I think that recent comments by RPS staff regarding Kickstarter show a fundamental misunderstanding on why projects like Wasteland 2 and Project: Eternity have been successful.
Backing these projects isn't about wanting "ugly animations, clunky controls and numbers everywhere". For me, and I suspect for most backers, it's about the fact that there hasn't been a really great party-based PC RPG in quite a while.
What the hell should Obsidian use for reference if they can't use BG/PST/IWD?
"Project Eternity aims to combine the reactivity of Alpha Protocol, the exploration of New Vegas and the tactical combat of Dragon Age"
Does that sound better and less "nostalgic"?
The fact is that many RPG fans have been disillusioned by how "modern" RPG's have placed an ever-increasing emphasis on action to increase marketability, reduced dialogue choices because of constraints of voice-acting and stripped away depth, challenge and complexity because it doesn't "appeal to a mainstream audience".
That's not "nostalgia" or rejecting progress, it's simply saying "Hey, I don't think I like this type of product they're labeling "RPG" these days, could I please have something that matches my tastes better?"