AC is a poor first impression, as it's the most...
dungeony of the dungeons, and is rather unforgiving considering it's players' first forays into all-elite mob zones.
I've done all the dungeons and my impressions are a lot more positive now that I've seen the gamut, rather than just AC. Interesting tidbits:
- Story Mode and Exploration Mode are two separate dungeons, and Exploration Mode can itself be split into several dungeons on its own, thanks to branching quests.
- A lot of the dungeons give unique encounters. For instance, the Twilight Arbor has a battle where you're transformed into little mewling kittens who get chased by large wolves. Arah has a flying-ship-to-dragon cannonade where some players man weapons and some clear the decks.
- Story Mode, played in order, presents a narrative arc pertaining to the five heroes that represent the playable races. Most comically, the story boils down to... how would I describe? How about
: A WoW five-man wipes on the big boss. Everybody blames everybody else for the wipe.
The Charr hates the human. The Asura hates the Norn. The Sylvari asks "why can't we all just get along?" Drama ensues.
- Exploration Mode is usually leveled for 5-10 levels above what the Story Mode is, but gives rewards based on the level of the player, so all players get loot commensurate to their level. Furthermore, the Exploration Modes give tokens which can be traded in for Exotic level-cap gear with unique looks. For instance,
this is me wearing a Nightmare Court chestpiece.