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04-10-2012, 01:54 PM #1
DICE To Modders: Try To Make Our Game Look Good And Be Banned!
The tweet they posted really says it all. Not, "You can exploit the game by using this mod" but "to colorful."
Now taking bets on when they'll make a color-correction DLC pack.Virtual Pilot 3Dô NEVER NOT SCAM!
04-10-2012, 02:00 PM #2
Makes sense to me. Rather than go out of their way to add special exceptions, just ban all third-party programs that are modifying the game files. It really shouldn't take a genius to understand why that would be bad...
But that doesn't fit the "Screw DICE and EA" narrative, so I assume it is wrong.
04-10-2012, 02:10 PM #3
When your response is "It makes the game look different and I don't like that" instead of "You're cheating in our game" that doesn't seem arrogant at all?
Why are you on a PC gaming website?Virtual Pilot 3Dô NEVER NOT SCAM!
04-10-2012, 02:17 PM #4
How it was handled though, was terrible.
04-10-2012, 02:19 PM #5
And the actual quote
As in, he does not like the art style and suggests not using hacks to avoid perma-bans.
I don't see how that was so horrible. It was a twitter post. Those are limited to a certain number of characters (if memory serves), so he can't go into a long speech on something that should be VERY obvious.
04-10-2012, 02:24 PM #6
Grr, argh, EA baaad. Boo, hiss...
It's done like this right?
04-10-2012, 02:28 PM #7
I can understand them taking a harsh line on it... Can't say I agree with them, completely, but I can understand it. The 'hack' can be used for much, much more than just changing the colour balance, and obviously they don't want people doing that... they want to keep the competitive standards and the game unmodified. It isn't so much "Try To Make Our Game Look Good And Be Banned!" and more "(Please) Don't modify the game files! Don't do this sort of thing! You say it's to do X, but it could just as easily do Y, we can't tell, and as Y would be a really shitty thing, we want to prevent even the possibility of that, rather than allow X and at the same time allow Y". That's quite a mouthful though... doubt you could fit that into a tweet.
Simple solution is to take that X, whatever the mod/hack claims to do, and incorporate that into the game/options for everyone... then no hack required, and no possibility of Y.
For me, the real problem is that there only are the Official, DICE/EA servers available... and no way to have your servers outside of that, where you can do what you want. But I think that's probably a whole new topic.
04-10-2012, 02:38 PM #8
It can give players an advantage, by the way. A friend of mine loaded it up on a non-punkbuster server, and the glare if you look at the sun has been reduced by like, 90% - A great advantage if you're trying to take down a jet/flying a jet.
04-10-2012, 02:43 PM #9
04-10-2012, 02:55 PM #10
And, from a quick look at the screenshots of the tool and a read-up on its limitations, it sounds like this only affects the map. So with a bit of tweaking, you can make most player skins stick out like a sore thumb.
04-10-2012, 03:00 PM #11
It's hard for a server to tell what a mod is actually doing, but these color mods can clear the obstructions from view, ruin camouflage by making all opponents fluorescent orange, and perhaps lead the way to aimbots and other cheats.
To me the issue here has nothing to do with DICE/EA banning modders. The big problem with BF3, to me, is the lack of server software for the end user. That is the solution to this problem. Let people run their servers however they want.
Last edited by Sparkasaurusmex; 04-10-2012 at 08:20 PM. Reason: I sounded like a douche
04-10-2012, 03:09 PM #12
- Join Date
- May 2012
Just make it a SP mod... oh wait.
04-10-2012, 04:52 PM #13
BF3 is just an abusive game by design. DICE have forsaken us.
04-10-2012, 06:05 PM #14
It'd be one thing if he had said outright, "Hey this is basically a cheat folks." But when your first reaction is, "We don't like how it looks" and then "Oh, and by the way we'll ban you if you use it. Because of cheats and all." that's not a good thing.Virtual Pilot 3Dô NEVER NOT SCAM!
04-10-2012, 06:09 PM #15I'm failing to writing a blog, specifically about playing games the wrong way
04-10-2012, 06:17 PM #16
04-10-2012, 06:23 PM #17
04-10-2012, 07:33 PM #18
Yeah, Wake Island.
Here's what they thought: Wake Island was the original BF map. It was a prerelease demo before BF1942, and won over many gamers before that game even came out.
Here's what they did: Removed driving controls from the carrier, making it immobile. They made it invincible, AND they made it out of bounds to any opponent not in a flying vehicle.
I'm not sure they understand why the original Wake Island is such a great map.
04-10-2012, 07:50 PM #19
04-10-2012, 11:08 PM #20
- Join Date
- Jun 2012
They didn't understand anything about what made battlefield big.
3 things did:
-mod tools: WAY more people bought and most importantly kept playing bf1942 because of DC and later forgotten hope than for the vanilla game.
-Conquest as they called it was implemented really well, the maps were designed around it. It wasn't another quake, it wasn't another cs or , it wasn't another rtcw, it wasn't another medal of honor.
-it was a sandbox fps game, something that didn't really exist before.
From the vehicle physics and variety, to the wide variety of classes and the big maps, it all allowed for a large variety in unique playstyles that you couldn't really get in other games.
Bf3 doesn't have any of that...
There are no stuntclans in bf3 because they took a big shit on the physics to dumb them down, cap points are too close together to allow any form of conquest gameplay , there is no variety in vehicles or vehicle related gameplay, most of what little variety there is locked away behind a carrot exp grind wall... and there are no mods , hidden behind the excuse that the community is too dumb to use their tools.
in another year bf3 will be abandoned for bf4 and suckers will pay another 100+ euros for that toddler version of battlefield.