Bioware are decent, I've enjoyed their games but none of them have ever stood out. They have always been completely derivative. BG is their closest to a classic, but even that is like Planescapes plain sister.
Bioware are decent, I've enjoyed their games but none of them have ever stood out. They have always been completely derivative. BG is their closest to a classic, but even that is like Planescapes plain sister.
I must be the only person on the planet who absolutely hated Mordin. It was painful every time I had to hear him talk. I purposely killed him off in my game, just to be rid of him. I actually did a fist pump when he died. It went down exactly like this, if you switched out Mordin for Miranda:
http://www.awkwardzombie.com/index.php?comic=022012
"game sales for consoles destroys pc games completely why do u think they are so cheap on steam lol."
-Random console gamer
Pandemic
Mythic
http://en.wikipedia.org/wiki/List_of...lectronic_Arts
ITT people who can't move on
Why yes you're right I'm deliciously evil
Tradition is the tyranny of dead men
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Probable Replicant
*blush* I'm flattered by the attention boys, but please let's not make the thread about liddle old me
I guess KOTOR also set some very influential standards (I think...) in modern party-based choice'n'consequence RPGs: you have an HQ from which you adventure, all companions you recruit live in the HQ, you pick a few to go adventuring with you, they level with you whether adventuring with you or not, they can't die through combat, and at least some of them are integral to the plot.
Irrelevant on further examination of the rest of the thread.
People usually don't quit at the heights of their careers, tho. Personally, I think it could be interpreted as the shift between "a personal passion" and "a well-paying job" over the past few years. They both made special mention of EA's financial and managerial support but little mention of creative opportunities. But, like I said earlier, the blogs are your usual all-positive pablum.
The secondary discussion of people arguing over when Bioware jumped the shark is even more dreck. And for once, Gundato-kun, we agree.
My god I wish I had a time machine to go back.
I remember being excited to hear Dragon Age would ship with the toolset, but sadly nothing nearly as good as anything for BG came of it. Just a bunch of nude models and XXX rated uncanny valley scenes.
Oh to when gaming wasn't what it is today...
Morrowind was the eye opener for me. When it first came out, it was a wonderland of new quests, new equipment, and house mods.
Near the end of its life cycle (so shortly after Oblivion came out), pretty much every new mod was "Better Bodies Required: Nipple rings" or "Real Sex in Suran!".
Oblivion tried to recover, but it devolved into that pretty quickly. As a result, I refuse to even look at the nexus for Skyrim and just rely on the (filtered) Steam Workshop.
Honestly, I would argue that of most "developers who got screwed by their publishers". The problem is: Some people like a publisher and don't want to admit they screwed the pooch. So we get "evil publisher!"
Does the publisher have an effect? Sometimes. It really depends on the genre and what kind of game. But a good dev team can output good games, even under heavy restrictions/pressure.
Take Obsidian. If you ask their fans, they have gotten screwed over by anyone who has ever funded any game they ever worked on. You would think they would have learned something by now (although, their comments on the KS suggest they might have)
Then you have Infinity Ward. They bitched and moaned that EA were restrictive and turning them into a farm, so they jumped ship to Activision and made more Medal of Honor games for a few years (they just called it Call of Duty). Then they bitched and moaned that Activision were stifling and trying to screw them over, so they jumped ship again (I think back to EA? I didn't follow too closely) and are most assuredly making another manshoot.
J. Michael Straczynski and Rob Liefeld do work of varying quality and then throw huge hissy fits every single time Marvel or DC express some creative control (mostly to keep the character and universe viable for more than the duration of the run), and it happens like clockwork.
Does having a bad boss help? Not at all. But some people just don't play well with others.
Last edited by gundato; 19-09-2012 at 04:08 PM.
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The nexus is very much the same as you'd imagine. I guess what happened was with the transition out of 2d and into 3d games people got less interested in making new stories, items and realms and more interested in taking female npcs out of their clothes and giving them new animations.
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Dude. Ever since we could have nine pixels in a square, somebody's made a nipple mod for it. First Adopters applies to games too.
DS3 was fine, KOTOR2 was documentally rushed by the publisher. New Vegas was no more buggy than any other game on that engine.
That just leaves Alpha Protocol and NWN2 as questionable. I know it's a weird co-incidence but there aren't enough games for it to be that unlikely...
There's more non-adult stuff than adult stuff.
Yep that's very true. I did enjoy KOTOR at the time, and ME was best described by someone on another forum - ME is the McDonalds of RPGs, a comfort food. It's a very polished and well done, but also somewhat expectable and generic.
If you feel like just getting some good RPGins action in, ME totally fills that in and is an enjoyable experience, just don't expect much more than that. That's how I approached it and, as a result, really enjoyed it. Haven't played sequels yet.
Agreed, aside from a few set pieces and an amazing end-game sequence (imho), I was vastly disappointed by the game. All the "colorful imaginative characters" seemed kind of... hollow. Like "lets have a cow-man for the sake of having a cow-man" - it had absolutely no impact on the game or the world, there was no story behind them, they added nothing.offtopic: I got beyond good and evil at its original release on pc and while fairly charming it was pretty rubbish as a game. I got bored a few hours in and stopped playing in the factory where I was photographing rats as if it's some pokemon game.
The game also tried to have a bit of mystery of "who are the bad guys" and "can you really trust the rebel group you're supposed to be working for?" which completely failed because
a) it was so damn obvious from the first 5 minutes who the bad guys are and;
b) you had absolutely no choice in your actions or whom you follow, so when the game asked you "can you trust them?" it instantly forced you to whether you did or not...
Aye, and for that I am sad it never gained in popularity. The main campaign was rubbish, but I played A LOT with the toolset and it was not only a really powerful, but also efficient compared to anything that existed on the market at the time. A really wonderful tool for making RPG adventures that never quite took off.
And playing on some of the persistent worlds was, honestly, some of the best online RPGing action I've ever had, much more fun than any MMOs I tried.
Last edited by Koobazaur; 19-09-2012 at 08:42 PM.