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  1. #41
    I have to agree, they didn't do a very good job in telling me what they're trying to do other than "Old-School RPG" and name dropping games they did. While Double-Fine could kinda get away with saying "Old-School Adventure Game" as there's a pretty straight line leading to the definition, RPG is such an over-used term these days that it needs more clarification. I'll admit to never playing the Wizardry series or Anachronox, but I don't know what kinda game this is. Is it a munchkin game? A roguelike-ish? Gauntlet style? Fallout-esque? AD&D 3.5 throwback? A sports game with dwarves and loincloths instead of footballs and redcards? A "Didn't Legend or Grimlock already do this" dungeon crawler?

    To me, they're going to have to put out another video or post explaining what the heck is an Old-School RPG, because I know our Wizardry is tired as hell from trying to explain it to us. An epic story? Permadeath? Aside from the turn-based point, all the definitions sound like the Mass Effect games. And I know that would gnash their teeth hearing that.

  2. #42
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    Quote Originally Posted by RakeShark View Post
    To me, they're going to have to put out another video or post explaining what the heck is an Old-School RPG, because I know our Wizardry is tired as hell from trying to explain it to us. An epic story? Permadeath? Aside from the turn-based point, all the definitions sound like the Mass Effect games. And I know that would gnash their teeth hearing that.
    There is no such thing as an old school RPG format. Both Ultima 1 and Wizardry 1 came out in 1981. To this day they remain at the opposite sides of the genre. So yeah, I don't know what this game is exactly, but my guess is that by "old school" they mean something kind of like Wizardry. But that might just be wishful thinking.

  3. #43
    Secondary Hivemind Nexus Jockie's Avatar
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    The video is pretty cringeworthy. Lots of them saying "Two for one RPG!" and looking pleased with themselves, actually nothing in terms of details, artwork etc. Although Brenda does note that they'd like to include cloth maps, which is cool if you like that kind of thing (but still tells us nothing about the game).

    I'm happy to fund games via Kickstarter, but you need to sell the game, not a bunch of vague promises. At least Obsidian can point out a bunch of other games they made recently that gives an idea of the kind of thing they're capable of producing.
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  4. #44
    Lesser Hivemind Node TillEulenspiegel's Avatar
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    Character Extensions (Stretch Goal): Wrestle with the old-school favorites from back in the paper days - alignment, age, rank and randomly-rolled temperament.
    This is worryingly cargo-culty. You shouldn't have those things just because you're emulating older games that had them, they should be an integral part of the game (ie, not a stretch goal) that make a difference.

    I'm not especially interested in a new game that just mimics "old school" RPGs, like Grimrock did with Dungeon Master. I want someone with a little ambition to build on the good ideas from the past and do something better.

  5. #45
    Network Hub Stellar Duck's Avatar
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    But hey, pay 10k $ and have John Romero deliver your game on a red velvet pillow. Who wouldn't want that?
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  6. #46
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    I don't see this one succeeding, I'm afraid

  7. #47
    Lesser Hivemind Node internetonsetadd's Avatar
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    100k on day one, thousands of RPG fans camping out on Kickstarter due to PE--it will probably be funded. I have a lot of fond memories of Wizardry 8, so Brenda Brathwaite's name carries at least some weight for me. However, I'd need to see more information about the game to pledge.

  8. #48
    Secondary Hivemind Nexus Kadayi's Avatar
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    Quote Originally Posted by Jockie View Post
    The video is pretty cringeworthy. Lots of them saying "Two for one RPG!" and looking pleased with themselves, actually nothing in terms of details, artwork etc. Although Brenda does note that they'd like to include cloth maps, which is cool if you like that kind of thing (but still tells us nothing about the game).
    Yeah that two for one statement just makes it sound like they can just shit out another game, rather than build upon and enrich the principal project, which does make you wonder just how generic the titles are going to be. It would be nice to think the game was going to be a labour or love/passion project and not merely something they can churn out.
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  9. #49
    Activated Node tjv's Avatar
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    I pledged straight away after seeing the names just to get into the early bird tier. Having now watched the video and read the page and all the comments here and on GOG. Will probably cancel the pledge if there aren't significant updates to it. Some updates about the actual game would be nice. Other than just repeating words old-school rpg.

  10. #50
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    I backed it, if just for the input of Tom Hall. Anachronox is a very special, interesting game and we would be better off with more of these in my opinion.

    I backed it only on the basic level and might increase it if they reveal more about the game.

  11. #51
    Lesser Hivemind Node Scumbag's Avatar
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    Quote Originally Posted by Stellar Duck View Post
    But hey, pay 10k $ and have John Romero deliver your game on a red velvet pillow. Who wouldn't want that?
    You could burst forth foaming at the mouth screaming "YOU MADE ME YOUR BITCH AND THIS HAPPENED!" before bludgeoning him to death with a giant cudgel made of melted down copies of Daikatana. That alone is worth $10k.

  12. #52
    Network Hub Revisor's Avatar
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    Daikatana was a good shooter with character progression, barring the first two levels.

  13. #53
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    Not a lot of real info here, and $1M is a lot of money. I think I'll wait until I see some screenshots or decent concept art.

  14. #54
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    Quote Originally Posted by Revisor View Post
    Daikatana was a good shooter with character progression, barring the first two levels.
    Shouldn't your name be 'revisionist'? ;-)

  15. #55
    Secondary Hivemind Nexus Kadayi's Avatar
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    Had a look at the GoG thread and opinion seems to be that at best they might limp to their base target given the funding they've reached so far and the inevitable drop off over the rest of the month. I don't doubt they can make a game, but I really think they got their pitch wrong. Obsidian went with 'we have this idea for a game and would like you to help us realise it' where as these guys seem to be saying 'give us enough money and we'll make a game (or two)' The lack of a proper name doesn't help them much in that regard either, especially when that's their (overused) buzzword. I'm kind of hoping that they don't hit their target and then maybe rethink their approach and put up a revised kickstarter that's much more fleshed out. Also I know Braithwaite & Romero are an item...but the guy is not a positive sales point.
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  16. #56
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    Copy & paste from the comments on the kickstarter page

    Message to Loot Drop:
    As much as I want to back this project, right now it is way too vague for me to consider funding.
    You have NPCs, character creation, progression, and party members. Great. So does Mass Effect 2, and Dragon Age 2. What makes this an old school RPG? Your promised features are so generic, I can't get a feel for the type of game you want to make. What conventions are you going to give us, that modern publishers won't? What perspective will you be using? Isometric, top down, or first person? How will the game play? Brenda is known for Wizardy, an Old School first person party based RPG known for it's challenging difficulty and extensive skills and options, but Tom is known for Anachronox, a funny JRPG styled game. Well, which is this one going to be? (Sell me the first game you hope to make, not the two stretch goal games).
    I'd love a Wizardy, Might & Magic type Old-School RPG since right now Kickstarter has Baldur's Gate style isometric RPGs covered (Project Eternity) and Wasteland/Fallout-esque RPGs (Wasteland 2). But right now I'm not sure if that's the type of experience you are selling or not.
    I'd like to support this project, but I just can't right now with the information you have available. What style of game are you providing, that I can't get from publishers? What niche or fanbase are you targeting? How does this game differ from the other big name RPGs that are funding themselves through kickstarter? A little clarity will help. Thank you.

    Their response:
    Our options depend a lot on how much money we get. And what backers want the most! We'll likely post a video talking about them. Thanks for your comments!
    If true, that would mean they actually have no idea what they want to make, but if they get enough money they'll ask around and see what people want. Which seems to be in agreement with the amount of information they've put forward.

    In my opinion calling it a scam is a bit harsh, but I'd say they're just trying to cash in on the wave.

  17. #57
    Activated Node tjv's Avatar
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    Probably not even necessary for me to cancel my pledge. No way they are making it. If they don't even know what kind of game they are making.

  18. #58
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    Am I the only one who wishes there were a few new-school RPGs? It's nice for those that like them that there seems to be a resurgence in old-school games on Kickstarter - but personally I'd like to see some people try something new or innovative.

    There is of course room for both (this line added to avoid the thread turning into a new vs old derailment). But how about a game with some new ideas for RPG mechanics. How about a game with a setting that isn't fantasy/sci-fi. how about some shorter dialog based RPGs.

  19. #59
    Lesser Hivemind Node internetonsetadd's Avatar
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    Quote Originally Posted by stupid heads
    Our options depend a lot on how much money we get. And what backers want the most! We'll likely post a video talking about them. Thanks for your comments!
    Ugh. Making a fantasy RPG by consensus is bound to result in a game comprised of the peak of a bell curve of what backers find acceptable, meaning it will take no risks and deliver an experience that conforms to the tastes of conformers.

  20. #60
    Quote Originally Posted by internetonsetadd View Post
    Ugh. Making a fantasy RPG by consensus is bound to result in a game comprised of the peak of a bell curve of what backers find acceptable, meaning it will take no risks and deliver an experience that conforms to the tastes of conformers.
    To steal/mangle a codex phrase, "The decline of Kickstarter?"

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