I think they might do something like the Golden Sun games, with the obvious difference of both games being able to lead into each other.
I think they might do something like the Golden Sun games, with the obvious difference of both games being able to lead into each other.
Yeah I think Anachronox and Wizardry have two very unique settings in the RPG genre. But I'm not clear about that guys involvement in writing for Anachronox.
What does a lead designer create? I'm ignorant about these roles in development... Is this a boss type person overseeing everything? I was sort of under the impression that they hire artists for things like writing and graphic design. I suppose it depends on the game?
So, honestly, I'm always excited about an old school RPG... but I get warm fuzzy nostalgia thinking about the game worlds of classic RPGs, not really the mechanics. Well, to an extent... an FPS Fallout did prove to me that changing the perspective can really mess with my nostalgic feelings (though perhaps FO3 wouldn't have done this if the fiction was closer to FO1 or even 2?)
What the hell? Why didn't they come up with at least a provisional title?
No she wasn't. She was a lead designer. As far as I know she did the story and dialogue, while others such as Linda Currie, who had just finished working on Jagged Alliance 2, did the meat of the game.
Why?
Tom Hall didn't write Anachronox as far as I know.
Because they state it as a design goal that if they hit 1.9M
" the endings of each game provide exclusive NEW game beginnings in the other! Import your crew from Tom's game into Brenda's and vice versa. The ending you create affects not only your new game beginning (if you choose it), but also provides unique advantages that you earn no other way"
Honestly man, do you even read these KS pages?
From the wikipedia page:As far as i know the meat of the game, i assume you mean the mechanics, is not the producer's job. On the other hand it is wikipedia, so...
Interesting pitch, but if I hear "Old School RPG" once more, my ears will bleed.
Still, will probably hold off for a day or two before chucking my money at them.
Check out the Wizardry 8 credits and then take a look at the Jagged Alliance 2 credits. You'll notice that Brenda did the dialogue/writing/story while the likes of Linda & Ian Currie and Alex Meduna designed other parts. I think she used to write the manuals for the older Sir-Tech games.
What does old-school mean? I don't know. Maybe nobody does.
Edit: I need to read threads more thoroughly.
Yes. It even states that she worked on the Realms of Arkania series, even though it's a German CRPG series, just because she happened to have written the manual for the English version.
I'm not saying that all this isn't worth anything. The fact that she spent two decades working with Sir-Tech on various hardcore games might imply that she knows what the hell makes up a quality CRPG. If you read some of her interviews from during Wizardry 8's development you'll realise that she at least knew what was important. Whether this would ever materialise in this Kickstarter game, no one knows.
I think I prefer the pedigree of Eternity tbh (whom I've backed). This just seems to be trading too much on remote legacy and bandwagoning rather than actual promise. No doubt the Codex will be circle jerking themselves into a frenzy, but frankly I think I'll hold out on the delivery before considering parting with any money.
Why yes you're right I'm deliciously evil
Tradition is the tyranny of dead men
Steam:Kadayi Origin: Kadayi GFWL: Kadayi
Probable Replicant
*blush* I'm flattered by the attention boys, but please let's not make the thread about liddle old me
As far as spouting personal preferences go, I'd much rather want an endearingly generic RPG á la Might & Magic (which was always more Fantasy 101 than Wizardry with all its distinct races etc.) than, say, an edgy attempt at mature writing (The Witcher 2 comes to mind, in all the bad ways). Some of us do just want those precise mechanics and don't feel the need for any curious external justification in the form of "narrative"...
Well and I guess that's what they are pitching here, so my worries about writing might be misplaced. It's hard to write a poorly written game if there isn't much to write, right?
Well the pedigree of the Eternity developers is certainly much better. What we have here is someone who worked on the story of Wizardry 8 and someone else who created a western JRPG. But in many ways Obsidian have better pedigree than even Fargo's Wasteland 2 team. The difference here is that what Eternity is pitching is mediocre (to me), while what Fargo pitched with the Wasteland 2 Kickstarter was incredibly exciting. This, on the other hand... there's just not a lot to go on. If it was an attempt at a Wizardry 9 without any Anachronox elements then it could turn out to be a very good game, especially as there aren't many first person blob CRPGs around these days.