This one still gets me. The fact that you can map each individual action to its own key shouldn't be hailed as complexity. People lament that the F or E key is the universal "interact with world" key, but that shouldn't be an issue because we don't need 104 keys if 8 or so will suffice. Needlessly binding keys to actions that could be amalgamated into one is bad design.
A lot of the games of yesteryear only used the majority of the keyboard because mouse-driven interfaces were largely impractical due to the low screen resolutions - you'd get a UI that took up an absurd amount of space if you relied too heavily on the mouse. We don't have that problem today, so an over-reliance on keyboard shortcuts isn't required.
One of the few good things about the ARMA UI is the action menu - go up to something, little box pops up, use mousewheel and MMB to select what action you want, or just press MMB to perform the most common action for that object. Or going back to the oldschool days, Quake didn't even have a use key, you'd just run into a button to press it.



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