Page 31 of 40 FirstFirst ... 212930313233 ... LastLast
Results 601 to 620 of 792
  1. #601
    In-game nick: storm. Arrived too late for Convoipolloi. Sounded fun though.

    Compound it:
    GuerFor Bravo 1 AR. A mission of highs and lows for me. Early in the mission, Bodge was killed, leaving me in command of the fireteam. Oh dear. Bravo managed to beat off the assault from the west and turn to dig out some enemies holed up in a small compound to the east. It was at this point that I was ignominiously wounded and had to be dragged back into cover and patched up by Issus and Mamba while Bravo 2 assaulted the building and cleared out its occupants. The remaining enemies were crawling over the hills to our south east, so we were dispatched to a small compound from which we could lay down some more effective fire. We got there just in time to start shooting at mike as he gunned down the last couple of enemies. Oops (lesson learned: as FTL, check map for friendly locations before firing at fuzzy shapes in the distance). On mission end, I discovered that I'd killed three enemies while expending less than a single magazine of ammunition. I also discovered that I need a lot more practice at this whole fire team leader business.

    Foxhound: Opfor Charlie 1 AR. As part of the sweeping element, we cleared compound after compound under Draakon's lead. At one point, an unlucky insurgent (Toppometer?) ran past our fireteam's line of fire as we were preparing to leave a compound, so we lit him up. Another firefight saw Ebass and Skull injured and a member of an Alpha fireteam dead, before Draakon and another friendly cleared out the enemy above the stairs with a grenade and a lot of bullets.

    Lion: Opfor Alpha medic. Not much to say. I followed my squad leader, washington, up onto the left-hand ridge. I was shot by a prone enemy just as I was raising my weapon and trying to shout a warning. To no avail, as washington soon joined me in the spectator script.
    Last edited by stormbringer951; 19-09-2012 at 12:01 PM.

  2. #602
    Activated Node
    Join Date
    Jun 2012
    Posts
    73
    Quote Originally Posted by Tink View Post
    I decided to regroup with B2 who were advancing using smoke. By the time I caught up with them they were also mostly dead. So I joined the remaider of Alpha and charged down the road.
    Did you change your Mumble Channel to alpha's?
    B2 was never dead (we had one loss at the very beginning of the firefight, and i was wounded and fixed up later towards the end of the mission) and i asked several times on Mumble's Bravo channel if there was any survivors in Bravo. Not getting any response i assumed we were Bravo.

  3. #603
    Activated Node Tink's Avatar
    Join Date
    Feb 2012
    Posts
    52
    Quote Originally Posted by Black Mamba View Post
    Did you change your Mumble Channel to alpha's?
    B2 was never dead (we had one loss at the very beginning of the firefight, and i was wounded and fixed up later towards the end of the mission) and i asked several times on Mumble's Bravo channel if there was any survivors in Bravo. Not getting any response i assumed we were Bravo.
    This was fairly near the end, when we got the order to charge. By that stage the mission had gone so far south it was tracing the route of the Scott expedition.

  4. #604
    Obscure Node
    Join Date
    Jun 2012
    Posts
    12
    Convoipolli

    Bravo 1 AT

    While the combat effectiveness of Bravo 2 continues to be debated, I can confirm Comrade Tink's observation at Bravo 1 became very, very dead, very, very quickly.

    We set up on a rocky outcropping on a hill overlooking the bend in the road, a perfect position to hit the first few vehicles as the convoy slowed down for the curve. I readied my RPG, only to be told I was going to be the first to initiate contact, and that everyone would be waiting for my rocket as the signal to open fire. Reflecting soberly that I'd never before had the chance to screw up a whole ambush, I waited. And waited. Luckily, the winner of "Person most likely to get spotted and mess everything up" was our newest admin and all-round nice guy, StrangLove, thus handing me a much needed reprieve. Thanks mate! :D

    Comrade Zitron tried to hurry them on their way with an impressive long-range RPG shot, and soon BTRs were descending on the village, albeit from the hill and forest rather than the road. I managed to get the first BTR with two clean hits, disabling it before another gunner could finish it off. However, as I was reloading I had my face taken clean off by the first burst of HMG fire from the other side of the valley. The second and third bursts finished off the rest of my fireteam, before my spectator script had even loaded, leaving us ample opportunity to watch "dead" vehicles sporadically mow down our comrades.

    Compound it

    GuerFor Bravo 1 AT

    We hunkered in next to the northern most cache and awaited the British assault. Sadly, our esteemed FTL, Bodge, died early on in mysterious circumstances. Thankfully, storm did a great job leading in his absence, especially as I was hopelessly confused about the locations of the enemy for the entire mission, not even managing to see a single one, let alone fire a shot. The best thing I managed to do was get storm patched up after he'd been injured while being all brave and leadery and stuff. At the time I think I was inside a nearby building, daydreaming about the interior design possibilities.

    Foxhound

    Opfor Bravo... something, AR

    Ran around on hills a lot. Had some nasty green stuff fired at me. Watched people blow themselves up from afar. Nothing much to tell.

    That said, Tigershark trying to fly his fully-loaded chopper out of the hanger was pretty damn funny.

    Lion

    Opfor Alpha 1 AR, with Specialsoup and Toppo

    Lasted longer in Lion than I did last time (first to die, bitches! *high-fives*), mainly as our side of the hill seemed to be much quieter than A2's. We let Washington run too far ahead on his own and were consequently too late to stop Bodge taking him down in a cowardly fashion, leaving Toppo to exact revenge before we moved on.

    Further along the ridge we spotted A3 in serious trouble and being flanked by EI. I was too cautious and needed confirmation to fire on a squad of enemies that crested the hill in front of us, and I probably should have tried to find cover when the order to engage came. Managed to bag a couple before everyone in A1 caught a bullet and went down. Eventually, I was able to crawl and shoot, but with my aiming reticule being all over the place "suppressive fire" would be too kind a term for the quality of my marksmanship, and I bled out in ignominy.

    Police Rescue V2

    BluFor AAR

    I remembered from the last playthrough we attempted of Police Rescue that the road to town was heavily defended, so I was initially grateful when we decided to take the chopper and execute a daring landing near the middle of the city. However, I couldn't shake the nagging feeling that something was wrong. Didn't Zitron crash the last time he tried to take the Black Hawk on this mission? He's a good pilot, why would he...

    Oh, wait, the AI have Surface to Air Missiles! That's why flying is a bad ide... *BOOM*

  5. #605
    Network Hub
    Join Date
    Sep 2012
    Location
    Bradistan
    Posts
    106
    Quote Originally Posted by fer View Post
    Did Soup manage to exploit his advantage?
    Sadly due to my own inability with the Lee Enfield and belief that the IED bombs would be a huge success, I decided not to fire.

    This came back to haunt me when I was the last squad member alive stuck way behind enemy lines, leading to me promptly running head first into an enemy compound and unsurprisingly, being spotted.

  6. #606
    Network Hub Kefirz's Avatar
    Join Date
    Mar 2012
    Location
    Latvia
    Posts
    278

    [AAR] I44 23/09/12 - Oi, Jerries, come here mates!

    Despite all the PS2 and Borderlands 2 shenanigans, I44 regulars still came to the session and we all enjoyed shooting enormous amounts of bullets in general directions.
    We played:

    Operation Rodent
    Jedburgh Ambush
    Screen
    Frontline
    Brecourt

    Thanks to those who came I had an awesome time with you.
    As always post everything in here.

  7. #607
    Obscure Node
    Join Date
    Feb 2012
    Posts
    15
    Had a really good time with you all.
    Operation Rodent: Played bren gunner. advanced up the left of the compound witf Kefirz. Then trying to get in to the compound, Kefirz got shot and i tried to heal him. Unfotunately i got disconnected and when I rejoined i was stuck in him. This summoned The Old One or Truck of DOOM which killed half the team when they tried to carry.
    Got connection problems again but reconnected again for Frontline:
    Gunner in sherman tank. Advanced through the village with many detours, got shot at by 25xkilla with m1911 , got shot at by 25xkilla with rifle, got shot at by 25xkilla with flak cannon, shot 25xkilla with machinegun. Found the enemy tank on its head and shot the panzerfaut armed crew with HE rounds and machinegun.
    Had to go after that.

  8. #608
    Network Hub
    Join Date
    Jun 2011
    Posts
    463

    [AAR] [Sun] 23 Sept 2012 - Storytime

    A fairly low playercount mainly due to torchlight and borderlands I would imagine meant we got through quite a few missions with a lot of great death and killage.

    Tonight we played:
    Unreachable
    Finale
    Internecine
    Fuelraid
    Mailman
    Cholo
    Cholo again!

    Thanks for playing guys and welcome to the new guys, you all made it much easier for a guy dying of mild death.

  9. #609
    Activated Node ConcreteOtter's Avatar
    Join Date
    Jun 2011
    Location
    Washington, the state
    Posts
    52
    Unreachable

    Charlie FTL- me, mort, tink, cap

    After a nice jog through the woods, we started moving along the last of the foliage and began to engage contacts to our west and our east. Soon we encountered an angry shilka which effectively pinned us down on the reverse slope of the hill before the airfield. While trying to not draw the attention of the now enraged shilka we had a great view of watching many many bad dudes storm the support elements FOB. After watching the support FOB turn into Hamburger Hill we decided that charging the airport was a better alternative to sitting in our current location as the bad dudes that survived storming the support FOB began lobbing grenade fire in our general direction. Surprising the cover-free area of the airport tarmac was the safest location to be. We quickly finished off the hinds with whatever munitions he had remaining and quickly fled to the extract.


    Finale

    Delta FTL - me, mort, jrides, zitron

    Delta was part of the flanking element and the made a mad rush for Shapur, i never knew there was music in this mission but it hit the spot perfectly. Running at breakneck speed through the riverbed it was not possible to communicate or hear anyone due to me having left my music slider at full due to playing Cholo last week. We placed ourselves at the southwestern most edge of the village and was able to take some shots at the massive infantry/tank stack of doom that hurried past us on the way to stomping the life out of Alpha, Bravo, Charlie. After playing peak-a-boo with a slightly miffed tank the mission ended with us seeing the stack of doom turn its attention back to the south and us.


    Internecine

    Bravo FTL - me, mort, audiox, zitron

    Bravo held down the building on the western edge. Audiox was sent out as an advance scout. After waiting was seemed a lifetime, contacts were reported coming in from the NW and NE. The building and I and Zitron were in came under intense fire but thankfully our mud thatched home was grenade proof I peeked my head out a window and I thought I shot a bad dude or two but they stormed into our home and ended our blissful domestic partnership.

    Slendermen on Stairs
    http://cloud.steampowered.com/ugc/11362 ... B95577345/



    Fuelraid

    Bravo FTL - me, thridkje, jrides, kerfirz


    This mission was like a strange marriage between the savannah terrain of Farcry 2 and Fallout 3 with some deathmatch multiplayer added in. We went for a quick drive and then bravo made a quick push towards the gas station. I reported a figure on a foothill to our east but figured it was just a trick of the purple fog or radiation poisoning setting in. After lopping our grenades into the fuel station because.... why not? We found ourselves under fire and I believe we had been flanked from our north and the defenders had gotten behind us. jrides then decided to help me get my first aid merit badge by getting wounded a couple times while we where hiding behind the shell of a vodnik. Which goes to show you whether you are inside one our outside of one just being near a vodnik can kill you. After jrides was injured for the third time I said over von "hey jrides, where were you shot from?" only to answer my own question when I turned around and saw a bad dude 10 feet behind me and he retorted to my query with a quick blast from his AK.

    That was all I played as I decided to go watch the Liverpool v. Man U match. I know, I'm one of those weird Americans that likes foot to ball.
    P.s. No way that was a straight red on Shelvey!

  10. #610
    Activated Node SuperÜ's Avatar
    Join Date
    May 2012
    Posts
    53
    Mail man - http://www.youtube.com/watch?v=V9lz-BvM8tQ

    Fuel Raid - http://www.youtube.com/watch?v=yTC65hTrhGQ

    Internecine - http://www.youtube.com/watch?v=rSkqaoOdnQs

    [FONT='Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif]Finale - [/FONT]http://www.youtube.com/watch?v=u4-aMwHMtL4

  11. #611
    Network Hub
    Join Date
    Sep 2012
    Location
    Bradistan
    Posts
    106
    Unreachable - Starting as the commanders medic, started firing on some ei at the hangers and incurred the Shilka's wrath.

    Finale - Part of Echo , positioned to the East of the main force in Shapur expecting flanking enemies (of which there were just two) Squad did a good job of stopping enemy advance until the tanks ground us down.

    Internecine - First to die. Moved position to check out sighted enemies, Right into the view of Fer and Summoners who were well hidden.

    Fuelraid - ?????????????????. Saw no-one, shot repeatedly, 100% confused.

    Mailman - SOAR 3 Pilot, Littlebird. Flew Charlie in, flew them out, almost got shot down and my tail rotor survived by some sort of miracle. Bravo tried their best to kill me when I made an unannounced appearance cresting a hill to the south.

    Sorry ConcreteOtter, if both your feet leave the ground making a challenge = instant red. Rules are rules!

  12. #612
    Secondary Hivemind Nexus Wolfenswan's Avatar
    Join Date
    Jun 2011
    Posts
    1,576

    [AAR] Tactical Tuesday22/08/2012 - Witty Thread Title

    Playlist:

    The Fall of Aziz
    GooseChase
    The Generals
    Two Days to Retirement (Berezino)

    Post-session testing: Riverdispute


    The lower turnout allowed us to play an old mission, The Fall of Aziz, to great success, despite angry civilians. GosseChase will see some adjustments but what I experienced in Opfor was very enjoyable. Let's hope to make it an equal experience for Blufor in the next iteration.

    As usual leave feedback, comments, love letters to Tigershark below.

  13. #613
    Activated Node
    Join Date
    Jun 2011
    Posts
    96
    The Fall of Aziz
    I was the commander in charge of making sure Aziz got to his AN2 safely.
    However the spies within our ranks poured some poison into my tea making my vision go from this:
    http://cloud.steampowered.com/ugc/91...73ED4441EFD02/
    to this:
    http://cloud.steampowered.com/ugc/91...D534FCC65B065/

    So I handed over command of my loyal troops to Aziz himself and sat down in a house.
    (restarted, checked drivers, restarted, reconnected) And I was still in the house! Woo.
    Found my loyal medic Head and we ran all the way to the airfield and into the An2.
    Aziz got there eventually and we won.
    Thank you Dogface(Aziz) for taking over. Great job everyone!


    GooseChase
    Pilot of Blackhawk 1, Callsign "Fireball"
    Got Alpha Squad(commanded by Joe) in the back and we flew north, engaged a technical, dropped them off, circled, circled...
    It seems like the script for the hostages to report their position every 180secs broke so we had no idea where they were.
    After some time Wolf admitted that they were headed NW so we flew there and a rokkit/missile/bird-on-fire hit us and Fireball earnt her name once again.
    Seems to be some errors/bugs in that one but It'll be awesome when they're fixed.


    The Generals

    AR In Alpha 1.
    Alpha was tasked with running on the north side of the road all the way to the firestation so me and Joe went a bit further up north to the dirtroad and stayed about 100-150m ahead of our FTL to scout in case of flankers.
    We got past the firestation and turned south while our FTL and his AT secured the Firestation with A2.
    Seems like we hit the rear of OpFor and we shot some dudes while our gloriouz General was drinking tea in the Stationhouse.
    Overall lots of death was had and we either killed all OpFor or our General was in there long enough.
    Either way, BluFor won! (And I killed Head, woo!)


    Two Days to Retirement (Berezino)

    After much-much-much confusion we got into town, I ran a total of 30m before Joe screamed "They're behind us" and everything went white. D-E-D, DEAD! :(

    Riverdispute
    Some issues with mapreading but in the end we came up to the artysite.
    The LAV tried mating with the arty and everything died. We won :P

  14. #614
    Network Hub
    Join Date
    Sep 2012
    Location
    Bradistan
    Posts
    106
    The Fall of Aziz

    Part of Delta Fireteam (of which I eventually ended up leading). Killed a ton of angry civvies, helped blew up a few technicals, had a friendly fire incident, a well worked mission if a little low on the ei count.

    GooseChase

    Bravo 2 Fireteam leader. After leaving an AI behind (still not entirely sure where he ended up), got dropped off at Mogilevka which was mostly uneventful apart from Toppometer saying something about a 4x4. Unfortunately the VON quality turned to shit at this point and I couldn't tell a word anyone was saying. Zero enemy sightings until a magic missile hit our Helo and I accidently chucked an injured passenger out the side in my desperate (and in vain) attempt to eject in time.

    The Generals
    Carnage. After rescuing Toppometer at the crossroads, we were flanked by Blufor and by the time we'd managed to regroup and reorganise the train had left.

    Two Days to Retirement (Berezino)

    Commander for the first time. Following some CC mishaps I was left behind the hospital away from my intended position. Blufor drove straight past our defences and into several objects and what appeared to be two fireteams ran straight past me as I crouched down in a bush. Typically, the very last cop to walk past happened to turn around and see me hiding - I wasted him but got gunned down as I made my escape. None of the fireteam leaders lasted long but the gang members ended up winning!

    River Dispute;

    LAV parked in front of a machinegun as I was in commanders seat. Fired directly into my viewing slot. Instant death.


  15. #615
    Activated Node
    Join Date
    Jun 2012
    Posts
    73
    The Fall of Aziz.
    Echo Rifleman. After some nice compound clearing from the villa to the city center, with most suspense being felt as those filthy civilians traitors had an habit of pulling their gun from their ass the moment you stopped watching them, i was shot at a corner. Good Toppo got me outta there and fixed me up, but i had to face up to the facts: something was bruised in my spine and my legs weren't responding to my brain influx anymore. Comrade FTL Wolf did call a medic, but hey. Medic, no spinal surgeon.
    I could have stopped here and begged for some mercy lead in my face, but decided to give my death some sense and to charge/crawl to the airport. So here i went, (comrade Wolf, on his two legs, died at this point) and I crawled beyond our positions so much that i ended up being a scout, the tip of the spear. Death was spared to me, as i called and engaged a few contacts, some technicals and BTRs. My fireteam somehow managed to catch up with me, in spite of of my superslug speed, and i was wounded (again) by a secondary (was probably more of a tertiary) explosion on a needlessly destroyed BTR. I was fixed up again, and God injected His own Magnificence into the fingers of my saviour, who in turned injected his own fingers into me and bare-handedly fixed-up my spine.
    Allah Akhbar. I felt the Touch of Him, and understood Aziz was to live to fight another day, it was a part of the Big Plan. Unfortunately, i was told his uncompetent medic wouldn't suffer the same fate.
    We stormed the airfield, waited for ages, executed the doomed medic Kefirz, and after much exploderizing on the runway, we won.

    GooseChase
    Alpha Squad Medic / FireBall 1 Crew Chief.
    Spent the whole mission in Ice's doomed chopper, Joe on the other minigun. We tried and give comrade Tiger "Stevie Wonder" Shark some indications about where he was supposed to go with his small-but-unfortunately-not-RC helicopter, until we heard a fatalistic "Tiger's going down" over the radio. Turns out he finally was about where Joe needed him, only his chopper had turned into a burning wreck. The absence of any life signs forced us to assume nobody could bail out before smacking the planet. By that time we had inserted our squad around Mogilevka, taken some sporadic fire, sprayed much lead on a technical in the woods, and had to bring ourselves to assume that somebody went up the ass of the two hostages and removed the mini-sputnik we had inserted there.
    After some communicating, we were told the hostages were moving North-West. Then the russians committed an act of war and we said hello to a SAM. Somehow two survived the crash, but the Bravo BlackHawk / FireBall 2 would swiftly follow us in our demise.
    Just so you know, i had a script error very soon into the mission, relative to markers (didn't have time to take notes about what script/what line it was, but i think it was due to a variable not being defined correctly). Looked like a really fun mission when sorted out though.

    The Generals
    BluFor B2 FTL.
    I liked the plan from the very beginning, and, under the command of our beloved SL Frou, we and B1 moved up to the train station in an astute bounding movement. I had my AR (Jrides) posted otside the building, along a wall, so he could SAW anybody that would dare and enter our newly gained territory. Zitron and myself, plus our squad medic Storm, were inside said building. I massacred the naughty Stranglove, as he tried to treacherously murder me through the doorway. At that point Fer had joined us inside. Seeing that my boys were doing a pretty decent job at holding the building, i got out from the other side and tried to clear the south side of the courtyard. Yet i ended up facing some legs behind a corner, and by the second it took me to identify the camo those were wearing, the whole body that was hiding above them had turned around and was facing me. Much point-blank suppressive fire was exchanged, and i finally died. We still won.

    Two Days to Retirement (Berezino)
    A2 (i think) automatic pistolman.
    After carefully choosing our positions, much confusion was had regarding what the hell was happening, and we moved to the hospital. I went there as much carefully, watching every corner to see if i could find some PCP and my guitar, and by that time my whole fireteam was down. I got into the hospital, which was pretty much surrounded by the whole country's Law and Order force (Protect and Serve, my ass) and found a comrade there (i think it was Zitron?). I yelled, urging him to crawl back to me so i could fix him up, but unfortunately he was Served tryin. Then some dirty cop came in, and after some more close range inaccurate suppressive fire exchanges, the thing that was supposed to be my lifeline (along my guitar-slash PCP-stack) ran out of lead. Death. Again.

    Riverdispute
    LAV driver.
    Decided to surprise the Takistanis with an invasion gift, and crossed the river on the south side instead of dying on that death-trap dam.
    That was after murderizing Fer's soulless body. Drove all the way up to the arty site without any contacts.
    At that point, being unhappy with comrade gunner Head's firerate, i tried to run over some guy in a static Dskm. Unfortunately one of his bullets went through the hull as well as my skull, and i died, my LAV slowly coming to a halt right in front of the devil's thing. Then the other comrades slaughtered the indigenous and we won.

  16. #616
    I missed the first mission, but it was a fun session despite the hostage mission being broken.

    Goose Chase
    Alpha Squad Leader
    ASL Medic: Black Mamba
    A1: Cheesse
    A2: Sam

    One of my fireteams rode in a littlebird, the other in a Knighthawk piloted by Ice. Mamba and myself acted as door gunners. Washington's plan was simple, for us to orbit the likely avenues of escape of the enemy, and to use our choppers to deploy in blocking positions once we had a fix on their location. Alpha was tasked with the western sector, while Bravo took the east.

    From the start our plan got a bit confused, as suddenly it was decided that Bravo was going to land near Moglievka (the enemy's starting location) and assault it directly. This new plan being relayed over cc, combined with having to coordinate two choppers, made things very confusing for me and at this point I had a hard time keeping track of things and confused Ice and Tiger (who was flying A1's MH-6) with some contradictory orders. For some reason no one in Tiger's chopper was able to help him navigate so I had to handle that using his map marker, which was very imprecise and difficult to do while talking to Wash, Fer (Bravo's leader) and Ice.

    Eventually we landed A2 west of Moglievka to help with the assault, and we spotted a technical near a castle nearby. I ordered Tiger to set his bird down south-west of it, so that A1 could assault from that direction while A2 sprinted to attack it from the North East. Things got very confused, but I think Mamba managed to hit the techie with a burst from his M240.

    At this point it emerged that the hostages map markers, which were supposed to give us updates on their location, were not working. Tiger's LB was mysteriously destroyed, and A2 found the technical abandoned. I was confused and more than a little annoyed at this point, and with no chance in hell of tracking down OPFOR infantry on in the forest I said fuck it and just got both fireteams back into the Knighthawk.

    Wash ordered us to land to block OPFOR from getting to their camp while Bravo pushed at them, theoretically allowing us to catch them in a pincer move. Unfortunately as we flew North West our chopper was instantly destroyed by a SAM from the Russian base, even though the mission notes told us that they wouldn't attack unless we entered their area. I guess Tiger got hit by the same thing.

    Bravo's chopper suffered the same fate, and in the end there were a handful of BLUFOR stranded in the middle of nowhere with no idea where the hostages were, so we just spectated OPFOR's tedious jogging towards the end trigger. Head offered some light relief by escaping, but the mission was called.

    The Generals

    I was Alpha 1 AAR, and myself and Ice hooked north and got behind OPFOR without being detected. I shot a few in the back, incapping some and killing one, and then chucked grenades. Most of them were dead at this point, and our general was in the station, but Head (who was incapped at the time) dropped me, but Ice avenged me by coming in from the other side and killing him.

    Two Days to Retirement (Berezino)

    I loaded my trusty boys in blue into their squad cars, making sure we had as many as possible on the road for maximum psychological effect. One fireteam attacked from the north, while two followed me in from the south. I plowed my car into a wall, bailed out, ran for a bit, and got shot. Apparently those damn rockers with their guitar music won the day.
    RPS Arma 2 community server!
    Join us for tacticlol manshootery, explosions and helicopter crashes.

  17. #617
    Network Hub
    Join Date
    Jun 2011
    Posts
    123

    [AAR][28 Sep 2012]ACREilcous v2

    1.BAFattack
    2. co24_rollingradio - Takistan
    3. ??
    4.VTS

    Nice round , semi good player count.

  18. #618
    Network Hub Kefirz's Avatar
    Join Date
    Mar 2012
    Location
    Latvia
    Posts
    278

    [AAR] I44 29/09/12 - Fix bayonets men!

    This AAR might be posted with a small delay, but whatever... I don't care :P
    Anyway the session was a blast and I hope you liked it
    We played this:
    Patrol
    Jedburgh Ambush
    Air Raid
    Cleanup Operation
    I know that players made some cool screens so please share them with us. And post everything related to the session here.

  19. #619
    God damn, Bastogne is fucking hectic. I had no idea what was going on for a lot of that. Good show people, you guys showed a lot of initiative while I was off charging trenches with my Colt 45.
    RPS Arma 2 community server!
    Join us for tacticlol manshootery, explosions and helicopter crashes.

  20. #620
    Network Hub fer's Avatar
    Join Date
    Jun 2011
    Posts
    230

    [AAR] Folk [Sun] 30 Sep 2012 (Joint session: CiA)

    Cross-posting from the official thread in the Folk forum:

    Quote Originally Posted by fer
    Missions:
    • Arrival SE
    • Feruzablues
    • Internecine II
    • Cholo

    Another classic joint session with our old friends, CiA, saw a combined player-count that peaked beyond 50 play through the epic coops Arrival SE and Feruzablues (in a dangerously effective manner), before getting down to the business of killing each other in the adversarials Internecine II and Cholo (the latter being a strangely silent affair for a mission in which drug-crazed gang-bangers assault a police station, but perhaps it was just because comrade IceRaiser was away; in rehab).

    Huge thank you to everyone who came along tonight, especially our guests from CiA, and special mention to comrade Variable for being our organisational contact at CiA. It's always been superb fighting alongside you guys, and I hope we'll get to do this again very soon.

    Please post your thoughts, feedback, screenshots and video here (PM me for details of Folk YouTube channel). It's really helpful to the hosts to have as much feedback, recollections and media as possible. Thank you.

    :v:

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •