Heh. This is fun to follow atleast.
Enjoying these posts a lot!
You can add me to your fodder list if you want.
And I suffer one more casualty; Corporal Sparkasaurusmex died valiantly holding back the zombie horde, then died again when he came back as a zombie and I blew his head off. I was given an 'aliens terrorising' mission, in which I managed to save the impressive tally of, wait for it, TWO civilians. The other 14 or so became alien chow and joined the aliens to fight me. It was pretty touch and go for a while, cover became entirely irrelevant as I simply needed to maintain a cohesive line, retreating by stages and blasting the zombies as they approached.
However, my guys are now rather well equipped. I've ascended to full-size plasma weaponry for all but my assaults (no idea how to unlock the plasma shotgun, I'm assuming there is one), spider armour on my sniper, titan armour on my assaults and carapace on support/heavy (damn that titan armour is pricey). Here's the roll call for 15th July:
Col. 'Spitfire' Makariel - assault 22 missions, 46 kills
Col. 'Claymore' Gorzan - sniper - 17 missions, 32 kills
Col. 'Fast Lane' Lasikbear - support - 18 missions, 17 kills
Col. 'Stacks' Splynter - support - 15 missions, 18 kills
Col. 'Kong' Sunjumper - heavy - 13 missions, 18 kills
Cpt. 'Cargo' Dr Honeyslut - support - 7 missions, 12 kills
Cpl. Drake Sigar - sniper - 2 missions, 4 kills
Cpl. Patrick Swayze - assault - 3 missions, 4 kills
I'm slowly but surely levelling up a few more soldiers without weakening my team too much. I've just researched the S.H.I.V so once I can afford to build one I'll have some portable cannon fodder with a big gun.
Edit: Ooh and incidentally how are people doing with regards to losing nations? I've lost two in Asia (Japan and Australia if memory serves) but have managed to scrape by since then. Not sure whether that's good or bad :P.
Last edited by DarkFenix; 11-10-2012 at 01:08 AM.
Cpt. Disco? Nice. I'm assuming given my terrible stats I'm getting promoted for my winning personality and stellar dance skills.
Looks like I'm doing okay (Y)
In other news, things are looking up, I suppose. I just cleared out one of the abduction UFOs, with their open layouts and nasty flanking opportunities. For the cost of two meat-shields, ahem, Rookies, I was pleased to welcome Sq. Sunjumper, a new Heavy with one kill to his name.
After a flawless escort mission, my team is as follows:
My current named squad members:
Maj. Alex "Trip" Clockwork: Assault with 28 kills in 14 missions.
Lt. Drake "Nix" Sigar: Sniper with 7 kills in 7 missions.
Sq. Drayk: Sniper with 2 kills in 2 missions.
Sq. Sunjumper: Heavy with 2 kills in 2 missions.
Sq. Alec Meer: Heavy with 4 kills in 1 mission.
Sq. Dr. Honeyslut: Support with 3 kills in 1 mission.
Cpl. Makariel: Assault with 11 kills in 4 missions.
Cpl. LasikBear: Support with 4 kills in 5 missions. (Oops, double name there, seems like you have another shot at glory!)
Sq. Gorzan: Sniper with 1 kill in 2 missions.
Maj. Daniel "Enigma" Bell: Sniper with 29 kills in 13 missions. My most trusted instrument of death. Taken out in the open by a bastard Cyber Disk.
Cpt. "Disco" Arathain: Heavy with 3 kills in 2 missions.
Lt. Lasik "Scarecrow" Bear: Support with 11 kills in 5 missions.
Cpt. "Moose" Tikey: Heavy with 11 kills in 10 missions.
I'm the second best killer of your unit! that's nice!
Last edited by Makariel; 10-10-2012 at 11:44 PM.
currently playing: Metal Gear Rising: Revengeance; Euro Truck Simulator 2; Knights of the Old Republic 2
Would you kindly not read this signature?
SPV Guild - Farting about since 1998
Sweet, I got to die then die again as a zombie!
I hope in real life after I die I get to be undead for a bit. You know, just to see what that's like.
Game finished DLing (Steam lies about current DL speed and estimated time) so I'll see about naming some vets once I have them.
Sorry I'm a bit slow on getting my reports out. I don't get to play more than a mission or two at a time. I'm off sick today, so hopefully I'll get a bit more in.
Please show some screenshots of the RPS crew in action!
currently playing: Metal Gear Rising: Revengeance; Euro Truck Simulator 2; Knights of the Old Republic 2
Hooooly shit that was close. So, I get an abduction mission in an urban area, a supermarket covers about 90% of the mission area so it's basically a given the aliens will all be in or around it. Having spawned at one side of the supermarket, I start moving in across the shop floor, quite cautiously, using my brand new Hover SHIV as a disposable scout, keeping my guys in cover behind the shelves and pillars advancing behind it. Zero resistance, then just as my scout reaches the far wall, what does he spot through the window? A berserker with two mutons. No big deal, right? Wrong, just as the camera finishes its introduction for them, enter the heavy floaters, a trio of them spotted on the same damn move. My SHIV is a bit too far ahead of the pack, so I move it back out of the enemy's sight down a shop aisle to wait, while moving my guys forward in heavy cover. What runs onto the scene in the enemy's very first turn? Another bloody berserker with another two bloody mutons, neatly flanking several of the positions I just took up, it's a mercy that enemies appearing on the AI turn don't get to do anything much, or I might have lost a man right there and then.
So, not only has the entire mission's worth of aliens attacked me at once, they've attacked from two sides complete with a group that can fly over to a third side and all the enemy types are of the extremely grenade-happy variety. On my first turn I thankfully managed to negate the flanking issue, killing both mutons from the second group, putting some hurt on a berserker and managing to pull everyone into heavy cover. Then it all went wrong. See, shooting a berserker gives it a free move towards you, meaning he was well within range of my front man, none other than 'Spitfire' Makariel. It used its charge attack, doing a shit-ton of damage and knocking down the wall he was taking cover behind. Shit, although Makariel's subsequent free reaction shot did finish it off. Now far be it for the ranged attackers to politely ignore him so he could take cover again, they promptly unloaded on Makariel, who is now in deep shit, 25 hp or not, but for bloody once I got a soldier critically injured rather than outright dead! It also occurs to me now that around this point would have been prime screenshot material, but I was too busy panicking to think about it. Oh and to top all this off, two heavy floaters decided to fly to the opposite end of the supermarket, right behind my position and one of the mutons decided to grenade two of my guys, destroying their cover and leaving them rather the worse for wear.
I wasn't yet expecting a wipe, but I was expecting to finally lose some more soldiers. But then 'Lucky Bastard' Lasikbear and 'Double Tap' Gorzan, the two jammiest bastards on my squad (and hence the only two to get a nickname from me), worked yet another miracle. What does Gorzan go and do? Critical hit and kill one of the heavy floaters behind me, then critical hit and bloody nearly one shot the other berserker on front of me. What does Lasikbear do? Critical hits and one-shots the heavy floater that remained in front of me, on a shot I hadn't even expected to hit. Suddenly things don't look so bad, team beefcake Sunjumper promptly finishes the berserker off, Splynter manages to wound the last floater on a lucky shot and pin it in unfavourable single combat against him (out of range of the rest of my team's exposed arses) and my drone flanks and one-shots one of the mutons.
Damned if that doesn't sum up this game, in one unlucky or lucky turn the whole battle can turn on its head. After that I did take a bit more damage, mostly from the last muton getting off another bloody grenade. But Makariel was promptly revived and got to spend 7 days relaxing in bed while someone else was repeatedly ordered to charge headlong into enemy fire instead. Fuck me I hate it when multiple enemy groups spawn together.
Edit: Ask and ye shall receive. I had a pretty good UFO landing run a couple of battles later, I've taken a load of screenshots for finally a proper AAR. I'll post it up soon.
Last edited by DarkFenix; 11-10-2012 at 04:26 PM.
Last mission took a psychological toll. I've been chewing over what I should and should not have done, and hopefully I can work in some improvements. I was offered a bomb disposal mission and I turned it down, since it would have meant taking three rookies and Gorzan, my still green Sniper. I couldn't take another wipe, as much as I needed the cash.
I just finished an abduction mission, which went very well. Walker and Grayson were back in action, and both performed very well indeed, earning promotions to Corporal. Only the Rookie got wounded, and Walker was there with the medikit, and she got herself a promotion to Heavy, revealing herself as none other than Rab Florence. A little more female and Chinese than I seem to remember from the videos, but my memory for faces is lousy. Short for Rabina, apparently. The mission was only Sectoids, still, but I take heart nonetheless.
The stories so far are very good and tense. They do help relief the pain of having to wait for my own copy, even if I instantly feel deep green envy shortly afterwards.
It is also funny to see how the inclusion of ones name makes the stories even more terrifying (I don't want to die!) and the familiar names of other forumites also increases the instant attachment to the poor sods being thrown in the grinder.
A big thank you to all of you going through the trouble of writing down how they got the rest of us horribly killed.
Ah. Um. I'm not proud to say it but... I restarted. I had another squad wipe. Egypt and South Africa had already left the Council, and it looked like the USA, Canada and France were going to follow.
It was horrible. We landed at a diner in Canada. To get inside, and to better cover we had to cross a short car park with several vehicles. My advancing squad almost immediately alerted three Floaters and three Thin Men. John laid down smoke, allowing us to survive the first turn and return fire, but the Thin Men delighted in suppressing my troops behind burning vehicles, knowing, as everyone does, that in 2015 cars will run on nitro-glycerine. One explosion killed John and Nathan. Rab got off a rocket through the narrowest of gaps, but it only took down one foe, and not the other I swear was in the radius. She was flanked by Floaters, and went down shooting. Gorzan panicked, and fled behind a van. They blew that one up, too.
OK. So this time, I'm going for a different weapon vendor. I think my LMGs only ever hit anything once. My sniper rifles never actually hit anything at all- the only Sniper able to successfully shoot someone was Gorzan, and that was with a pistol.
Right, here we go. Might be a bit messy because I'm shit at using forums and such. And image linking keeps randomly breaking so I'm going to have to simply link a lot of them.
Attacking a landed large cargo UFO in Brazil, I was dropped off at one end of the vessel. No hostiles in sight, one entrance to the ship visible. Here's the sight that greeted me right inside, holy shit I haven't seen one of those before.
My typical philosophy when encountering a new type of big, scary enemy is "I don't want to see what its gun does". On that note, I sent Makariel charging straight up to it to finish it fast (the little drones do sod all damage, they don't worry me anymore) while everyone else gave covering fire or weakened it. Resultingly:
Makariel does take a bit of damage from the floaters, but he's a big boy, he'll live. Being an assault, that suppression means precisely nothing, next turn he just ran straight through that fire to cover. And yes I did have Sunjumper hide behind an explosive power generator, and yes a floater did subsequently throw a grenade at him. Still, for Gorzan at least it's just another day at the office:
Et voila! All hostiles dead, a few nasty injuries, but nothing a few magical medkits won't fix. Once the big beefcake of a robot was down, nothing else in the room was particularly threatening (those floaters are only a worry if they catch you out of position).
And onwards the team moves, covering the three doors to the next room. What you can't see in the screenshot here is the sound contact I'd got, indicating hostiles not far ahead:
Which turn out to be a berserker and attendant muton, as Gorzan discovered legging it to a rooftop position. Given the positions apparent here, you can guess their butchering was rather fast:
I've previously complained about Berserkers moving towards whoever shoots them, but it turns out when you have multiple angles you can really lure them into a meat grinder of crossfire easily. This upcoming cargo bay is one I've encountered before, so I'm very suspicious of it; I get everyone in position, then have Gorzan throw a scanner up ahead. Sure enough:
Another new species of alien, elite mutons. This time however it's just a new take on an old friend, so I'm not as intimidated. Anyway, it'd be rude of me not to greet newcomers to Earth, so I send Sunjumper along his ledge to give a good old traditional human welcoming gift:
Boom. Gorzan's lovely jetpack allows him to leap over to Sunjumper's location and pick on one of the singed mutons and team up with Makariel to take on the now rather singed mutons. At the same time Splynter and my pet SHIV move in on the trio of garden variety mutons on the other side; given that my weapons all do at least 8 damage I no longer consider those much threat. Sure enough:
One elite muton down under combined fire from Makariel and Gorzan, while my SHIV and Splynter each pick off one of the regular mutons. The two seperated groups immediately panic and try to pull back, but I'm really not about to let honoured guests leave without a little Earth 'hospitality', in fact they really did seem not to want a stay at hotel XCOM, so I used alternate means of 'persuasion':
Zap. One room left; knowing better than to be incautious on the eve of victory, I take my time and position around three of the four doors, greeted by this sight as I breached:
One grenade throw later those sectoid commanders looked a little exposed, promptly cut to pieces from multiple angles. And thus I am victorious:
Fuck yeah. A nice little example of what happens when things go right. Gotta say I'm a fan of the hover SHIV, its movement is extremely fast; it can go a very long way and still shoot with a nice powerful weapon (amazing for chasing down chrysallids before they can chow on civvies). It can't take cover, but with 18hp it can take a bit of beating and aliens seem to consider it a low priority target compared to human soldiers.
The ongoing roster:
Col. 'Spitfire' Makariel - assault - 28 missions, 65 kills
Col. 'Double Tap' Gorzan - sniper - 23 missions, 53 kills (incidentally, he got the nickname from the time a disc completely got the drop on me, probably would have killed at least one guy, but it was in range of Gorzan. One. Two. Dead disc)
Col. 'Lucky' Lasikbear - support - 24 missions, 25 kills
Col. 'Stacks' Splynter - support - 17 missions, 22 kills
Col. 'Kong' Sunjumper - heavy - 19 missions, 27 kills
Maj. 'Cargo' Dr Honeyslut - support - 10 missions, 16 kills
Cpt. 'Tombstone' Patrick Swayze - assault - 7 missions, 11 kills
Cpl. Drake Sigar - sniper - 2 missions, 4 kills
And those no longer on it:
Maj. 'Devil Dog' AlexClockwork - 13 missions, 22 kills
Lt. 'Kingpin' Tikey - 6 missions, 10 kills
Cpl. Sparkasaurusmex - 3 missions, 4 kills
On a happy note, I finally have enough top end armour to go round, no more whipping boys in my squad, yay!
Last edited by DarkFenix; 11-10-2012 at 06:08 PM.
Fucking loving my nick name :D