lame!
Seriously, what does Role Playing have to do with Management sims? I always thought this line of thinking made sense with board games because of the limitations of the medium itself rather than a desire by "table top" game designers to keep players removed from the actual actions of the characters they play.
EDIT: To put it another way, actually performing the actions adds gravity to them. See:
http://www.youtube.com/watch?feature...oFyUktY#t=190s



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