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  1. #21
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    Yeah, I know it has an accuracy penalty. But it's an accuracy penalty against a target that is not currently in cover, right? If I have a 15% chance to hit a target, say, and I know that I'll get 40% against any target that I see moving, I may well decide to skip the shot, overwatch, and hope something moves.

  2. #22
    Secondary Hivemind Nexus Smashbox's Avatar
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    Yes, good point.

  3. #23
    Network Hub AlonePlusEasyTarget's Avatar
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    Quote Originally Posted by Drake Sigar View Post
    Do you mean restart and choose to skip the tutorial, or that the game gives you the option to restart properly once the tutorial is over?
    I think we can just disable the tutorial in the difficulty selection screen? At least according to this:

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  4. #24
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    Yeah, you can disable the tutorial. The first things I did upon starting up the game for the first time were disabling the tutorial and disabling squad voices, which I'm glad I did. IT doesn't turn off the panicky noises they make when they start freaking out, which I actually quite like.

  5. #25
    Activated Node Eviljace's Avatar
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    Quote Originally Posted by arathain View Post
    Yeah, you can disable the tutorial. The first things I did upon starting up the game for the first time were disabling the tutorial and disabling squad voices, which I'm glad I did. IT doesn't turn off the panicky noises they make when they start freaking out, which I actually quite like.
    plus so far for me the tutorial has been bugged to hell

  6. #26
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    Im playing on classic ironman and its hard, I cant fault it for that. After 5 missions I am down 10 squad mates.
    But I am hating the game. Combat seems arbitrary and the way you seem to have to move in close combat to get "flanking" is dumb.
    The cover system is obtuse (it makes combat binary and boring) and the line of sight information is terrible. I constantly move somewhere and then find out that I cant actually see what I intend to target and since you only have one move + shoot or two moves I am instantly fucked as the alien can flank me on the next turn. It seems completely random when you have line of sight and when you don't. It may seem like your sniper should see that sectoid standing in the open 50 meters away but apparently he doesn't.
    I also hate how line of sight seems completely ignored in many cases where the aliens manage to shoot through not only walls but entire hills.

    I will stick with it a while longer but for now I am incredibly dissapointed.

  7. #27
    Activated Node Eviljace's Avatar
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    yep im on classic ironman too tho i havnt lost a single bloke yet and im about 10 missions in

    tho im no expert at this game.i would say try and move your farthis bloke 1st and always to cover plus i always leave enuff for overwatch

    with the fact of no reloads i play ultra conservative creeping across the map lauching mass death at anything that twitch's

  8. #28
    Secondary Hivemind Nexus Wolfenswan's Avatar
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    Any suggestions how to beat 6 mutons and a cyberdisk that all trigger that once? On a small map that is.
    Last edited by Wolfenswan; 09-10-2012 at 11:40 PM.

  9. #29
    Started out on Classic, no Ironman, and found myself reloading too much, so I'm restarting now on Normal with Ironman on. We'll see how that goes. I think I'm really just not used to losing a mission and continuing on. It's tough for me to get used to that.

    I agree about the line of sight issues. Sometimes I'll get shot through pillars or walls, or move to a position that looks like it would have a clear view of the enemy, but instead just wastes some time and allows the enemy to move in and flank me. Hopefully I just get more used to it, just wish there was a way to tell when I'm actually protected or not. Some of the spawns are just insane too. I'll think I have a situation under control, then all of the sudden there are three floaters or Thin Men right in my face.

    I like how your troops can panic a lot. One of my guys got poisoned, freaked out and shot one of my squadmates who then panicked and killed the guy who shot him, haha.
    Last edited by Cosm; 10-10-2012 at 03:09 AM.

  10. #30
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    I've actually shot through an entire statue.

    Also... some SMG's would be nice to play with...

  11. #31
    Secondary Hivemind Nexus soldant's Avatar
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    Quote Originally Posted by Cosm View Post
    Some of the spawns are just insane too. I'll think I have a situation under control, then all of the sudden there are three floaters or Thin Men right in my face.
    Actually this kind of annoys me sometimes on the hostage escort missions. On one of them it dropped a Thin Man that had direct LOS to the hostage, and there was absolutely nothing I could do about it. Of course it shot at the hostage and the hostage died. I don't have an issue with the game capitalising on my mistakes or even with losing a mission, but that feels like an artificially cheap shot because there was nothing I could have done to prevented it.

  12. #32
    Secondary Hivemind Nexus Wolfenswan's Avatar
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    Actually this kind of annoys me sometimes on the hostage escort missions. On one of them it dropped a Thin Man that had direct LOS to the hostage, and there was absolutely nothing I could do about it. Of course it shot at the hostage and the hostage died. I don't have an issue with the game capitalising on my mistakes or even with losing a mission, but that feels like an artificially cheap shot because there was nothing I could have done to prevented it.
    Units on overwatch react to the hot-drops.

  13. #33
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    Normal Ironman is way too easy and Classic Ironman is a bit too hard right now. Uggg.

    I'm loving the game. I've probably restarted 5 times already trying to find the right balance. I guess I'll go with Classic non-Ironman.

    I also enjoy that the dev's chose the term "Classic" instead of "Hard" on the difficulty scale as a nod to the fans. :-)

  14. #34
    Secondary Hivemind Nexus soldant's Avatar
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    Quote Originally Posted by Wolfenswan View Post
    Units on overwatch react to the hot-drops.
    Oh, didn't know that.


    Had a disastrous mission just before, went out with 6 veterans, only 2 came back. In grand total I have about 3 veterans, only one of whom is ready for deployment, and a full complement of rookies.

  15. #35
    Secondary Hivemind Nexus jnx's Avatar
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    Think I may have to drop down to normal ironman soon. The problem I'm having is mostly that on many maps there isn't enough full cover to allow my troops to get safely close enough to actually hit something smaller than a moon. Half-cover is pretty much certain death right from the start. Also by doing some good flanking you often end up triggering more packs. Nine floaters can turn into a messy mission really fast.
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  16. #36
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    Quote Originally Posted by Eviljace View Post
    yep im on classic ironman too tho i havnt lost a single bloke yet and im about 10 missions in

    tho im no expert at this game.i would say try and move your farthis bloke 1st and always to cover plus i always leave enuff for overwatch

    with the fact of no reloads i play ultra conservative creeping across the map lauching mass death at anything that twitch's
    Thats funny, i do the exact same thing but i get destroyed

  17. #37
    Secondary Hivemind Nexus Squiz's Avatar
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    Tried the first few missions on Normal/no Iron Man without running into any big issues. Real problems probably turn up only after the first few weeks when you start to lose a soldier or two (or ten) and have to abort some missions. That alone is reason enough for me to start a new game in Iron Man mode (maybe also Classic), just to avoid my old Jagged Alliance 2 routine of reloading after a mishap.

    Hopefully minor mistakes at the beginning of a game won't doom you in the long run. I'd like to avoid too many spoilers by reading up strategies and hints but I also don't want to restart the game over and over because I didn't get upgrade X as soon as possible.

    By the way, does the tutorial end after the first mission? I never got a message telling me that the "real" game has started and my staff kept telling me about basics of base building, interceptions, etc. so I'm not sure how much of the game I'd skip if I restart with the tutorial option disabled.

  18. #38
    Secondary Hivemind Nexus jnx's Avatar
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    I was surprised how long the tutorial actually continues, but I quite liked it since it had a lot of monologue from the base team.

    I just had a great run on bomb defusal up until the point where there were extra spawns. They spawned ready to flank frekin' everyone and utterly destroyed my squad in a turn. I'm done with classic since I still wan't to play ironman.

    The classic difficulty is mostly hard but fair, but those extra spawns in special mission types are just annoying.
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  19. #39
    Secondary Hivemind Nexus soldant's Avatar
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    Quote Originally Posted by jnx View Post
    ...those extra spawns in special mission types are just annoying.
    It's really frustrating and I don't actually think it's in the spirit of XCOM, because they're fairly arbitrary. If the AI just moves out of your sight and legitimately flanks you, or they beat you because their weapons are flat out superior, or because your troops are rookies, fair enough. But these extra spawns dropping out the sky once you hit up your objective are taking it a bit too far.

  20. #40
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    Quote Originally Posted by soldant View Post
    It's really frustrating and I don't actually think it's in the spirit of XCOM, because they're fairly arbitrary. If the AI just moves out of your sight and legitimately flanks you, or they beat you because their weapons are flat out superior, or because your troops are rookies, fair enough. But these extra spawns dropping out the sky once you hit up your objective are taking it a bit too far.
    Yes, it feels unfair and it makes the game less fun to play.
    Not that the existing "Gears of war tactics" (because that's what this game should really be called) is particularly fun to play anyway.

    Speaking of flanking. Another thing that is just flat out unfair and unfun is how overwatch works. Since there is no facing you will always take a plasma bolt to the face trying to flank someone in overwatch mode, taking away half the strategy right there.

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