It all worked.

    But some questions:
    - Did the command structure of friday work?
    - Did you enjoy being an armour platoon?
    - Should we focus on being an armour platoon on the NCTO ops and have more fun fridays in the weeks in between?

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