Results 41 to 49 of 49
05-10-2012, 01:14 PM #41
- Join Date
- May 2012
05-10-2012, 01:15 PM #42
05-10-2012, 02:14 PM #43
DICE isn't protecting intellectual property, they are just trying to squeeze every penny out of players. Want to run a server? Sure, you can have "your very own" just rent one from these guys! That means no real "custom" servers, and no modding, because they don't want to support that stuff on their servers... and we can't run servers, so...
Too bad DICE never experienced one of their games doubling in popularity because of a total conversion...so much that their next game would be made to be more like the mod and less like the original. hmm
05-10-2012, 02:23 PM #44
05-10-2012, 02:27 PM #45
- Join Date
- Jun 2011
The point is, if they allowed modding then this mod wouldn't HAVE to do anything dodgy. It's is DICE or EA being silly. And as for their art style, pff. It's not theirs anyway, it was completely stolen from Michael Bay and it looks silly and monotone. The mod makes the game look so gorgeous :(
05-10-2012, 02:36 PM #46
05-10-2012, 02:47 PM #47
06-10-2012, 02:10 AM #48
- Join Date
- Jun 2012
BF3 ones don't, (or if they do, they modeled the engines to have ridiculous amounts of power to negate all three in an instant).
In DC you could get some good momentum, yaw your heli 90 degrees, lower the throttle a bit angle down and have that momentum carry you through a straferun , while still being able to make adjustments based on throttle/orientation of thrust.
In bf3 you can not.
In DC your engine took time to spool up if you gunned it, so it would take time to regain thrust if you had lowered the power a lot, in bf3 your engine and rotors magically ignore the laws of physics and spool up to full powa near instantly.
DC helis lost stability beyond a certain roll angle because that is what real helicopters do... DC helis follow the rule of physics, bf3 helis handle like they are suspended on rubber band strings that are manipulated by a puppeteer.
In dc if you fucked up you had better be at a good altitude to be able to recover, else you got punished like all the scrubs who could never land or take off properly.
Momentum in DC meant you had to plan your manouvres , in bf3 you constantly pull off physics defying manouvres and turns, the physics and handling couldn't have LESS to do with the thrust delivered by the prop or the weight of the helicopter that is plowing through the skies.
Hell, bf3 won't even let you fly backwards at speed with your nose pitched up at all, simply because of the hackjob physics, your heli will just really slowly meander backwards at some default speed set by the game engine.
Again, let me remind you of the very first point, the total lack of momentum and angular momentum, they are real, objective and objectively dumb down the gameplay and handling big time.
DC handling was more punishing, much more rewarding, much more deliberate and much more elaborate.
DICE themselves have never been able to do heli physics, I bought bf:vietnam back in 2004 or whenever it was released because of the helis , but they were so hilariously badly simulated, stomping all over the gameplay. Nothing changed since then.
DC physics were intuitive, bf3s are not, you seem to confuse forgiving and arcadey for intuitive.
Thank god they hired (and disbanded) trauma though! oh man are we lucky to be able to enjoy DICE's artistic vision™
SHit and dust and jelly and blur and bloom all over my face! Fuck gameplay! Fuck colors! Fuck the community.
Also linking a video in which the comments praise the handling is really going to convince the outsider that you are right!
Last edited by Finicky; 06-10-2012 at 02:46 AM.
06-10-2012, 02:31 AM #49