Results 221 to 240 of 721
Thread: XCOM - Thoughts and Encounters.
15-10-2012, 05:33 PM #221
15-10-2012, 05:37 PM #222
Had a nasty freezing issue (saved my game in the alien ship, then the game patched itself on Steam, then I loaded mid-mission again) I'm not sure exactly what caused it, but the game would freeze up every time I gave an order when I loaded that save.
The fix, in case anyone has got the same problem: Change your resolution setting, complete the mission, and then put it back to wherever you want it.
15-10-2012, 05:51 PM #223
15-10-2012, 05:57 PM #224
15-10-2012, 07:22 PM #225
15-10-2012, 07:32 PM #226
This one looks interesting, it's basically enabling some campaign modifiers, that were coded into the game but were disabled, like a Marathon mode, different ways troops develop or are penalised for injuries etc.
Edit: The changes on this Balance patch seem mostly reasonable too, it seems mainly geared at bridging the gap between normal and classic (slightly more health for soldiers, satellites don't take quite as long to build) I might give it a go.
15-10-2012, 07:37 PM #227
Both balancing mods (1, 2) include the "Second Wind" thing as well. They introduce the ability to shoot down the UFOs causing abductions/terror sites if you have the coverage which makes the game more hectic/difficult (as those UFOs still count to your panic level if they escape) but they also lower the time it takes to construct a satellite to 10 instead of 20 days. Second one also removes the aim/crit bonuses the Aliens get on Classic (and Ironman).
15-10-2012, 07:42 PM #228
15-10-2012, 07:45 PM #229
15-10-2012, 08:30 PM #230
- Join Date
- Nov 2011
UK High level mission,clear the area of enemy hostiles: We came with squad of five people,in the process we encountered six floaters and four muttons,we dispatched all of them,only my best man got wounded but not badly. Feels good owning those bastards!
Last edited by DaftPunk; 15-10-2012 at 09:40 PM.
15-10-2012, 09:07 PM #231
Seems like a lot of people (including me) are bothered by bugged SHIVs.
- Can't see the SHIV model itself in barracks.
- Can't select SHIV to be in squad.
- SHIV sometimes turns into a headless female rookie.
- SHIV sometimes doesn't show up at all when on a map even when I was able to put it in a squad.
15-10-2012, 09:21 PM #232
Guess I won't be building those.
15-10-2012, 09:53 PM #233
Either smoke grenades can completely block LOS, or Mutons are teleporting into my group. WTF.
15-10-2012, 10:42 PM #234
- Join Date
- Jun 2011
Last edited by Wrongshui; 15-10-2012 at 10:45 PM.
15-10-2012, 11:29 PM #235
Doctor Auto Save worked for 16 years to bring the autosave to modern computing. Why is there no autosave in XCOM, save for Ironman? Am I being an idiot for missing it?
15-10-2012, 11:38 PM #236
16-10-2012, 12:22 AM #237
16-10-2012, 12:42 AM #238
16-10-2012, 07:45 AM #239
16-10-2012, 08:14 AM #240
The last mission went horribly. A routine abduction clean-up turned into a clusterfuck of every random chance fighting against me, from grenades missing their targets by a hair to a psi-panicked muton blasting my psionic soldier with plasma instead of actually panicking. Result: nearly everyone wounded, one of the soldiers I had had since day 1 dead.
It's ok, with a little recovery time things should go back in business soon...
The very next day, a terror mission appears. Oh lordy I am so not ready for this right now.Give me steam and how you feel to make it real.