Hey, high five. I didn't finish dragon age either.
The wife played it multiple times, also in ME3 I liked the original ending(the remade ending was terrible) ,she was outraged.
We don't talk about Bioware anymore.
Yeah but as far as I know, though xcom suffers from streamlining, Itll still be equally or more tactical thanthe original.
DA2's combat was, for me, a great deal more fun, even if the story wasn't as epic or far-reaching.
DA:O's combat was not that bad. It wasn't amazing, but it wasn't that bad. It just reflected a change toward an emphasis on AI scripts (which the BG-era combat DID have). If anything, I think it emphasized positioning a lot more, at the cost of lessened control (unless you did a LOT of pausing). But, at the same time, you didn't HAVE to control everyone on every single turn.
DA2's combat was fun to watch, but it really suffered from blatantly spawning enemies right behind you. So any opportunity for positioning was rendered pointless when the next wave rolled in.
Basically, were at the discussion again about what should RPGs be. Recently, since everyone has shooter skills, the RPGs turned very shooty, because its assumed that players have a firm grip on them, and they are not interested in nonshootery RPGs.
But as Wiz is promoting, the actual work should be in the characters hands, not in the players. And this is what a lot of modern games seem to be forgetting. Youre not playing a character, really, youre just playing an awesome version of you.
Which is fine, but the awesome version of you should move and do in a way which is befitting the character, not you.
Chaotic Evil Halfling Ranger with a pet cat, two daggers, and abysmal wisdom is a character sheet
Belkar Bitterleaf, the Sexy Shoeless God of War, is a character
People roleplay without character sheets all the time (I am not a fan, if only because I like the structure and limitations the sheet provides) and instead rely solely on their acting abilities and the like.
Others are munchkins who will only help an old lady cross the street if they are guaranteed to get an XP bonus.
Older (C)RPGs definitely were about the character sheet. The only thing that differentiated your fighter and your mage were their classes. They had no personality.
Around the BG-era, the shift toward roleplaying the character became the norm, with the sheet just used for gameplay mechanics.
These days, for many RPGs it is all about the character, with the sheet being almost useless.
In Mass Effect: You are Commander Shepard
In The Witcher: You are Geralt of Rivia
In Baldurs Gate: You are Gorion's Ward
Sure, you could argue "but then, why the player at all? isnt the player "playing" the character?, we could just let AIs take over and watch a movie of a game playing itself!!!111".
True, but the trick lies within letting players play the character as the character, not as an extension of the player. If you let a player shoot someone, in a shooting portion of the game, it relies on 1) your ability to use the mouse/keyboard equipment to its fullest so you can accurately do what the character should do and 2) your knowledge of shooting portions in games.
What it should rely on is: whether or not the character would shoot that way, no matter the shooting mechanics.
Geralt is an amazingly talented swordsman, so he can make slicey slicey.
"Real" roleplaying depends on the player too.
No matter how good your rogue is at detecting traps, the player has to bother to look for them.
No matter how skilled your warrior is, the player has to say who to stab and when.
No matter how intelligent your wizard is, the player has to buy spells, know when to use them, and hopefully be smart enough to give the DM opportunities to roll against your learnings.
No matter how well endowed your character is, you still have to tell Abed that you want to bind the elf's arms and cudle for the appropriate amount of time.